local L = Elementarist.Locals; Elementarist:RegisterModule("enhancement"); Elementarist.enhancement = { ["Configuration"] = { ["ShowHealingStream"] = { ["type"] = "CheckBox", ["label"] = L.CONFIG_ENABLE_HS_TOTEM } }; Initialize = function(self) Elementarist:LoadSpells({ ["Glyph of Flame Shock"] = GetSpellInfo(55447), ["Healing Stream Totem"] = GetSpellInfo(5394), ["Maelstrom Weapon"] = GetSpellInfo(51530), ["Stormstrike"] = GetSpellInfo(17364), ["Windstrike"] = 115357, -- not is spellbook ID used ["Lava Lash"] = GetSpellInfo(60103), ["Unleash Flame"] = GetSpellInfo(165462), ["Unleash Elements"] = GetSpellInfo(73680), ["Frost Shock"] = GetSpellInfo(8056), ["Flask of Spring Blossoms"] = GetSpellInfo(76084), ["AscendanceEnhancementBuff"] = GetSpellInfo(114051) }); Elementarist.role = "DPS"; Elementarist.trackAura = Elementarist.SpellList["Flame Shock"]; Elementarist.trackFilter = "PLAYER|HARMFUL"; Elementarist.trackDuration = 39; Elementarist.debuffCount = 0; end; NextSpell = function(self,timeshift,exspell1,exspell2) local guid = UnitGUID("target") local currentTime = GetTime() local s,d,e local name, fsExpiration, unitCaster local lastSpell local _ if (exspell1) then if (exspell2) then lastSpell = exspell2 else lastSpell = exspell1 end else lastSpell = Elementarist.lastSpell end Elementarist.lastBaseGCD = 1.5 - (1.5 * Elementarist.spellHaste * .01) local flameshockavail = false local LvBct = 2 - (2 * Elementarist.spellHaste * .01) -- check Shock CD local s, d = GetSpellCooldown(Elementarist.SpellList["Flame Shock"]) if (d) and (d>0) and (s == 0) then Elementarist.lastShockCD = d end local s, d = GetSpellCooldown(Elementarist.SpellList["Frost Shock"]) if (d) and (d>0) and (s == 0) then Elementarist.lastShockCD = d end -- if target is dead, return "" if (UnitHealth("target")<=0) then return "" end if (not timeshift) then timeshift = 0 end -- check current spell local spellInCast, _, _, _, sICstartTime, sICendTime = UnitCastingInfo("player") if (spellInCast) then if ( (sICendTime - sICstartTime) / 1000 ) < Elementarist.lastBaseGCD then sICendTime = sICstartTime + (Elementarist.lastBaseGCD * 1000) end timeshift = timeshift + (sICendTime / 1000) - GetTime() else -- no spell in cast, check global cd via Ghost Wolf if (Elementarist.SpellList["Ghost Wolf"]) then local ftcd = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ghost Wolf"]) if (ftcd) then timeshift = timeshift + Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ghost Wolf"]) else timeshift = timeshift + Elementarist.lastBaseGCD end else timeshift = timeshift + Elementarist.lastBaseGCD end end -- if Tier6 talent is Elemental Blast use it if (Elementarist.tier6Talent == 19267) then if ( (exspell1 ~= Elementarist.SpellList["Elemental Blast"]) and (exspell2 ~= Elementarist.SpellList["Elemental Blast"]) and (IsSpellInRange(Elementarist.SpellList["Elemental Blast"], "target") == 1) and (Elementarist.SpellList["Elemental Blast"] ~= spellInCast) ) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Elemental Blast"]) if ((d - timeshift) <= 0) then return Elementarist.SpellList["Elemental Blast"] end end end -- if Tier6 talent is Unleashed Fury Unleash Flame if (Elementarist.tier6Talent == 21773) then if (exspell1 ~= Elementarist.SpellList["Unleash Flame"]) and (exspell2 ~= Elementarist.SpellList["Unleash Flame"]) then e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Unleash Flame"]) if (e-timeshift <= 0) then return Elementarist.SpellList["Unleash Flame"]; end end end -- if Maelstrom Weapon has 5 stacks cast Lightning Bolt local _, _, _, mwcount = Elementarist:hasBuff("player",Elementarist.SpellList["Maelstrom Weapon"]) if (mwcount) and (mwcount >= 5) then if (IsSpellInRange(Elementarist.SpellList["Lightning Bolt"], "target") == 1) and (exspell1 ~= Elementarist.SpellList["Lightning Bolt"]) and (exspell2 ~= Elementarist.SpellList["Lightning Bolt"]) then return Elementarist.SpellList["Lightning Bolt"] end end -- stormstrike/windstrike local ascendance, _, _, _, _, _, ascendanceExp = Elementarist:hasBuff("player",Elementarist.SpellList["AscendanceEnhancementBuff"]); if (ascendance == nil) then ascendanceExp = 0 end