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local function D2Minimap_init(self, event, ...)
    MinimapCluster:SetAlpha(0)
    Minimap:SetAlpha(0.1)
    Minimap:SetFrameStrata("BACKGROUND")
    Minimap:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
    Minimap:SetHeight(800)
    Minimap:SetWidth(800)
    Minimap:SetScript("OnMouseDown", nil)
    Minimap:SetPlayerTexture("")

    Minimap:EnableMouse(false)

    Minimap:SetZoom(5)
    SetCVar("rotateMinimap", true)
end

local D2MinimapFrame = CreateFrame("Frame", "D2MinimapFrame", UIParent, "SecureHandlerStateTemplate")
D2MinimapFrame:SetScript("OnEvent", D2Minimap_init)
D2MinimapFrame:RegisterEvent("PLAYER_ENTERING_WORLD")