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-- ================================================================================ --
--				EMA - ( Ebony's MultiBoxing Assistant )    							--
--				Current Author: Jennifer Cally (Ebony)								--
--																					--
--				License: All Rights Reserved 2018 Jennifer Cally					--
--																					--
--				Some Code Used from "Jamba" that is 								--
--				Released under the MIT License 										--
--				"Jamba" Copyright 2008-2015  Michael "Jafula" Miller				--
--																					--
-- ================================================================================ --

local EMA = LibStub( "AceAddon-3.0" ):NewAddon(
	"Communications",
	"AceComm-3.0",
	"AceEvent-3.0",
	"AceConsole-3.0",
	"AceTimer-3.0",
	"AceHook-3.0"
)

-- Get the locale for EMACommunications.
local L = LibStub( "AceLocale-3.0" ):GetLocale( "Core" )

-- Get libraries.
local EMAUtilities = LibStub:GetLibrary( "EbonyUtilities-1.0" )
local AceSerializer = LibStub:GetLibrary( "AceSerializer-3.0" )

local EMAHelperSettings = LibStub:GetLibrary( "EMAHelperSettings-1.0" )

-- EMACommunications is not a module, but the same naming convention for these values is convenient.
EMA.moduleName = "Communications"
EMA.moduleDisplayName = L["COMMUNICATIONS"]
EMA.settingsDatabaseName = "CommunicationsProfileDB"
EMA.parentDisplayName = L["OPTIONS"]
EMA.chatCommand = "ema-comm"
EMA.teamModuleName = "Team"
-- Icon
EMA.moduleIcon = "Interface\\Addons\\EMA\\Media\\CommsLogo.tga"
-- order
EMA.moduleOrder = 20

-------------------------------------------------------------------------------------------------------------
-- Constants
-------------------------------------------------------------------------------------------------------------

-- Communication methods.
EMA.COMMUNICATION_WHISPER = "WHISPER"
EMA.COMMUNICATION_GROUP = "RAID"
EMA.COMMUNICATION_GUILD = "GUILD"

-- Communication message prefix.
EMA.MESSAGE_PREFIX = "JmbCmMsg"


-- Communication priorities.
EMA.COMMUNICATION_PRIORITY_BULK = "BULK"
EMA.COMMUNICATION_PRIORITY_NORMAL = "NORMAL"
EMA.COMMUNICATION_PRIORITY_ALERT = "ALERT"

-- Communication command.
EMA.COMMAND_PREFIX = "JmbCmCmd"
EMA.COMMAND_SEPERATOR = "\004"
EMA.COMMAND_ARGUMENT_SEPERATOR = "\005"

-- Internal commands sent by EMA Communications.
EMA.COMMAND_INTERNAL_SEND_SETTINGS = "JmbCmSdSet"

-------------------------------------------------------------------------------------------------------------
-- Messages module sends.
-------------------------------------------------------------------------------------------------------------


-- Get a settings value.
function EMA:ConfigurationGetSetting( key )
	return EMA.db[key[#key]]
end

-- Set a settings value.
function EMA:ConfigurationSetSetting( key, value )
	EMA.db[key[#key]] = value
end

-- Settings - the values to store and their defaults for the settings database.
EMA.settings = {
	profile = {
		autoSetTeamOnlineorOffline = true,
		boostCommunication = true,
		useGuildComms = false,
	},
}

-- Configuration.
local function GetConfiguration()
	local configuration = {
		name = EMA.moduleDisplayName,
		handler = EMA,
		type = 'group',
		get = "ConfigurationGetSetting",
		set = "ConfigurationSetSetting",
		args = {
			push = {
				type = "input",
				name = L["PUSH_SETTINGS"],
				desc = L["PUSH_SETTINGS_INFO"],
				usage = "/ema-comm push",
				get = false,
				set = "EMASendSettings",
			},
		},
	}
	return configuration
end


-- Debug message.
function EMA:DebugMessage( ... )
    --EMA:Print( ... )
end

-------------------------------------------------------------------------------------------------------------
-- Character online management.
-------------------------------------------------------------------------------------------------------------
local function IsCharacterOnline( characterName )
	return EMAPrivate.Team.GetCharacterOnlineStatus( characterName )
end

local function AssumeTeamAlwaysOnline()
	return "false"
end


-------------------------------------------------------------------------------------------------------------
-- Command management.
-------------------------------------------------------------------------------------------------------------