d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Stormstrike"]) if ( ((d - timeshift) <= 0) and (exspell1 ~= Elementarist.SpellList["Stormstrike"]) and (exspell2 ~= Elementarist.SpellList["Stormstrike"]) and (exspell1 ~= Elementarist.SpellList["Windstrike"]) and (exspell2 ~= Elementarist.SpellList["Windstrike"]) ) then if (ascendance) and ((ascendanceExp-GetTime()-timeshift) > 0) then return Elementarist.SpellList["Windstrike"] else return Elementarist.SpellList["Stormstrike"] end end -- Lava Lash d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Lash"]) if ( ((d - timeshift) <= 0) and (exspell1 ~= Elementarist.SpellList["Lava Lash"]) and (exspell2 ~= Elementarist.SpellList["Lava Lash"]) ) then return Elementarist.SpellList["Lava Lash"] end -- Flame shock if <9 sec remaining and Unleash Flame is up name, _, _, _, _, _, fsExpiration, unitCaster = Elementarist:hasDeBuff("target", Elementarist.SpellList["Flame Shock"], "player"); if (not fsExpiration) then fsExpiration = 0 end if (Elementarist:hasBuff("player",Elementarist.SpellList["Unleash Flame"])) and (exspell1 ~= Elementarist.SpellList["Frost Shock"]) and (exspell2 ~= Elementarist.SpellList["Frost Shock"]) and (exspell1 ~= Elementarist.SpellList["Flame Shock"]) and (exspell2 ~= Elementarist.SpellList["Flame Shock"]) then if IsSpellInRange(Elementarist.SpellList["Flame Shock"], "target") == 1 then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flame Shock"]) if ((d - timeshift) <= 0) and ((fsExpiration - GetTime() - timeshift) < 9) then return Elementarist.SpellList["Flame Shock"] end end end -- Unleash Elements d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Unleash Elements"]) if ((d - timeshift) <= 0) then return Elementarist.SpellList["Unleash Elements"] end -- Frost Shock d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Frost Shock"]) if ((d - timeshift) <= 0) and (exspell1 ~= Elementarist.SpellList["Frost Shock"]) and (exspell2 ~= Elementarist.SpellList["Frost Shock"]) and (exspell1 ~= Elementarist.SpellList["Flame Shock"]) and (exspell2 ~= Elementarist.SpellList["Flame Shock"]) then return Elementarist.SpellList["Frost Shock"] end -- if Maelstrom Weapon has 1 stacks cast Lightning Bolt local _, _, _, mwcount = Elementarist:hasBuff("player",Elementarist.SpellList["Maelstrom Weapon"]) if (mwcount) and (mwcount >= 1) then if IsSpellInRange(Elementarist.SpellList["Lightning Bolt"], "target") == 1 then return Elementarist.SpellList["Lightning Bolt"] end end return "" end; MiscSpell = function(self) -- Miscelaneous spell order: -- Lightning Shield -- Searing Totem -- Berserking troll racial (if available) -- Blood Fury orc racial local d, e local name, expirationTime, _, name2, exp2 -- Alchemy Flask of Enhancement if ((GetItemCount(Elementarist.CustomIDs["Alchemist's Flask Item"]) ~= 0) or (GetItemCount(Elementarist.CustomIDs["Crystal of Insanity Item"]) ~= 0)) and (Elementarist.playerLevel<=90) then name = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of Spring Blossoms"]); if (name == nil) then name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Crystal of Insanity"], false, Elementarist.CustomIDs["Crystal of Insanity Spell"]); name2, _, _, _, _, _, exp2 = Elementarist:hasBuff("player", Elementarist.SpellList["Alchemist's Flask"], false, Elementarist.CustomIDs["Alchemist's Flask Spell"]); if ((name == nil) and (name2 == nil)) or (((name ~= nil) and (expirationTime<2)) or ((name2 ~= nil) and (exp2<2))) then if (GetItemCount(Elementarist.CustomIDs["Crystal of Insanity Item"]) ~= 0) then local itemCooldown = Elementarist:GetItemCooldownRemaining(Elementarist.CustomIDs["Crystal of Insanity Item"]); if ((name == nil) or (expirationTime < 2)) and (itemCooldown < 1) then return nil,GetItemIcon(Elementarist.CustomIDs["Crystal of Insanity Item"]) end elseif (GetItemCount(Elementarist.CustomIDs["Alchemist's Flask Item"]) ~= 0) then local itemCooldown = Elementarist:GetItemCooldownRemaining(Elementarist.CustomIDs["Alchemist's Flask Item"]); if ((name == nil) or (expirationTime < 2)) and (itemCooldown < 1) then return nil,GetItemIcon(Elementarist.CustomIDs["Alchemist's Flask Item"]) end end end end end -- Lightning Shield if Elementarist:SpellAvailable(Elementarist.SpellList["Lightning