local Molinari = CreateFrame('Button', (...), UIParent, 'SecureActionButtonTemplate, SecureHandlerStateTemplate, SecureHandlerEnterLeaveTemplate, AutoCastShineTemplate') RegisterStateDriver(Molinari, 'visible', '[nomod:alt] hide; show') Molinari:SetAttribute('_onstate-visible', [[ if(newstate == 'hide' and self:IsShown()) then self:ClearAllPoints() self:Hide() end ]]) local scripts = {'OnClick', 'OnMouseUp', 'OnMouseDown'} function Molinari:OnClick(button, ...) if(button ~= 'LeftButton') then local _, parent = self:GetPoint() if(parent) then for _, script in next, scripts do local handler = parent:GetScript(script) if(handler) then handler(parent, button, ...) end end end end end function Molinari:Apply(itemLink, spell, r, g, b) local parent = GetMouseFocus() local slot = parent:GetID() local bag = parent:GetParent():GetID() if(not bag or bag < 0) then return end if(GetTradeTargetItemLink(7) == itemLink) then if(type(spell) == 'number') then return else self:SetAttribute('alt-type1', 'macro') self:SetAttribute('macrotext', string.format('/cast %s\n/run ClickTargetTradeButton(7)', spell)) end elseif(GetContainerItemLink(bag, slot) == itemLink) then if(type(spell) == 'number') then self:SetAttribute('alt-type1', 'item') self:SetAttribute('item', GetItemInfo(spell)) else self:SetAttribute('alt-type1', 'spell') self:SetAttribute('spell', spell) end self:SetAttribute('target-bag', bag) self:SetAttribute('target-slot', slot) else return end self:SetAttribute('_entered', true) self:SetAllPoints(parent) self:Show() AutoCastShine_AutoCastStart(self, r, g, b) end local MILLING, PROSPECTING, DISENCHANTING, LOCKPICKING local LibProcessable = LibStub('LibProcessable') function Molinari:OnTooltipSetItem() local _, itemLink = self:GetItem() if(not itemLink) then return end if(not IsAltKeyDown()) then return end if(InCombatLockdown()) then return end if(UnitHasVehicleUI('player')) then return end if(EquipmentFlyoutFrame:IsVisible()) then return end if(AuctionFrame and AuctionFrame:IsVisible()) then return end local itemID = tonumber(string.match(itemLink, 'item:(%d+):')) if(LibProcessable:IsMillable(itemID) and GetItemCount(itemID) >= 5) then Molinari:Apply(itemLink, MILLING, 1/2, 1, 1/2) elseif(LibProcessable:IsProspectable(itemID) and GetItemCount(itemID) >= 5) then Molinari:Apply(itemLink, PROSPECTING, 1, 1/3, 1/3) elseif(LibProcessable:IsDisenchantable(itemID)) then Molinari:Apply(itemLink, DISENCHANTING, 1/2, 1/2, 1) else local openable, keyID = LibProcessable:IsOpenable(itemID) if(openable) then if(keyID) then Molinari:Apply(itemLink, keyID, 0, 1, 1) else Molinari:Apply(itemLink, LOCKPICKING, 0, 1, 1) end end end end Molinari:RegisterEvent('PLAYER_LOGIN') Molinari:SetScript('OnEvent', function(self) MILLING = GetSpellInfo(51005) PROSPECTING = GetSpellInfo(31252) DISENCHANTING = GetSpellInfo(13262) LOCKPICKING = GetSpellInfo(1804) GameTooltip:HookScript('OnTooltipSetItem', self.OnTooltipSetItem) self:Hide() self:RegisterForClicks('AnyUp') self:SetFrameStrata('TOOLTIP') self:SetAttribute('_onleave', 'self:ClearAllPoints() self:Hide()') self:SetScript('OnHide', AutoCastShine_AutoCastStop) self:HookScript('OnLeave', AutoCastShine_AutoCastStop) self:HookScript('OnClick', self.OnClick) for _, sparkle in next, self.sparkles do sparkle:SetHeight(sparkle:GetHeight() * 3) sparkle:SetWidth(sparkle:GetWidth() * 3) end end)