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-- For All Indents And Purposes
local revision = 19
-- Maintainer: kristofer.karlsson@gmail.com

-- For All Indents And Purposes -
-- a indentation + syntax highlighting library
-- All valid lua code should be processed correctly.

-- Usage (for developers)
--------
-- Variant 1: - non embedded
-- 1) Add ForAllIndentsAndPurposes to your dependencies (or optional dependencies)

-- Variant 2: - embedded
-- 1.a) Copy indent.lua to your addon directory
-- 1.b) Put indent.lua first in your list of files in the TOC

-- For both variants:
-- 2) hook the editboxes that you want to have indentation like this:
-- IndentationLib.enable(editbox [, colorTable [, tabWidth] ])
-- if you don't select a color table, it will use the default.
-- Read through this code for further usage help.
-- (The documentation IS the code)

-- luacheck: globals IndentationLib

if not IndentationLib then
    IndentationLib = {}
end

if not IndentationLib.revision or revision > IndentationLib.revision then
    local lib = IndentationLib
    lib.revision = revision

    local stringlen = string.len
    local stringformat = string.format
    local stringfind = string.find
    local stringsub = string.sub
    local stringbyte = string.byte
    local stringchar = string.char
    local stringrep = string.rep
    local stringgsub = string.gsub

    local defaultTabWidth = 2
    local defaultColorTable

    local workingTable = {}
    local workingTable2 = {}
    local function tableclear(t)
        for k in next,t do
            t[k] = nil
        end
    end

    local function stringinsert(s, pos, insertStr)
        return stringsub(s, 1, pos) .. insertStr .. stringsub(s, pos + 1)
    end
    lib.stringinsert = stringinsert

    local function stringdelete(s, pos1, pos2)
        return stringsub(s, 1, pos1 - 1) .. stringsub(s, pos2 + 1)
    end
    lib.stringdelete = stringdelete

    -- token types
    local tokens = {}
    lib.tokens = tokens
    tokens.TOKEN_UNKNOWN = 0
    tokens.TOKEN_NUMBER = 1
    tokens.TOKEN_LINEBREAK = 2
    tokens.TOKEN_WHITESPACE = 3
    tokens.TOKEN_IDENTIFIER = 4
    tokens.TOKEN_ASSIGNMENT = 5
    tokens.TOKEN_EQUALITY = 6
    tokens.TOKEN_MINUS = 7
    tokens.TOKEN_COMMENT_SHORT = 8
    tokens.TOKEN_COMMENT_LONG = 9
    tokens.TOKEN_STRING = 10
    tokens.TOKEN_LEFTBRACKET = 11
    tokens.TOKEN_PERIOD = 12
    tokens.TOKEN_DOUBLEPERIOD = 13
    tokens.TOKEN_TRIPLEPERIOD = 14
    tokens.TOKEN_LTE = 15
    tokens.TOKEN_LT = 16
    tokens.TOKEN_GTE = 17
    tokens.TOKEN_GT = 18
    tokens.TOKEN_NOTEQUAL = 19
    tokens.TOKEN_COMMA = 20
    tokens.TOKEN_SEMICOLON = 21
    tokens.TOKEN_COLON = 22
    tokens.TOKEN_LEFTPAREN = 23
    tokens.TOKEN_RIGHTPAREN = 24
    tokens.TOKEN_PLUS = 25
    tokens.TOKEN_SLASH = 27
    tokens.TOKEN_LEFTWING = 28
    tokens.TOKEN_RIGHTWING = 29
    tokens.TOKEN_CIRCUMFLEX = 30
    tokens.TOKEN_ASTERISK = 31
    tokens.TOKEN_RIGHTBRACKET = 32
    tokens.TOKEN_KEYWORD = 33
    tokens.TOKEN_SPECIAL = 34
    tokens.TOKEN_VERTICAL = 35
    tokens.TOKEN_TILDE = 36
    -- WoW specific tokens
    tokens.TOKEN_COLORCODE_START = 37
    tokens.TOKEN_COLORCODE_STOP = 38
    -- new as of lua 5.1
    tokens.TOKEN_HASH = 39
    tokens.TOKEN_PERCENT = 40