-- Creates a command to send.
local function CreateCommandToSend( moduleName, commandName, ... )
	--EMA:Print("Create", moduleName, commandName)
	-- Start the message with the module name and a seperator.
	local message = moduleName..EMA.COMMAND_SEPERATOR
	-- Add the command  name and a seperator.
	message = message..commandName..EMA.COMMAND_SEPERATOR
	-- Add any arguments to the message (serialized and seperated).
	local numberArguments = select( "#", ... )

	for iterateArguments = 1, numberArguments do
		local argument = select( iterateArguments, ... )
		message = message..AceSerializer:Serialize( argument )
		if iterateArguments < numberArguments then
			message = message..EMA.COMMAND_ARGUMENT_SEPERATOR
		end
	end
	-- Return the command to send.
	--EMA:Print("Create", moduleName, commandName, iterateArguments)
	return message
end


local function CommandAll( moduleName, commandName, ... )
   -- EMA:DebugMessage( "Command All: ", moduleName, commandName, ... )
	--EMA:Print( "Command All: ", moduleName, commandName, ... )
	-- Get the message to send.
	local message = CreateCommandToSend( moduleName, commandName, ... )
	local channel
	if EMA.db.useGuildComms == true then
			EMA:SendCommMessage(
			EMA.COMMAND_PREFIX,
			message,
			EMA.COMMUNICATION_GUILD,
			nil,
			EMA.COMMUNICATION_PRIORITY_ALERT
			)
		return
	end
	-- toon has to be in a group
	if UnitInBattleground( "player" ) then
		EMA:DebugMessage( "PvP_INSTANCE")
		channel = "INSTANCE_CHAT"
	elseif IsInGroup() then
		EMA:DebugMessage( "Group")
		local isInstance, instanceType = IsInInstance()
		local name, Type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance = GetInstanceInfo()
		if isInstance or instanceType == "raid" or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then
			if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then
				channel = "INSTANCE_CHAT"
			else
				if IsInRaid() then
					channel = "RAID"
				else
					channel = "PARTY"
				end
			end
		else
			if IsInRaid() then
				channel = "RAID"
			else
				channel = "PARTY"
			end
		end
	end
	--EMA:Print( "CHANNEL", channel)
	if channel then
	EMA:DebugMessage("Sending command to group.", message, "channel", channel, nil)
		--EMA:Print("Sending command to group.", message, "channel", channel, nil)
			--EMA.COMMUNICATION_GROUP,
			EMA:SendCommMessage(
			EMA.COMMAND_PREFIX,
			message,
			channel,
			nil,
			EMA.COMMUNICATION_PRIORITY_ALERT
			)
			--EMA:Print("testChennel", EMA.COMMAND_PREFIX, channel, EMA.COMMUNICATION_PRIORITY_ALERT)
			--return
	end
	--if the unit is not in the party then it unlikely did not get the party message,
	for characterName, characterOrder in EMAPrivate.Team.TeamList() do
		if UnitInParty( Ambiguate( characterName, "none" ) ) == false then
			EMA:DebugMessage( "Toon not in party:", characterName)
			if IsCharacterOnline( characterName ) == true then
				EMA:DebugMessage("Sending command to others not in party/raid.", message, "WHISPER", characterName)
				EMA:SendCommMessage(
				EMA.COMMAND_PREFIX,
				message,
				EMA.COMMUNICATION_WHISPER,
				characterName,
				EMA.COMMUNICATION_PRIORITY_ALERT
				)
				--EMA:Print("testWis", EMA.COMMAND_PREFIX, EMA.COMMUNICATION_WHISPER, characterName , EMA.COMMUNICATION_PRIORITY_ALERT)
			end
		end
	end
end



-- Should this get removed at some point and use all comms on one channel???
-- WHISPER's don't work cross-realm but do work connected-realm so sending msg to masters would not send.
-- TODO: Maybe remove masters???, and fall back to everyone being the master?
-- Not really sure what to do so for now will keep with the master, and whisper them,
-- if was to use party/raid then everyone will get the command and masters would not work.