Shield"]) then name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Lightning Shield"]); if (name == nil) or (expirationTime < 1) then return Elementarist.SpellList["Lightning Shield"] end end -- Searing or Magma Totem if (Elementarist.person["foeCount"]>=2) then if Elementarist:SpellAvailable(Elementarist.SpellList["Magma Totem"]) then local haveFireTotem,fireTotemName,_,_ = GetTotemInfo(1) if (fireTotemName == "") then -- no fire totem return Elementarist.SpellList["Magma Totem"] end end else if Elementarist:SpellAvailable(Elementarist.SpellList["Searing Totem"]) then local haveFireTotem,fireTotemName,_,_ = GetTotemInfo(1) if (fireTotemName == "") then -- no fire totem return Elementarist.SpellList["Searing Totem"] end end end -- Healing Stream Totem if (ElementaristDB.ShowHealingStream) and (Elementarist:SpellAvailable(Elementarist.SpellList["Healing Stream Totem"])) then local haveWaterTotem,waterTotemName,_,_ = GetTotemInfo(3) if (waterTotemName == "") then e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Healing Stream Totem"]); if (e < 1) then return Elementarist.SpellList["Healing Stream Totem"]; end; end end -- Ascendance if Elementarist:SpellAvailable(Elementarist.SpellList["Ascendance"]) then name = Elementarist:hasBuff("player",Elementarist.SpellList["AscendanceElementalBuff"]) if (name == nil) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ascendance"]) if d <= 0.5 then return Elementarist.SpellList["Ascendance"] end end end -- Berserking if Elementarist:SpellAvailable(Elementarist.SpellList["Berserking"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Berserking"]) if d <= 0.5 then return Elementarist.SpellList["Berserking"] end end -- Blood Fury if Elementarist:SpellAvailable(Elementarist.SpellList["Blood Fury"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Blood Fury"]) if d <= 0.5 then return Elementarist.SpellList["Blood Fury"] end end return "" end; IntSpell = function(self) -- interruptions, purge, and AoE on target local d if Elementarist:SpellAvailable(Elementarist.SpellList["Wind Shear"]) then if IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") == 1 then local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") if ((UnitCastingInfo("target")) or (UnitChannelInfo("target"))) or ((status) and (threatpct>80) and (Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) if (d) and (d<0.5) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then return Elementarist.SpellList["Wind Shear"] end end if (UnitChannelInfo("target")) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) if (d<0.5) and (interruptable) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then return Elementarist.SpellList["Wind Shear"] end end end end -- check if purgeable buff is on target (not sure if this is ok) if Elementarist:SpellAvailable(Elementarist.SpellList["Purge"]) then if IsSpellInRange(Elementarist.SpellList["Purge"], "target") == 1 then if (Elementarist:hasBuff("target", ".", 1)) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Purge"]) if (d) and (d<0.5) then return Elementarist.SpellList["Purge"] end end end end -- Fire Nova if there are multiple targets, (count in a dirty way from combat log, not to accurate!!!) if Elementarist:SpellAvailable(Elementarist.SpellList["Fire Nova"]) then if (Elementarist.person["foeCount"]>2) and (Elementarist.debuffCount > 0) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Fire Nova"]) if (d) and (d<0.5) then return Elementarist.SpellList["Fire Nova"] end end end -- CL if there are multiple targets, (count in a dirty way from combat log, not to accurate!!!) if (exspell1 ~= Elementarist.SpellList["Chain Lightning"]) and (exspell2 ~= Elementarist.SpellList["Chain Lightning"]) then if (Elementarist.person["foeCount"]>2) then if IsSpellInRange(Elementarist.SpellList["Chain Lightning"], "target") == 1 then if ((Elementarist.SpellList["Chain Lightning"]) ~= spellInCast) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Chain Lightning"]) if (d) and (d<0.5) then return Elementarist.SpellList["Chain Lightning"] end end end end end return "" end; ShieldName = function(self) return "Lightning Shield"; end; };