    -- ascii codes
    local bytes = {}
    lib.bytes = bytes
    bytes.BYTE_LINEBREAK_UNIX = stringbyte("\n")
    bytes.BYTE_LINEBREAK_MAC = stringbyte("\r")
    bytes.BYTE_SINGLE_QUOTE = stringbyte("'")
    bytes.BYTE_DOUBLE_QUOTE = stringbyte('"')
    bytes.BYTE_0 = stringbyte("0")
    bytes.BYTE_9 = stringbyte("9")
    bytes.BYTE_PERIOD = stringbyte(".")
    bytes.BYTE_SPACE = stringbyte(" ")
    bytes.BYTE_TAB = stringbyte("\t")
    bytes.BYTE_E = stringbyte("E")
    bytes.BYTE_e = stringbyte("e")
    bytes.BYTE_MINUS = stringbyte("-")
    bytes.BYTE_EQUALS = stringbyte("=")
    bytes.BYTE_LEFTBRACKET = stringbyte("[")
    bytes.BYTE_RIGHTBRACKET = stringbyte("]")
    bytes.BYTE_BACKSLASH = stringbyte("\\")
    bytes.BYTE_COMMA = stringbyte(",")
    bytes.BYTE_SEMICOLON = stringbyte(";")
    bytes.BYTE_COLON = stringbyte(":")
    bytes.BYTE_LEFTPAREN = stringbyte("(")
    bytes.BYTE_RIGHTPAREN = stringbyte(")")
    bytes.BYTE_TILDE = stringbyte("~")
    bytes.BYTE_PLUS = stringbyte("+")
    bytes.BYTE_SLASH = stringbyte("/")
    bytes.BYTE_LEFTWING = stringbyte("{")
    bytes.BYTE_RIGHTWING = stringbyte("}")
    bytes.BYTE_CIRCUMFLEX = stringbyte("^")
    bytes.BYTE_ASTERISK = stringbyte("*")
    bytes.BYTE_LESSTHAN = stringbyte("<")
    bytes.BYTE_GREATERTHAN = stringbyte(">")
    -- WoW specific chars
    bytes.BYTE_VERTICAL = stringbyte("|")
    bytes.BYTE_r = stringbyte("r")
    bytes.BYTE_c = stringbyte("c")
    -- new as of lua 5.1
    bytes.BYTE_HASH = stringbyte("#")
    bytes.BYTE_PERCENT = stringbyte("%")


    local linebreakCharacters = {}
    lib.linebreakCharacters = linebreakCharacters
    linebreakCharacters[bytes.BYTE_LINEBREAK_UNIX] = 1
    linebreakCharacters[bytes.BYTE_LINEBREAK_MAC] = 1

    local whitespaceCharacters = {}
    lib.whitespaceCharacters = whitespaceCharacters
    whitespaceCharacters[bytes.BYTE_SPACE] = 1
    whitespaceCharacters[bytes.BYTE_TAB] = 1

    local specialCharacters = {}
    lib.specialCharacters = specialCharacters
    specialCharacters[bytes.BYTE_PERIOD] = -1
    specialCharacters[bytes.BYTE_LESSTHAN] = -1
    specialCharacters[bytes.BYTE_GREATERTHAN] = -1
    specialCharacters[bytes.BYTE_LEFTBRACKET] = -1
    specialCharacters[bytes.BYTE_EQUALS] = -1
    specialCharacters[bytes.BYTE_MINUS] = -1
    specialCharacters[bytes.BYTE_SINGLE_QUOTE] = -1
    specialCharacters[bytes.BYTE_DOUBLE_QUOTE] = -1
    specialCharacters[bytes.BYTE_TILDE] = -1
    specialCharacters[bytes.BYTE_RIGHTBRACKET] = tokens.TOKEN_RIGHTBRACKET
    specialCharacters[bytes.BYTE_COMMA] = tokens.TOKEN_COMMA
    specialCharacters[bytes.BYTE_COLON] = tokens.TOKEN_COLON
    specialCharacters[bytes.BYTE_SEMICOLON] = tokens.TOKEN_SEMICOLON
    specialCharacters[bytes.BYTE_LEFTPAREN] = tokens.TOKEN_LEFTPAREN
    specialCharacters[bytes.BYTE_RIGHTPAREN] = tokens.TOKEN_RIGHTPAREN
    specialCharacters[bytes.BYTE_PLUS] = tokens.TOKEN_PLUS
    specialCharacters[bytes.BYTE_SLASH] = tokens.TOKEN_SLASH
    specialCharacters[bytes.BYTE_LEFTWING] = tokens.TOKEN_LEFTWING
    specialCharacters[bytes.BYTE_RIGHTWING] = tokens.TOKEN_RIGHTWING
    specialCharacters[bytes.BYTE_CIRCUMFLEX] = tokens.TOKEN_CIRCUMFLEX
    specialCharacters[bytes.BYTE_ASTERISK] = tokens.TOKEN_ASTERISK
    -- WoW specific
    specialCharacters[bytes.BYTE_VERTICAL] = -1
    -- new as of lua 5.1
    specialCharacters[bytes.BYTE_HASH] = tokens.TOKEN_HASH
    specialCharacters[bytes.BYTE_PERCENT] = tokens.TOKEN_PERCENT

    local function nextNumberExponentPartInt(text, pos)
        while true do
            local byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_NUMBER, pos
            end

            if byte >= bytes.BYTE_0 and byte <= bytes.BYTE_9 then
                pos = pos + 1
            else
                return tokens.TOKEN_NUMBER, pos
            end
        end
    end

    local function nextNumberExponentPart(text, pos)
        local byte = stringbyte(text, pos)
        if not byte then
            return tokens.TOKEN_NUMBER, pos
        end

        if byte == bytes.BYTE_MINUS then
            -- handle this case: a = 1.2e-- some comment
            -- i decide to let 1.2e be parsed as a a number
            byte = stringbyte(text, pos + 1)
            if byte == bytes.BYTE_MINUS then
                return tokens.TOKEN_NUMBER, pos
            end
            return nextNumberExponentPartInt(text, pos + 1)
        end

        return nextNumberExponentPartInt(text, pos)
    end

    local function nextNumberFractionPart(text, pos)
        while true do
            local byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_NUMBER, pos
            end