-- Send a command to the master.
local function CommandMaster( moduleName, commandName, ... )
    EMA:DebugMessage( "Command Master: ", moduleName, commandName, ... )
	-- Get the message to send.
	local message = CreateCommandToSend( moduleName, commandName, ... )
	-- Send the message to the master.
	local characterName = EMAPrivate.Team.GetMasterName()
		if IsCharacterOnline( characterName ) == true then
			EMA:DebugMessage("Sending command to others not in party/raid.", message, "WHISPER", characterName)
				EMA:SendCommMessage(
				EMA.COMMAND_PREFIX,
				message,
				EMA.COMMUNICATION_WHISPER,
				characterName,
				EMA.COMMUNICATION_PRIORITY_ALERT
				)
		end
end

-- Send a command to the master.
local function CommandToon( moduleName, characterName, commandName, ... )
	-- Get the message to send.
	local message = CreateCommandToSend( moduleName, commandName, ... )
		if IsCharacterOnline( characterName ) == true then
			EMA:DebugMessage("Sending command to others not in party/raid.", message, "WHISPER", characterName)
				EMA:SendCommMessage(
				EMA.COMMAND_PREFIX,
				message,
				EMA.COMMUNICATION_WHISPER,
				characterName,
				EMA.COMMUNICATION_PRIORITY_ALERT
				)
		end
end

-- EbonyTest
-- hide offline player spam Not really the best way but it works, Maybe adding tick box's to set members offline? This should now work with elvUI?

local function SystemSpamFilter(frame, event, message)
	if( event == "CHAT_MSG_SYSTEM") then
		if message:match(string.format(ERR_CHAT_PLAYER_NOT_FOUND_S, "(.+)")) then
			local SearchPlayerNotFound = gsub(ERR_CHAT_PLAYER_NOT_FOUND_S, "%%s", "(.+)")  -- Get from "No player named '%s' is currently playing."
			local _, _, characterName = strfind(message, SearchPlayerNotFound)
			if EMAApi.IsCharacterInTeam(characterName) == true then
				--EMA:Print("player offline in team", characterName )
				if EMA.db.autoSetTeamOnlineorOffline == true then
					if IsCharacterOnline( characterName ) == true then
						EMAApi.setOffline( characterName, false )
						--EMA:Print("player offline in team", characterName )
					end
				end
				return true
			else
				--EMA:Print("player offline Not in team")
				return
			end
		end
		if message:match(string.format(ERR_NOT_IN_RAID, "(.+)")) then
			return true
		end
	end
    return false
end
ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", SystemSpamFilter)



-- Receive a command from another character.
function EMA:CommandReceived( prefix, message, distribution, sender )
    local characterName = EMAUtilities:AddRealmToNameIfMissing( sender )
	EMA:DebugMessage( "Command received: ", prefix, message, distribution, sender )
	--EMA:Print( "Command received: ", prefix, message, distribution, sender )
	-- Check if the command is for EMA Communications.
	if prefix == EMA.COMMAND_PREFIX then
		--checks the char is in the team if not everyone can change settings and we do not want that
		if EMAPrivate.Team.IsCharacterInTeam( sender ) == true then
		    EMA:DebugMessage( "Sender is in team list." )
		   --automaic setting team members online.
			--EMA:Print("toonnonline", sender )
				if EMAPrivate.Team.GetCharacterOnlineStatus( characterName ) == false then
					--EMA:Print("Setting Toon online", distribution, sender, characterName )
					EMAApi.setOnline( characterName, true)
				end
			-- Split the command into its components.
			local moduleName, commandName, argumentsStringSerialized = strsplit( EMA.COMMAND_SEPERATOR, message )
			local argumentsTable  = {}
			-- Are there any arguments?
			if (argumentsStringSerialized ~= nil) and (argumentsStringSerialized:trim() == "") then
				-- No.
				else
					-- Deserialize the arguments.
					local argumentsTableSerialized = { strsplit( EMA.COMMAND_ARGUMENT_SEPERATOR, argumentsStringSerialized ) }
					for index, argumentSerialized in ipairs( argumentsTableSerialized ) do
						local success, argument = AceSerializer:Deserialize( argumentSerialized )
						if success == true then
							table.insert( argumentsTable, argument )
						else
							error( L["A: Failed to deserialize command arguments for B from C."]( "EMA", moduleName, sender ) )
						end
					end
				end
				-- Look for internal EMA Communication commands.
				if commandName == EMA.COMMAND_INTERNAL_SEND_SETTINGS then
					-- Tell EMACore to handle the settings received.
					EMAPrivate.Core.OnSettingsReceived( sender, moduleName, unpack( argumentsTable ) )
				else
					-- Any other command can go directly to the module that sent it.
					EMA:DebugMessage( "Sending command on to module: ", sender, moduleName, commandName, unpack( argumentsTable ) )
					EMAPrivate.Core.OnCommandReceived( sender, moduleName, commandName, unpack( argumentsTable ) )
				end
			else
				EMA:DebugMessage( "Sender is NOT in team list." )
			end
	end
end

