local myname, ns = ... ns.defaults = { profile = { show_on_world = true, show_on_minimap = true, show_Shrine = true, repeatable = true, icon_scale = 1.0, icon_alpha = 1.0, }, char = { hidden = { ['*'] = {}, }, }, } ns.options = { type = "group", name = myname:gsub("HandyNotes_", ""), get = function(info) return ns.db[info[#info]] end, set = function(info, v) ns.db[info[#info]] = v ns.HL:SendMessage("HandyNotes_NotifyUpdate", myname:gsub("HandyNotes_", "")) end, args = { icon = { type = "group", name = "Icon settings", inline = true, args = { desc = { name = "These settings control the look and feel of the icon.", type = "description", order = 0, }, icon_scale = { type = "range", name = "Icon Scale", desc = "The scale of the icons", min = 0.25, max = 2, step = 0.01, order = 10, }, icon_alpha = { type = "range", name = "Icon Alpha", desc = "The alpha transparency of the icons", min = 0, max = 1, step = 0.01, order = 20, }, show_on_world = { type = "toggle", name = "World Map", desc = "Show icons on world map", order = 30, }, show_on_minimap = { type = "toggle", name = "Minimap", desc = "Show icons on the minimap", order = 40, }, }, }, display = { type = "group", name = "What to display", inline = true, args = { show_Shrine = { type = "toggle", name = "Show Shrines", desc = "Show Shrines which Jewelercrafters can use to create gems", order = 20, }, unhide = { type = "execute", name = "Reset hidden nodes", desc = "Show all nodes that you manually hid by right-clicking on them and choosing \"hide\".", func = function() for map,coords in pairs(ns.hidden) do wipe(coords) end ns.HL:Refresh() end, order = 30, }, }, }, }, } local player_faction = UnitFactionGroup("player") local player_name = UnitName("player") ns.should_show_point = function(coord, point, currentZone, isMinimap) if isMinimap and not ns.db.show_on_minimap and not point.minimap then return false elseif not isMinimap and not ns.db.show_on_world then return false end if ns.hidden[currentZone] and ns.hidden[currentZone][coord] then return false end if ns.outdoors_only and IsIndoors() then return false end if point.faction and point.faction ~= player_faction then return false end if point.Shrine and not ns.db.show_Shrine then return false end if point.hide_before and not ns.db.upcoming then return false end return true end