D2Minimap = true local function D2Minimap_init(self, event, ...) MinimapCluster:SetAlpha(0) Minimap:SetAlpha(0.1) Minimap:SetFrameStrata("BACKGROUND") Minimap:SetPoint("CENTER", UIParent, "CENTER", 0, 0); Minimap:SetHeight(800) Minimap:SetWidth(800) Minimap:SetScript("OnMouseDown", nil) Minimap:SetPlayerTexture("") Minimap:EnableMouse(false) Minimap:SetZoom(5) SetCVar("rotateMinimap", true) MiniMapTrackingButton:ClearAllPoints() MiniMapTrackingButton:SetParent(UIParent) MiniMapTrackingButton:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0); MiniMapTrackingButton:SetAlpha(0.1) MiniMapTrackingButton:SetFrameStrata("BACKGROUND") end local D2MinimapFrame = CreateFrame("Frame", "D2MinimapFrame", UIParent, "SecureHandlerStateTemplate") D2MinimapFrame:SetScript("OnEvent", D2Minimap_init) D2MinimapFrame:RegisterEvent("PLAYER_ENTERING_WORLD")