-------------------------------------------------------------------------------------------------------------
-- EMA Communications API.  These methods should only be called by EMA Core.
-------------------------------------------------------------------------------------------------------------

-- Send settings to all members of the current team.
local function SendSettings( moduleName, settings )
	-- Send a push settings command to all.
	--EMA:Print("test", moduleName, EMA.COMMAND_INTERNAL_SEND_SETTINGS, settings )
	CommandAll( moduleName, EMA.COMMAND_INTERNAL_SEND_SETTINGS, settings )
end

-- Command all members of the current team.
local function SendCommandAll( moduleName, commandName, ... )
	-- Send the command to all.
	CommandAll( moduleName, commandName, ... )
end

-- TODO: needs to be cleaned up at some point with other communication stuff

-- Command the master.
local function SendCommandMaster( moduleName, commandName, ... )
	-- Send the command to the master character.
	CommandMaster( moduleName, commandName, ... )
end

-- Command the master.
local function SendCommandToon( moduleName, characterName, commandName, ... )
	-- Send the command to the master character.
	CommandToon( moduleName, characterName, commandName, ... )
end

-------------------------------------------------------------------------------------------------------------
-- EMA Communications Initialization.
-------------------------------------------------------------------------------------------------------------

-- Initialize the addon.
function EMA:OnInitialize()
	--EMA.channelPollTimer = nil
	-- Register commands with AceComms - tell AceComms to call the CommandReceived function when a command is received.
	EMA:RegisterComm( EMA.COMMAND_PREFIX, "CommandReceived" )
	-- Create the settings database supplying the settings values along with defaults.
    EMA.completeDatabase = LibStub( "AceDB-3.0" ):New( EMA.settingsDatabaseName, EMA.settings )
	EMA.db = EMA.completeDatabase.profile
	-- Create the settings.
	LibStub( "AceConfig-3.0" ):RegisterOptionsTable(
		EMA.moduleName,
		GetConfiguration()
	)
	EMA:SettingsCreate()
	EMA.settingsFrame = EMA.settingsControl.widgetSettings.frame
	EMA:SettingsRefresh()
	--TODO: Is this needed? as its already in a module??
	local k = GetRealmName()
	local realm = k:gsub( "%s+", "" )
	self.characterRealm = realm
	self.characterNameLessRealm = UnitName( "player" )
	self.characterName = self.characterNameLessRealm.."-"..self.characterRealm
	EMA.characterGUID = UnitGUID( "player" )
	-- End of needed:
	-- Register communications as a module.
	EMAPrivate.Core.RegisterModule( EMA, EMA.moduleName )
end

function EMA:OnEnable()

	EMA:RegisterEvent("GUILD_ROSTER_UPDATE")
	if EMA.db.boostCommunication == true then
		EMA:BoostCommunication()
		-- Repeat every 5 minutes.
		EMA:ScheduleRepeatingTimer( "BoostCommunication", 300 )
	end
end

function EMA:BoostCommunication()
	if EMA.db.boostCommunication == true then
		-- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
		ChatThrottleLib.MAX_CPS = 1200 --800
		-- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
		ChatThrottleLib.MSG_OVERHEAD = 40
		-- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
		ChatThrottleLib.BURST = 6000 --4000
		-- Reduce output CPS to half (and don't burst) if FPS drops below this value
		ChatThrottleLib.MIN_FPS = 10 --20
	end
end

-- Handle the chat command.
function EMA:EMAChatCommand( input )
    if not input or input:trim() == "" then
        InterfaceOptionsFrame_OpenToCategory( EMA.moduleDisplayName )
    else
        LibStub( "AceConfigCmd-3.0" ):HandleCommand( EMA.chatCommand, EMA.moduleName, input )
    end
end

function EMA:OnDisable()
end

function EMA:GUILD_ROSTER_UPDATE(event, ... )
	if EMA.db.useGuildComms == false then
		return
	end
	local numGuildMembers, numOnline, numOnlineAndMobile = GetNumGuildMembers()
	for index = 1, numGuildMembers do
		characterName,_,_,_,class,_,_,_,online,status,classFileName,_, _,isMobile = GetGuildRosterInfo(index)
		--EMA:Print("Name", fullName, "online", online )
		if online == false then
			if EMA.db.autoSetTeamOnlineorOffline == true then
				if EMAApi.IsCharacterInTeam(characterName) == true and IsCharacterOnline( characterName ) == true then
					EMAApi.setOffline( characterName, false )
					--EMA:Print("player offline in team", characterName )
				end
			end
		end
	end
end

