local ADDON_NAME, ns = ... local LWB_events = {} local LWB_frame = CreateFrame("Frame") LWB_frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") local PLAYER_NAME = UnitName("player") local PLAYER_GUID = UnitGUID("player") local LIGHTWELL_SPELLID = 724 local RENEW_SPELLID = 7001 local message; local gsub = string.gsub local SendChatMessgae = SendChatMessage local LWB_phrases = { --[[ Format: [#] = "Phrase", [#] = "Phrase", Any occurrence of %u in the phrase will be replaced with the Lightwell user's name, any of %p will be replaced with your name. Put a double dash ( -- ) at the start of a line in this table to "comment" it and stop LWB from using that phrase. To use the \ (backslash) or | (vertical bar) characters in the phrase, you may need to use \\ or || respectively. ]] --Start of table [1] = "Thank you for using the Lightwell %u!", [2] = "May the Light bless you %u.", --End of table } function LWB_events:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellId, spellName, spellSchool, ...) if not PLAYER_GUID then PLAYER_GUID = UnitGUID("player") end if event == "SPELL_AURA_APPLIED" and sourceGUID == PLAYER_GUID and spellId == RENEW_SPELLID then message = nil --reset the message repeat --keep trying to pick a random message until we get one message = LWB_phrases[random(#LWB_phrases)] or nil until message message = gsub(message, "(%%[pu])", function(arg) if arg == "%p" then return PLAYER_NAME else return destName end end) SendChatMessgae(message, SAY, nil, nil) --Say the message. DO NOT CHANGE THE message ARGUMENT. --[[ To change how the message is said (e.g. language, channel), visit this page: http://www.wowpedia.org/API_SendChatMessage ]] end end LWB_frame:SetScript("OnEvent", function(self, event, ...) LWB_events[event](self, ...) end)