local Monomyth = CreateFrame('Frame') Monomyth:SetScript('OnEvent', function(self, event, ...) self[event](...) end) local atBank, atMail, atMerchant local modifier function Monomyth:Register(event, func, override) self:RegisterEvent(event) self[event] = function(...) if(MonomythDB.toggle and (override or not modifier)) then func(...) end end end local function IsTrackingTrivial() for index = 1, GetNumTrackingTypes() do local name, _, active = GetTrackingInfo(index) if(name == MINIMAP_TRACKING_TRIVIAL_QUESTS) then return active end end end Monomyth:Register('QUEST_GREETING', function() local active = GetNumActiveQuests() if(active > 0) then for index = 1, active do local _, complete = GetActiveTitle(index) if(complete) then SelectActiveQuest(index) end end end local available = GetNumAvailableQuests() if(available > 0) then for index = 1, available do if(not IsAvailableQuestTrivial(index) or IsTrackingTrivial()) then SelectAvailableQuest(index) end end end end) -- This should be part of the API, really local function IsGossipQuestCompleted(index) return not not select(((index * 5) - 5) + 4, GetGossipActiveQuests()) end local function IsGossipQuestTrivial(index) return not not select(((index * 6) - 6) + 3, GetGossipAvailableQuests()) end local function GetCreatureID() return tonumber(string.sub(UnitGUID('npc') or '', -12, -9), 16) end local function GetNumGossipCompletedQuests() local completed = 0 local active = GetNumGossipActiveQuests() if(active > 0) then for index = 1, active do if(select(index + 3, (GetGossipActiveQuests()))) then completed = completed + 1 end end end return completed end Monomyth:Register('GOSSIP_SHOW', function() local active = GetNumGossipActiveQuests() if(active > 0) then for index = 1, active do if(IsGossipQuestCompleted(index)) then SelectGossipActiveQuest(index) end end end local available = GetNumGossipAvailableQuests() if(available > 0) then for index = 1, available do if(not IsGossipQuestTrivial(index) or IsTrackingTrivial()) then SelectGossipAvailableQuest(index) end end end if(MonomythDB.gossip) then if(available == 0 and active == 0 and GetNumGossipOptions() == 1) then local _, instance = GetInstanceInfo() if(not (MonomythDB.gossipraid and instance == 'raid')) then local _, type = GetGossipOptions() if(type == 'gossip') then SelectGossipOption(1) return end end end end if(MonomythDB.faireport) then local creatureID = GetCreatureID() if(creatureID and creatureID == 57850) then -- See if 1 is the right option SelectGossipOption(1) end end end) local darkmoonNPC = { [57850] = true, -- Teleportologist Fozlebub [55382] = true, -- Darkmoon Faire Mystic Mage (Horde) [54334] = true, -- Darkmoon Faire Mystic Mage (Alliance) } Monomyth:Register('GOSSIP_CONFIRM', function(index) if(not MonomythDB.faireport) then return end local creatureID = GetCreatureID() if(creatureID and darkmoonNPC[creatureID]) then SelectGossipOption(index, '', true) StaticPopup_Hide('GOSSIP_CONFIRM') end end) Monomyth:Register('QUEST_DETAIL', function() if(not QuestGetAutoAccept()) then AcceptQuest() end end) Monomyth:Register('QUEST_ACCEPT_CONFIRM', AcceptQuest) Monomyth:Register('QUEST_ACCEPTED', function(id) if(not GetCVarBool('autoQuestWatch')) then return end if(not IsQuestWatched(id) and GetNumQuestWatches() < MAX_WATCHABLE_QUESTS) then AddQuestWatch(id) end end) Monomyth:Register('QUEST_PROGRESS', function() if(IsQuestCompletable()) then CompleteQuest() end end) local choiceQueue, choiceFinished Monomyth:Register('QUEST_ITEM_UPDATE', function(...) if(choiceQueue) then Monomyth.QUEST_COMPLETE() end end) Monomyth:Register('QUEST_COMPLETE', function() local choices = GetNumQuestChoices() if(choices <= 1) then GetQuestReward(1) elseif(choices > 1) then local bestValue, bestIndex = 0 for index = 1, choices do local link = GetQuestItemLink('choice', index) if(link) then local _, _, _, _, _, _, _, _, _, _, value = GetItemInfo(link) if(string.match(link, 'item:45724:')) then -- Champion's Purse, contains 10 gold value = 1e5 end if(value > bestValue) then bestValue, bestIndex = value, index end else choiceQueue = true return GetQuestItemInfo('choice', index) end end if(bestIndex) then choiceFinished = true _G['QuestInfoItem' .. bestIndex]:Click() end end end) Monomyth:Register('QUEST_FINISHED', function() if(choiceFinished) then choiceQueue = false end end) Monomyth:Register('QUEST_AUTOCOMPLETE', function(id) local index = GetQuestLogIndexByID(id) if(GetQuestLogIsAutoComplete(index)) then -- The quest might not be considered complete, investigate later ShowQuestComplete(index) end end) Monomyth:Register('BANKFRAME_OPENED', function() atBank = true end) Monomyth:Register('BANKFRAME_CLOSED', function() atBank = false end) Monomyth:Register('GUILDBANKFRAME_OPENED', function() atBank = true end) Monomyth:Register('GUILDBANKFRAME_CLOSED', function() atBank = false end) Monomyth:Register('MAIL_SHOW', function() atMail = true end) Monomyth:Register('MAIL_CLOSED', function() atMail = false end) Monomyth:Register('MERCHANT_SHOW', function() atMerchant = true end) Monomyth:Register('MERCHANT_CLOSED', function() atMerchant = false end) local sub = string.sub Monomyth:Register('MODIFIER_STATE_CHANGED', function(key, state) if(sub(key, 2) == MonomythDB.modifier) then if(MonomythDB.reverse) then modifier = state ~= 1 else modifier = state == 1 end end end, true) local ignoredItems = { -- Inscription weapons [31690] = true, -- Inscribed Tiger Staff [31691] = true, -- Inscribed Crane Staff [31692] = true, -- Inscribed Serpent Staff -- Darkmoon Faire artifacts [29443] = true, -- Imbued Crystal [29444] = true, -- Monstrous Egg [29445] = true, -- Mysterious Grimoire [29446] = true, -- Ornate Weapon [29451] = true, -- A Treatise on Strategy [29456] = true, -- Banner of the Fallen [29457] = true, -- Captured Insignia [29458] = true, -- Fallen Adventurer's Journal [29464] = true, -- Soothsayer's Runes } Monomyth:Register('BAG_UPDATE', function(bag) if(atBank or atMail or atMerchant) then return end if(not MonomythDB.items) then return end for slot = 1, GetContainerNumSlots(bag) do local _, id, active = GetContainerItemQuestInfo(bag, slot) if(id and not active and not IsQuestFlaggedCompleted(id) and not ignoredItems[id]) then UseContainerItem(bag, slot) end end end) ChatFrame_AddMessageEventFilter('CHAT_MSG_SYSTEM', function(self, event, message) if(message == ERR_QUEST_ALREADY_DONE or message == ERR_QUEST_FAILED_LOW_LEVEL) then return true end end) QuestInfoDescriptionText.SetAlphaGradient = function() end