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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local SA = SLE:NewModule("Auras", 'AceEvent-3.0')
local A = E:GetModule("Auras")
local Masque = LibStub("Masque", true)
local MasqueGroup = Masque and Masque:Group("ElvUI", "Consolidated Buffs")
--GLOBALS: hooksecurefunc
local _G = _G
local NUM_LE_RAID_BUFF_TYPES = NUM_LE_RAID_BUFF_TYPES
local GameTooltip = GameTooltip
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local C_Timer = C_Timer

function SA:UpdateAura(button, index)
	if not SA.db.hideBuffsTimer and not SA.db.hideDebuffsTimer then return end
	local isDebuff
	local filter = button:GetParent():GetAttribute('filter')
	local unit = button:GetParent():GetAttribute("unit")
	local name, _, _, _, dtype, duration, expiration = T.UnitAura(unit, index, filter)

	if (name) then
		if T.UnitBuff('player', name) then
			isDebuff = false
		elseif T.UnitDebuff('player', name) then
			isDebuff = true
		end

		if isDebuff == false and SA.db.hideBuffsTimer then
			button.time:Hide()
		elseif isDebuff == false then
			button.time:Show()
		end

		if isDebuff == true and SA.db.hideDebuffsTimer then
			button.time:Hide()
		elseif isDebuff == true then
			button.time:Show()
		end
	end
end

function SA:Initialize()
	if not SLE.initialized or E.private.auras.enable ~= true then return end
	SA.db = E.db.sle.auras
	hooksecurefunc(A, 'UpdateAura', SA.UpdateAura)

	function SA:ForUpdateAll()
		SA.db = E.db.sle.auras
	end
end

SLE:RegisterModule(SA:GetName())