-------------------------------------------------------------------------------------------------------------
-- Settings Dialogs.
-------------------------------------------------------------------------------------------------------------

function EMA:SettingsCreate()
	EMA.settingsControl = {}
	EMAHelperSettings:CreateSettings(
		EMA.settingsControl,
		EMA.moduleDisplayName,
		EMA.parentDisplayName,
		EMA.EMASendSettings,
		EMA.moduleIcon,
		EMA.moduleOrder

	)
	local bottomOfOptions = EMA:SettingsCreateOptions( EMAHelperSettings:TopOfSettings() )
	EMA.settingsControl.widgetSettings.content:SetHeight( -bottomOfOptions )
	-- Help
	local helpTable = {}
	EMAHelperSettings:CreateHelp( EMA.settingsControl, helpTable, GetConfiguration() )
end

function EMA:SettingsCreateOptions( top )
	-- Get positions and dimensions.
	local checkBoxHeight = EMAHelperSettings:GetCheckBoxHeight()
	local labelContinueHeight = EMAHelperSettings:GetContinueLabelHeight()
	local editBoxHeight = EMAHelperSettings:GetEditBoxHeight()
	local buttonHeight = EMAHelperSettings:GetButtonHeight()
	local left = EMAHelperSettings:LeftOfSettings()
	local headingHeight = EMAHelperSettings:HeadingHeight()
	local headingWidth = EMAHelperSettings:HeadingWidth( false )
	local horizontalSpacing = EMAHelperSettings:GetHorizontalSpacing()
	local verticalSpacing = EMAHelperSettings:GetVerticalSpacing()
	local halfWidth = (headingWidth - horizontalSpacing) / 2
	local column1Left = left
	local column2Left = left + 10
	local movingTop = top
	-- A blank to get layout to show right?
	EMAHelperSettings:CreateHeading( EMA.settingsControl, L[""], movingTop, false )
	movingTop = movingTop - headingHeight
	EMAHelperSettings:CreateHeading( EMA.settingsControl, L["COMMUNICATIONS"]..L[" "]..L["OPTIONS"] , movingTop, false )--
	movingTop = movingTop - headingHeight
	EMA.settingsControl.checkBoxAutoSetTeamOnlineorOffline = EMAHelperSettings:CreateCheckBox(
		EMA.settingsControl,
		headingWidth,
		column1Left,
		movingTop,
		L["AUTO_SET_TEAM"],
		EMA.CheckBoxAutoSetTeamOnlineorOffline
	)
	movingTop = movingTop - checkBoxHeight
	EMA.settingsControl.checkBoxBoostCommunication = EMAHelperSettings:CreateCheckBox(
		EMA.settingsControl,
		headingWidth,
		column1Left,
		movingTop,
		L["BOOST_COMMUNICATIONS"],
		EMA.CheckBoxBoostCommunication,
		L["BOOST_COMMUNICATIONS_HELP"]
	)
	movingTop = movingTop - checkBoxHeight
	EMA.settingsControl.checkBoxUseGuildComms = EMAHelperSettings:CreateCheckBox(
		EMA.settingsControl,
		headingWidth,
		column1Left,
		movingTop,
		L["USE_GUILD_COMMS"],
		EMA.CheckBoxUseGuildComms,
		L["USE_GUILD_COMMS_INFO"]
	)
	movingTop = movingTop - checkBoxHeight
	return movingTop
end

function EMA:CheckBoxUseGuildComms( event, value )
	EMA.db.useGuildComms = value
	EMA:SettingsRefresh()
end

function EMA:CheckBoxBoostCommunication( event, value )
	EMA.db.boostCommunication = value
	EMA:SettingsRefresh()
end

function EMA:CheckBoxAssumeAlwaysOnline( event, value )
	EMA.db.assumeTeamAlwaysOnline = value
	EMA:SettingsRefresh()
end

function EMA:CheckBoxAutoSetTeamOnlineorOffline( event, value )
	EMA.db.autoSetTeamOnlineorOffline = value
	EMA:SettingsRefresh()
end

function EMA:BeforeEMAProfileChanged()
end

function EMA:OnEMAProfileChanged()
	EMA:SettingsRefresh()
end

function EMA:SettingsRefresh()
	EMA.settingsControl.checkBoxAutoSetTeamOnlineorOffline:SetValue( EMA.db.autoSetTeamOnlineorOffline )
	EMA.settingsControl.checkBoxBoostCommunication:SetValue( EMA.db.boostCommunication )
	EMA.settingsControl.checkBoxUseGuildComms:SetValue( EMA.db.useGuildComms )
end