            if byte >= bytes.BYTE_0 and byte <= bytes.BYTE_9 then
                pos = pos + 1
            elseif byte == bytes.BYTE_E or byte == bytes.BYTE_e then
                return nextNumberExponentPart(text, pos + 1)
            else
                return tokens.TOKEN_NUMBER, pos
            end
        end
    end

    local function nextNumberIntPart(text, pos)
        while true do
            local byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_NUMBER, pos
            end

            if byte >= bytes.BYTE_0 and byte <= bytes.BYTE_9 then
                pos = pos + 1
            elseif byte == bytes.BYTE_PERIOD then
                return nextNumberFractionPart(text, pos + 1)
            elseif byte == bytes.BYTE_E or byte == bytes.BYTE_e then
                return nextNumberExponentPart(text, pos + 1)
            else
                return tokens.TOKEN_NUMBER, pos
            end
        end
    end

    local function nextIdentifier(text, pos)
        while true do
            local byte = stringbyte(text, pos)

            if not byte or
            linebreakCharacters[byte] or
            whitespaceCharacters[byte] or
            specialCharacters[byte] then
                return tokens.TOKEN_IDENTIFIER, pos
            end
            pos = pos + 1
        end
    end

    -- returns false or: true, nextPos, equalsCount
    local function isBracketStringNext(text, pos)
        local byte = stringbyte(text, pos)
        if byte == bytes.BYTE_LEFTBRACKET then
            local pos2 = pos + 1
            byte = stringbyte(text, pos2)
            while byte == bytes.BYTE_EQUALS do
                pos2 = pos2 + 1
                byte = stringbyte(text, pos2)
            end
            if byte == bytes.BYTE_LEFTBRACKET then
                return true, pos2 + 1, (pos2 - 1) - pos
            else
                return false
            end
        else
            return false
        end
    end

    -- Already parsed the [==[ part when get here
    local function nextBracketString(text, pos, equalsCount)
        local state = 0
        while true do
            local byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_STRING, pos
            end

            if byte == bytes.BYTE_RIGHTBRACKET then
                if state == 0 then
                    state = 1
                elseif state == equalsCount + 1 then
                    return tokens.TOKEN_STRING, pos + 1
                else
                    state = 0
                end
            elseif byte == bytes.BYTE_EQUALS then
                if state > 0 then
                    state = state + 1
                end
            else
                state = 0
            end
            pos = pos + 1
        end
    end

    local function nextComment(text, pos)
        -- When we get here we have already parsed the "--"
        -- Check for long comment
        local isBracketString, nextPos, equalsCount = isBracketStringNext(text, pos)
        if isBracketString then
            local tokenType, nextPos2 = nextBracketString(text, nextPos, equalsCount)
            return tokens.TOKEN_COMMENT_LONG, nextPos2
        end

        local byte = stringbyte(text, pos)

        -- Short comment, find the first linebreak
        while true do
            byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_COMMENT_SHORT, pos
            end
            if linebreakCharacters[byte] then
                return tokens.TOKEN_COMMENT_SHORT, pos
            end
            pos = pos + 1
        end
    end

    local function nextString(text, pos, character)
        local even = true
        while true do
            local byte = stringbyte(text, pos)
            if not byte then
                return tokens.TOKEN_STRING, pos
            end

            if byte == character then
                if even then
                    return tokens.TOKEN_STRING, pos + 1
                end
            end
            if byte == bytes.BYTE_BACKSLASH then
                even = not even
            else
                even = true
            end

            pos = pos + 1
        end
    end

    -- INPUT
    -- 1: text: text to search in
    -- 2: tokenPos:  where to start searching
    -- OUTPUT
    -- 1: token type
    -- 2: position after the last character of the token
    local function nextToken(text, pos)
        local byte = stringbyte(text, pos)
        if not byte then
            return nil
        end

        if linebreakCharacters[byte] then
            return tokens.TOKEN_LINEBREAK, pos + 1
        end

        if whitespaceCharacters[byte] then
            while true do
                pos = pos + 1
                byte = stringbyte(text, pos)
                if not byte or not whitespaceCharacters[byte] then
                    return tokens.TOKEN_WHITESPACE, pos
                end
            end
        end

        local token = specialCharacters[byte]
        if token then
            if token ~= -1 then
                return token, pos + 1
            end

            -- WoW specific (for color codes)
            if byte == bytes.BYTE_VERTICAL then
                byte = stringbyte(text, pos + 1)
                if byte == bytes.BYTE_VERTICAL then
                    return tokens.TOKEN_VERTICAL, pos + 2
                end
                if byte == bytes.BYTE_c then
                    return tokens.TOKEN_COLORCODE_START, pos + 10
                end
                if byte == bytes.BYTE_r then
                    return tokens.TOKEN_COLORCODE_STOP, pos + 2
                end
                return tokens.TOKEN_UNKNOWN, pos + 1
            end

            if byte == bytes.BYTE_MINUS then
                byte = stringbyte(text, pos + 1)
                if byte == bytes.BYTE_MINUS then
                    return nextComment(text, pos + 2)
                end
                return tokens.TOKEN_MINUS, pos + 1
            end

            if byte == bytes.BYTE_SINGLE_QUOTE then
                return nextString(text, pos + 1, bytes.BYTE_SINGLE_QUOTE)
            end

            if byte == bytes.BYTE_DOUBLE_QUOTE then
                return nextString(text, pos + 1, bytes.BYTE_DOUBLE_QUOTE)
            end

            if byte == bytes.BYTE_LEFTBRACKET then
                local isBracketString, nextPos, equalsCount = isBracketStringNext(text, pos)
                if isBracketString then
                    return nextBracketString(text, nextPos, equalsCount)
                else
                    return tokens.TOKEN_LEFTBRACKET, pos + 1
                end
            end

            if byte == bytes.BYTE_EQUALS then
                byte = stringbyte(text, pos + 1)
                if not byte then
                    return tokens.TOKEN_ASSIGNMENT, pos + 1
                end
                if byte == bytes.BYTE_EQUALS then
                    return tokens.TOKEN_EQUALITY, pos + 2
                end
                return tokens.TOKEN_ASSIGNMENT, pos + 1
            end

            if byte == bytes.BYTE_PERIOD then
                byte = stringbyte(text, pos + 1)
                if not byte then
                    return tokens.TOKEN_PERIOD, pos + 1
                end
                if byte == bytes.BYTE_PERIOD then
                    byte = stringbyte(text, pos + 2)
                    if byte == bytes.BYTE_PERIOD then
                        return tokens.TOKEN_TRIPLEPERIOD, pos + 3
                    end
                    return tokens.TOKEN_DOUBLEPERIOD, pos + 2
                elseif byte >= bytes.BYTE_0 and byte <= bytes.BYTE_9 then
                    return nextNumberFractionPart(text, pos + 2)
                end
                return tokens.TOKEN_PERIOD, pos + 1
            end

            if byte == bytes.BYTE_LESSTHAN then
                byte = stringbyte(text, pos + 1)
                if byte == bytes.BYTE_EQUALS then
                    return tokens.TOKEN_LTE, pos + 2
                end
                return tokens.TOKEN_LT, pos + 1
            end

            if byte == bytes.BYTE_GREATERTHAN then
                byte = stringbyte(text, pos + 1)
                if byte == bytes.BYTE_EQUALS then
                    return tokens.TOKEN_GTE, pos + 2
                end
                return tokens.TOKEN_GT, pos + 1
            end

            if byte == bytes.BYTE_TILDE then
                byte = stringbyte(text, pos + 1)
                if byte == bytes.BYTE_EQUALS then
                    return tokens.TOKEN_NOTEQUAL, pos + 2
                end
                return tokens.TOKEN_TILDE, pos + 1
            end

            return tokens.TOKEN_UNKNOWN, pos + 1
        elseif byte >= bytes.BYTE_0 and byte <= bytes.BYTE_9 then
            return nextNumberIntPart(text, pos + 1)
        else
            return nextIdentifier(text, pos + 1)
        end
    end

    -- Cool stuff begins here! (indentation and highlighting)

    local noIndentEffect = {0, 0}
    local indentLeft = {-1, 0}
    local indentRight = {0, 1}
    local indentBoth = {-1, 1}

    local keywords = {}
    lib.keywords = keywords
    keywords["and"] = noIndentEffect
    keywords["break"] = noIndentEffect
    keywords["false"] = noIndentEffect
    keywords["for"] = noIndentEffect
    keywords["if"] = noIndentEffect
    keywords["in"] = noIndentEffect
    keywords["local"] = noIndentEffect
    keywords["nil"] = noIndentEffect
    keywords["not"] = noIndentEffect
    keywords["or"] = noIndentEffect
    keywords["return"] = noIndentEffect
    keywords["true"] = noIndentEffect
    keywords["while"] = noIndentEffect

    keywords["until"] = indentLeft
    keywords["elseif"] = indentLeft
    keywords["end"] = indentLeft

    keywords["do"] = indentRight
    keywords["then"] = indentRight
    keywords["repeat"] = indentRight
    keywords["function"] = indentRight

    keywords["else"] = indentBoth

    local tokenIndentation = {}
    lib.tokenIndentation = tokenIndentation
    tokenIndentation[tokens.TOKEN_LEFTPAREN] = indentRight
    tokenIndentation[tokens.TOKEN_LEFTBRACKET] = indentRight
    tokenIndentation[tokens.TOKEN_LEFTWING] = indentRight

    tokenIndentation[tokens.TOKEN_RIGHTPAREN] = indentLeft
    tokenIndentation[tokens.TOKEN_RIGHTBRACKET] = indentLeft
    tokenIndentation[tokens.TOKEN_RIGHTWING] = indentLeft

    local function fillWithTabs(n)
        return stringrep("\t", n)
    end

    local function fillWithSpaces(a, b)
        return stringrep(" ", a*b)
    end

    function lib.colorCodeCode(code, colorTable, caretPosition)
        local stopColor = colorTable and colorTable[0]
        if not stopColor then
            return code, caretPosition
        end

        local stopColorLen = stringlen(stopColor)

        tableclear(workingTable)
        local tsize = 0
        local totalLen = 0

        local numLines = 0
        local newCaretPosition
        local prevTokenWasColored = false
        local prevTokenWidth = 0

        local pos = 1
        local level = 0

        while true do
            if caretPosition and not newCaretPosition and pos >= caretPosition then
                if pos == caretPosition then
                    newCaretPosition = totalLen
                else
                    newCaretPosition = totalLen
                    local diff = pos - caretPosition
                    if diff > prevTokenWidth then
                        diff = prevTokenWidth
                    end
                    if prevTokenWasColored then
                        diff = diff + stopColorLen
                    end
                    newCaretPosition = newCaretPosition - diff
                end
            end