-- Settings received.
function EMA:EMASendSettings()
	SendSettings( EMA.moduleName, EMA.db )
end

-- Settings received.
function EMA:EMAOnSettingsReceived( characterName, settings )
	if characterName ~= EMA.characterName then
		-- Update the settings.
		EMA.db.autoSetTeamOnlineorOffline = settings.autoSetTeamOnlineorOffline
		EMA.db.boostCommunication = settings.boostCommunication
		EMA.db.useGuildComms = settings.useGuildComms
		-- Refresh the settings.
		EMA:SettingsRefresh()
		-- Tell the player.
		EMA:Print( L["SETTINGS_RECEIVED_FROM_A"]( characterName ) )
	end
end

-- text = message to send -- This is mosty used for sending over EMA Own Comms mosty of Whispers
-- chatDestination = "PARTY, WHISPER, RAID, CHANNEL, etc"
-- characterOrChannelName = character name if WHISPER or channel name if CHANNEL or nil otherwise
-- If we clean up EMA-msg then we can remove this maybe again Eboyn TODO::::
-- priority = one of
--   EMA.COMMUNICATION_PRIORITY_BULK,
--   EMA.COMMUNICATION_PRIORITY_NORMAL
--   EMA.COMMUNICATION_PRIORITY_ALERT

local function SendChatMessage( text, chatDestination, characterOrChannelName, priority )
	-- Message small enough to send?
	--EMA:Print("test", text, chatDestination, characterOrChannelName, priority)
	if text:len() <= 255 then
		--EMA:Print("test TURE!!!!! TOBIG" )
		ChatThrottleLib:SendChatMessage( priority, EMA.MESSAGE_PREFIX, text, chatDestination, nil, characterOrChannelName, nil )


	else
		-- No, message is too big, split into smaller messages, taking UTF8 characters into account.
		local bytesAvailable = string.utf8len(text1)
		local currentPosition = 1
		local countBytes = 1
		local startPosition = currentPosition
		local splitText = ""
		-- Iterate all the utf8 characters, character by character until we reach 255 characters, then send
		-- those off and start counting over.
		while currentPosition <= bytesAvailable do
			-- Count the number of bytes the character at this position takes up.
			countBytes = countBytes + EMAutf8charbytes( text, currentPosition )
			-- More than 255 bytes yet?
			if countBytes <= 255 then
				-- No, increment the position and keep counting.
				currentPosition = currentPosition + EMAutf8charbytes( text, currentPosition )
			else
				-- Yes, more than 255.  Send this amount off.
				splitText = text:sub( startPosition, currentPosition )
				ChatThrottleLib:SendChatMessage( priority, EMA.MESSAGE_PREFIX, splitText, chatDestination, nil, characterOrChannelName, nil )
				-- New start position and count.
				startPosition = currentPosition + 1
				countBytes = 1
			end
		end
		-- Any more bytes left to send?
		if startPosition < currentPosition then
			-- Yes, send them.
			splitText = text:sub( startPosition, currentPosition )
			ChatThrottleLib:SendChatMessage( priority, EMA.MESSAGE_PREFIX, splitText, chatDestination, nil, characterOrChannelName, nil )
		end
	end
end

EMAPrivate.Communications.COMMUNICATION_PRIORITY_BULK = EMA.COMMUNICATION_PRIORITY_BULK
EMAPrivate.Communications.COMMUNICATION_PRIORITY_NORMAL = EMA.COMMUNICATION_PRIORITY_NORMAL
EMAPrivate.Communications.COMMUNICATION_PRIORITY_ALERT = EMA.COMMUNICATION_PRIORITY_ALERT
EMAPrivate.Communications.SendChatMessage = SendChatMessage
EMAPrivate.Communications.SendSettings = SendSettings
EMAPrivate.Communications.SendCommandAll = SendCommandAll
EMAPrivate.Communications.SendCommandMaster = SendCommandMaster
EMAPrivate.Communications.SendCommandToon = SendCommandToon
EMAPrivate.Communications.SendCommandMaster = SendCommandMaster
EMAPrivate.Communications.SendCommandToon = SendCommandToon
EMAPrivate.Communications.AssumeTeamAlwaysOnline = AssumeTeamAlwaysOnline