            prevTokenWasColored = false
            prevTokenWidth = 0

            local tokenType, nextPos = nextToken(code, pos)

            if not tokenType then
                break
            end

            if tokenType == tokens.TOKEN_COLORCODE_START or tokenType == tokens.TOKEN_COLORCODE_STOP or tokenType == tokens.TOKEN_UNKNOWN then
                -- ignore color codes
            elseif tokenType == tokens.TOKEN_LINEBREAK or tokenType == tokens.TOKEN_WHITESPACE then
                if tokenType == tokens.TOKEN_LINEBREAK then
                    numLines = numLines + 1
                end
                local str = stringsub(code, pos, nextPos - 1)
                prevTokenWidth = nextPos - pos

                tsize = tsize + 1
                workingTable[tsize] = str
                totalLen = totalLen + stringlen(str)
            else
                local str = stringsub(code, pos, nextPos - 1)

                prevTokenWidth = nextPos - pos

                -- Add coloring
                if keywords[str] then
                    tokenType = tokens.TOKEN_KEYWORD
                end

                local color
                if stopColor then
                    color = colorTable[str]
                    if not color then
                        color = colorTable[tokenType]
                        if not color then
                            if tokenType == tokens.TOKEN_IDENTIFIER then
                                color = colorTable[tokens.TOKEN_IDENTIFIER]
                            else
                                color = colorTable[tokens.TOKEN_SPECIAL]
                            end
                        end
                    end
                end

                if color then
                    tsize = tsize + 1
                    workingTable[tsize] = color
                    tsize = tsize + 1
                    workingTable[tsize] = str
                    tsize = tsize + 1
                    workingTable[tsize] = stopColor

                    totalLen = totalLen + stringlen(color) + (nextPos - pos) + stopColorLen
                    prevTokenWasColored = true
                else
                    tsize = tsize + 1
                    workingTable[tsize] = str

                    totalLen = totalLen + stringlen(str)
                end
            end

            pos = nextPos
        end
        return table.concat(workingTable), newCaretPosition, numLines
    end

    function lib.indentCode(code, tabWidth, colorTable, caretPosition)
        local fillFunction
        if tabWidth == nil then
            tabWidth = defaultTabWidth
        end
        if tabWidth then
            fillFunction = fillWithSpaces
        else
            fillFunction = fillWithTabs
        end

        tableclear(workingTable)
        local tsize = 0
        local totalLen = 0

        tableclear(workingTable2)
        local tsize2 = 0
        local totalLen2 = 0

        local stopColor = colorTable and colorTable[0]
        local stopColorLen = not stopColor or stringlen(stopColor)

        local newCaretPosition
        local newCaretPositionFinalized = false
        local prevTokenWasColored = false
        local prevTokenWidth = 0

        local pos = 1
        local level = 0

        local hitNonWhitespace = false
        local hitIndentRight = false
        local preIndent = 0
        local postIndent = 0
        while true do
            if caretPosition and not newCaretPosition and pos >= caretPosition then
                if pos == caretPosition then
                    newCaretPosition = totalLen + totalLen2
                else
                    newCaretPosition = totalLen + totalLen2
                    local diff = pos - caretPosition
                    if diff > prevTokenWidth then
                        diff = prevTokenWidth
                    end
                    if prevTokenWasColored then
                        diff = diff + stopColorLen
                    end
                    newCaretPosition = newCaretPosition - diff
                end
            end

            prevTokenWasColored = false
            prevTokenWidth = 0

            local tokenType, nextPos = nextToken(code, pos)

            if not tokenType or tokenType == tokens.TOKEN_LINEBREAK then
                level = level + preIndent
                if level < 0 then level = 0 end

                local s = fillFunction(level, tabWidth)

                tsize = tsize + 1
                workingTable[tsize] = s
                totalLen = totalLen + stringlen(s)

                if newCaretPosition and not newCaretPositionFinalized then
                    newCaretPosition = newCaretPosition + stringlen(s)
                    newCaretPositionFinalized = true
                end

                for k, v in next,workingTable2 do
                    tsize = tsize + 1
                    workingTable[tsize] = v
                    totalLen = totalLen + stringlen(v)
                end

                if not tokenType then
                    break
                end

                tsize = tsize + 1
                workingTable[tsize] = stringsub(code, pos, nextPos - 1)
                totalLen = totalLen + nextPos - pos

                level = level + postIndent
                if level < 0 then level = 0 end

                tableclear(workingTable2)
                tsize2 = 0
                totalLen2 = 0

                hitNonWhitespace = false
                hitIndentRight = false
                preIndent = 0
                postIndent = 0
            elseif tokenType == tokens.TOKEN_WHITESPACE then
                if hitNonWhitespace then
                    prevTokenWidth = nextPos - pos
                    tsize2 = tsize2 + 1
                    local s = stringsub(code, pos, nextPos - 1)
                    workingTable2[tsize2] = s
                    totalLen2 = totalLen2 + stringlen(s)
                end
            elseif tokenType == tokens.TOKEN_COLORCODE_START or tokenType == tokens.TOKEN_COLORCODE_STOP or tokenType == tokens.TOKEN_UNKNOWN then
                -- skip these, though they shouldn't be encountered here anyway
            else
                hitNonWhitespace = true
                local str = stringsub(code, pos, nextPos - 1)
                prevTokenWidth = nextPos - pos

                -- See if this is an indent-modifier
                local indentTable
                if tokenType == tokens.TOKEN_IDENTIFIER then
                    indentTable = keywords[str]
                else
                    indentTable = lib.tokenIndentation[tokenType]
                end

                if indentTable then
                    if hitIndentRight then
                        postIndent = postIndent + indentTable[1] + indentTable[2]
                    else
                        local pre = indentTable[1]
                        local post = indentTable[2]
                        if post > 0 then
                            hitIndentRight = true
                        end
                        preIndent = preIndent + pre
                        postIndent = postIndent + post
                    end
                end

                -- Add coloring
                if keywords[str] then
                    tokenType = tokens.TOKEN_KEYWORD
                end

                local color
                if stopColor then
                    color = colorTable[str]
                    if not color then
                        color = colorTable[tokenType]
                        if not color then
                            if tokenType == tokens.TOKEN_IDENTIFIER then
                                color = colorTable[tokens.TOKEN_IDENTIFIER]
                            else
                                color = colorTable[tokens.TOKEN_SPECIAL]
                            end
                        end
                    end
                end

                if color then
                    tsize2 = tsize2 + 1
                    workingTable2[tsize2] = color
                    totalLen2 = totalLen2 + stringlen(color)

                    tsize2 = tsize2 + 1
                    workingTable2[tsize2] = str
                    totalLen2 = totalLen2 + nextPos - pos

                    tsize2 = tsize2 + 1
                    workingTable2[tsize2] = stopColor
                    totalLen2 = totalLen2 + stopColorLen

                    prevTokenWasColored = true
                else
                    tsize2 = tsize2 + 1
                    workingTable2[tsize2] = str
                    totalLen2 = totalLen2 + nextPos - pos

                end
            end
            pos = nextPos
        end
        return table.concat(workingTable), newCaretPosition
    end

    -- WoW specific code:
    local GetTime = GetTime

    local editboxSetText
    local editboxGetText

    -- Caret code (thanks Tem!)
    local function critical_enter(editbox)
        local script = editbox:GetScript("OnTextSet")
        if script then
            editbox:SetScript("OnTextSet", nil)
        end
        return script
    end

    local function critical_leave(editbox, script)
        if script then
            editbox:SetScript("OnTextSet", script)
        end
    end

    local function setCaretPos_main(editbox, pos)
        local text = editboxGetText(editbox)

        if stringlen(text) > 0 then
            editboxSetText(editbox, stringinsert(text, pos, "a"))
            editbox:HighlightText(pos, pos + 1)
            editbox:Insert("\0")
        end
    end

    local function getCaretPos(editbox)
        local script = critical_enter(editbox)

        local text = editboxGetText(editbox)
        editbox:Insert("\1")
        local pos = stringfind(editboxGetText(editbox), "\1", 1, 1)
        editboxSetText(editbox, text)

        if pos then
            setCaretPos_main(editbox, pos - 1)
        end
        critical_leave(editbox, script)

        return (pos or 0) - 1
    end

    local function setCaretPos(editbox, pos)
        local script, script2 = critical_enter(editbox)
        setCaretPos_main(editbox, pos)
        critical_leave(editbox, script, script2)
    end
    -- end of caret code

    function lib.stripWowColors(code)

        -- HACK!
        -- This is a fix for a bug, where an unfinished string causes a lot of newlines to be created.
        -- The reason for the bug, is that a |r\n\n gets converted to \n\n|r after the next indent-run
        -- The fix is to remove those last two linebreaks when stripping
        code = stringgsub(code, "|r\n\n$", "|r")

        tableclear(workingTable)
        local tsize = 0

        local pos = 1

        local prevVertical = false
        local even = true
        local selectionStart = 1

        while true do
            local byte = stringbyte(code, pos)
            if not byte then
                break
            end
            if byte == bytes.BYTE_VERTICAL then
                even = not even
                prevVertical = true
            else
                if prevVertical and not even then
                    if byte == bytes.BYTE_c then

                        if pos - 2 >= selectionStart then
                            tsize = tsize + 1
                            workingTable[tsize] = stringsub(code, selectionStart, pos - 2)
                        end

                        pos = pos + 8
                        selectionStart = pos + 1
                    elseif byte == bytes.BYTE_r then

                        if pos - 2 >= selectionStart then
                            tsize = tsize + 1
                            workingTable[tsize] = stringsub(code, selectionStart, pos - 2)
                        end
                        selectionStart = pos + 1
                    end
                end
                prevVertical = false
                even = true
            end
            pos = pos + 1
        end
        if pos >= selectionStart then
            tsize = tsize + 1
            workingTable[tsize] = stringsub(code, selectionStart, pos - 1)
        end
        return table.concat(workingTable)
    end

    function lib.decode(code)
        if code then
            code = lib.stripWowColors(code)
            code = stringgsub(code, "||", "|")
        end
        return code or ""
    end

    function lib.encode(code)
        if code then
            code = stringgsub(code, "|", "||")
        end
        return code or ""
    end

    function lib.stripWowColorsWithPos(code, pos)
        code = stringinsert(code, pos, "\2")
        code = lib.stripWowColors(code)
        pos = stringfind(code, "\2", 1, 1)
        code = stringdelete(code, pos, pos)
        return code, pos
    end

    -- returns the padded code, and true if modified, false if unmodified
    local linebreak = stringbyte("\n")
    function lib.padWithLinebreaks(code)
        local len = stringlen(code)
        if stringbyte(code, len) == linebreak then
            if stringbyte(code, len - 1) == linebreak then
                return code, false
            end
            return code .. "\n", true
        end
        return code .. "\n\n", true

    end

    -- Data tables
    -- No weak table magic, since editboxes can never be removed in WoW
    local enabled = {}
    local dirty = {}

    local editboxIndentCache = {}
    local decodeCache = {}
    local editboxStringCache = {}
    local editboxNumLinesCache = {}

    function lib.colorCodeEditbox(editbox)
        dirty[editbox] = nil

        local colorTable = editbox.faiap_colorTable or defaultColorTable
        local tabWidth = editbox.faiap_tabWidth

        local orgCode = editboxGetText(editbox)
        local prevCode = editboxStringCache[editbox]
        if prevCode == orgCode then
            return
        end

        local pos = getCaretPos(editbox)

        local code
        code, pos = lib.stripWowColorsWithPos(orgCode, pos)

        colorTable[0] = "|r"

        local newCode, newPos, numLines = lib.colorCodeCode(code, colorTable, pos)
        newCode = lib.padWithLinebreaks(newCode)

        editboxStringCache[editbox] = newCode
        if orgCode ~= newCode then
            local script, script2 = critical_enter(editbox)
            decodeCache[editbox] = nil
            local stringlenNewCode = stringlen(newCode)

            editboxSetText(editbox, newCode)
            if newPos then
                if newPos < 0 then newPos = 0 end
                if newPos > stringlenNewCode then newPos = stringlenNewCode end

                setCaretPos(editbox, newPos)
            end
            critical_leave(editbox, script, script2)
        end

        if editboxNumLinesCache[editbox] ~= numLines then
            lib.indentEditbox(editbox)
        end
        editboxNumLinesCache[editbox] = numLines
    end

    function lib.indentEditbox(editbox)
        dirty[editbox] = nil

        local colorTable = editbox.faiap_colorTable or defaultColorTable
        local tabWidth = editbox.faiap_tabWidth

        local orgCode = editboxGetText(editbox)
        local prevCode = editboxIndentCache[editbox]
        if prevCode == orgCode then
            return
        end

        local pos = getCaretPos(editbox)

        local code
        code, pos = lib.stripWowColorsWithPos(orgCode, pos)

        colorTable[0] = "|r"
        local newCode, newPos = lib.indentCode(code, tabWidth, colorTable, pos)
        newCode = lib.padWithLinebreaks(newCode)
        editboxIndentCache[editbox] = newCode
        if code ~= newCode then
            local script, script2 = critical_enter(editbox)
            decodeCache[editbox] = nil

            local stringlenNewCode = stringlen(newCode)

            editboxSetText(editbox, newCode)

            if newPos then
                if newPos < 0 then newPos = 0 end
                if newPos > stringlenNewCode then newPos = stringlenNewCode end

                setCaretPos(editbox, newPos)
            end
            critical_leave(editbox, script, script2)
        end
    end

    local function hookHandler(editbox, handler, newFun)
        local oldFun = editbox:GetScript(handler)
        if oldFun == newFun then
            -- already hooked, ignore it
            return
        end
        editbox["faiap_old_" .. handler] = oldFun
        editbox:SetScript(handler, newFun)
    end

    local function textChangedHook(editbox, ...)
        local oldFun = editbox["faiap_old_OnTextChanged"]
        if oldFun then
            oldFun(editbox, ...)
        end
        if enabled[editbox] then
            dirty[editbox] = GetTime()
        end
    end

    local function tabPressedHook(editbox, ...)
        local oldFun = editbox["faiap_old_OnTabPressed"]
        if oldFun then
            oldFun(editbox, ...)
        end
        if enabled[editbox] then
            return lib.indentEditbox(editbox)
        end
    end

    local function onUpdateHook(editbox, ...)
        local oldFun = editbox["faiap_old_OnUpdate"]
        if oldFun then
            oldFun(editbox, ...)
        end
        if enabled[editbox] then
            local now = GetTime()
            local lastUpdate = dirty[editbox] or now
            if now - lastUpdate > 0.2 then
                decodeCache[editbox] = nil
                return lib.colorCodeEditbox(editbox)
            end
        end
    end

    local function newGetText(editbox)
        local decoded = decodeCache[editbox]
        if not decoded then
            decoded = lib.decode(editboxGetText(editbox))
            decodeCache[editbox] = decoded
        end
        return decoded or ""
    end

    local function newSetText(editbox, text)
        decodeCache[editbox] = nil
        if text then
            local encoded = lib.encode(text)

            return editboxSetText(editbox, encoded)
        end
    end

    function lib.enable(editbox, colorTable, tabWidth)
        if not editboxSetText then
            editboxSetText = editbox.SetText
            editboxGetText = editbox.GetText
        end

        local modified
        if editbox.faiap_colorTable ~= colorTable then
            editbox.faiap_colorTable = colorTable
            modified = true
        end
        if editbox.faiap_tabWidth ~= tabWidth then
            editbox.faiap_tabWidth = tabWidth
            modified = true
        end

        if enabled[editbox] then
            if modified then
                lib.indentEditbox(editbox)
            end
            return
        end

        -- Editbox is possibly hooked, but disabled
        enabled[editbox] = true

        editbox.oldMaxBytes = editbox:GetMaxBytes()
        editbox.oldMaxLetters = editbox:GetMaxLetters()
        editbox:SetMaxBytes(0)
        editbox:SetMaxLetters(0)

        editbox.GetText = newGetText
        editbox.SetText = newSetText

        hookHandler(editbox, "OnTextChanged", textChangedHook)
        hookHandler(editbox, "OnTabPressed", tabPressedHook)
        hookHandler(editbox, "OnUpdate", onUpdateHook)

        lib.indentEditbox(editbox)
    end

    -- Deprecated function
    lib.addSmartCode = lib.enable

    function lib.disable(editbox)
        if not enabled[editbox] then
            return
        end
        enabled[editbox] = nil

        -- revert settings for max bytes / letters
        editbox:SetMaxBytes(editbox.oldMaxBytes)
        editbox:SetMaxLetters(editbox.oldMaxLetters)

        -- try a real unhooking, if possible
        if editbox:GetScript("OnTextChanged") == textChangedHook then
            editbox:SetScript("OnTextChanged", editbox.faiap_old_OnTextChanged)
            editbox.faiap_old_OnTextChanged = nil
        end

        if editbox:GetScript("OnTabPressed") == tabPressedHook then
            editbox:SetScript("OnTabPressed", editbox.faiap_old_OnTabPressed)
            editbox.faiap_old_OnTabPressed = nil
        end

        if editbox:GetScript("OnUpdate") == onUpdateHook then
            editbox:SetScript("OnUpdate", editbox.faiap_old_OnUpdate)
            editbox.faiap_old_OnUpdate = nil
        end

        editbox.GetText = nil
        editbox.SetText = nil

        -- change the text back to unformatted
        editbox:SetText(newGetText(editbox))

        -- clear caches
        editboxIndentCache[editbox] = nil
        decodeCache[editbox] = nil
        editboxStringCache[editbox] = nil
        editboxNumLinesCache[editbox] = nil
    end

    defaultColorTable = {}
    lib.defaultColorTable = defaultColorTable
    defaultColorTable[tokens.TOKEN_SPECIAL] = "|c00ff99ff"
    defaultColorTable[tokens.TOKEN_KEYWORD] = "|c006666ff"
    defaultColorTable[tokens.TOKEN_COMMENT_SHORT] = "|c00999999"
    defaultColorTable[tokens.TOKEN_COMMENT_LONG] = "|c00999999"

    local stringColor = "|c00ffff77"
    defaultColorTable[tokens.TOKEN_STRING] = stringColor
    defaultColorTable[".."] = stringColor

    local tableColor = "|c00ff9900"
    defaultColorTable["..."] = tableColor
    defaultColorTable["{"] = tableColor
    defaultColorTable["}"] = tableColor
    defaultColorTable["["] = tableColor
    defaultColorTable["]"] = tableColor

    local arithmeticColor = "|c0033ff55"
    defaultColorTable[tokens.TOKEN_NUMBER] = arithmeticColor
    defaultColorTable["+"] = arithmeticColor
    defaultColorTable["-"] = arithmeticColor
    defaultColorTable["/"] = arithmeticColor
    defaultColorTable["*"] = arithmeticColor

    local logicColor1 = "|c0055ff88"
    defaultColorTable["=="] = logicColor1
    defaultColorTable["<"] = logicColor1
    defaultColorTable["<="] = logicColor1
    defaultColorTable[">"] = logicColor1
    defaultColorTable[">="] = logicColor1
    defaultColorTable["~="] = logicColor1

    local logicColor2 = "|c0088ffbb"
    defaultColorTable["and"] = logicColor2
    defaultColorTable["or"] = logicColor2
    defaultColorTable["not"] = logicColor2

    defaultColorTable[0] = "|r"

end

-- just for testing
--[[
function testTokenizer()
  local str = ""
  for line in io.lines("indent.lua") do
   str = str .. line .. "\n"
  end

  local pos = 1

  while true do
   local tokenType, nextPos = nextToken(str, pos)

   if not tokenType then
  break
   end

   if true or tokenType ~= tokens.TOKEN_WHITESPACE and tokenType ~= tokens.TOKEN_LINEBREAK then
  print(stringformat("Found token %d (%d-%d): (%s)", tokenType, pos, nextPos - 1, stringsub(str, pos, nextPos - 1)))
   end

   if tokenType == tokens.TOKEN_UNKNOWN then
  print("unknown token!")
  break
   end

   pos = nextPos
  end
end


function testIndenter(i)
  local lib = IndentationLib
  local str = ""
  for line in io.lines("test.lua") do
   str = str .. line .. "\n"
  end

  local colorTable = lib.defaultColorTable
  print(lib.indentCode(str, 4, colorTable, i))
end


testIndenter()

--]]