local _, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Paladin_Retribution_T16H" local desc = "[5.4] SimulationCraft: Paladin_Retribution_T16H" local code = [[ # Based on SimulationCraft profile "Paladin_Retribution_T16H". # class=paladin # spec=retribution # talents=http://us.battle.net/wow/en/tool/talent-calculator#bb!110112 # glyphs=double_jeopardy/mass_exorcism Include(ovale_common) Include(ovale_paladin_common) AddFunction RetributionDefaultActions { #rebuke Interrupt() #mogu_power_potion,if=(buff.bloodlust.react|(buff.ancient_power.up&buff.avenging_wrath.up)|target.time_to_die<=40) if { BuffPresent(burst_haste any=1) or { BuffPresent(ancient_power_buff) and BuffPresent(avenging_wrath_buff) } or target.TimeToDie() <= 40 } UsePotionStrength() #auto_attack #inquisition,if=(buff.inquisition.down|buff.inquisition.remains<=2)&(holy_power>=3|target.time_to_die<holy_power*20|buff.divine_purpose.react) if { BuffExpires(inquisition_buff) or BuffRemains(inquisition_buff) <= 2 } and { HolyPower() >= 3 or target.TimeToDie() < HolyPower() * 20 or BuffPresent(divine_purpose_buff) } Spell(inquisition) #avenging_wrath,if=buff.inquisition.up if BuffPresent(inquisition_buff) Spell(avenging_wrath) #guardian_of_ancient_kings,if=buff.inquisition.up if BuffPresent(inquisition_buff) Spell(guardian_of_ancient_kings_melee) #holy_avenger,if=talent.holy_avenger.enabled&(buff.inquisition.up&holy_power<=2) if TalentPoints(holy_avenger_talent) and { BuffPresent(inquisition_buff) and HolyPower() <= 2 } Spell(holy_avenger) #use_item,name=gauntlets_of_winged_triumph,if=buff.inquisition.up&(buff.ancient_power.down|buff.ancient_power.stack=12) if BuffPresent(inquisition_buff) and { BuffExpires(ancient_power_buff) or BuffStacks(ancient_power_buff) == 12 } UseItemActions() #blood_fury Spell(blood_fury) #berserking Spell(berserking) #arcane_torrent Spell(arcane_torrent_mana) #execution_sentence,if=talent.execution_sentence.enabled&(buff.inquisition.up&(buff.ancient_power.down|buff.ancient_power.stack=12)) if TalentPoints(execution_sentence_talent) and { BuffPresent(inquisition_buff) and { BuffExpires(ancient_power_buff) or BuffStacks(ancient_power_buff) == 12 } } Spell(execution_sentence) #lights_hammer,if=talent.lights_hammer.enabled&(buff.inquisition.up&(buff.ancient_power.down|buff.ancient_power.stack=12)) if TalentPoints(lights_hammer_talent) and { BuffPresent(inquisition_buff) and { BuffExpires(ancient_power_buff) or BuffStacks(ancient_power_buff) == 12 } } Spell(lights_hammer) #divine_storm,if=active_enemies>=2&(holy_power=5|buff.divine_purpose.react|(buff.holy_avenger.up&holy_power>=3)) if Enemies() >= 2 and { HolyPower() == 5 or BuffPresent(divine_purpose_buff) or { BuffPresent(holy_avenger_buff) and HolyPower() >= 3 } } Spell(divine_storm) #divine_storm,if=buff.divine_crusader.react&holy_power=5 if BuffPresent(divine_crusader_buff) and HolyPower() == 5 Spell(divine_storm) #templars_verdict,if=holy_power=5|buff.holy_avenger.up&holy_power>=3 if HolyPower() == 5 or BuffPresent(holy_avenger_buff) and HolyPower() >= 3 Spell(templars_verdict) #templars_verdict,if=buff.divine_purpose.react&buff.divine_purpose.remains<4 if BuffPresent(divine_purpose_buff) and BuffRemains(divine_purpose_buff) < 4 Spell(templars_verdict) #hammer_of_wrath Spell(hammer_of_wrath usable=1) #wait,sec=cooldown.hammer_of_wrath.remains,if=cooldown.hammer_of_wrath.remains>0&cooldown.hammer_of_wrath.remains<=0.2 if SpellCooldown(hammer_of_wrath) > 0 and SpellCooldown(hammer_of_wrath) <= 0.2 wait Spell(hammer_of_wrath) #divine_storm,if=buff.divine_crusader.react&buff.avenging_wrath.up if BuffPresent(divine_crusader_buff) and BuffPresent(avenging_wrath_buff) Spell(divine_storm) #templars_verdict,if=buff.avenging_wrath.up if BuffPresent(avenging_wrath_buff) Spell(templars_verdict) #hammer_of_the_righteous,if=active_enemies>=4 if Enemies() >= 4 Spell(hammer_of_the_righteous) #crusader_strike Spell(crusader_strike) #wait,sec=cooldown.crusader_strike.remains,if=cooldown.crusader_strike.remains>0&cooldown.crusader_strike.remains<=0.2 if SpellCooldown(crusader_strike) > 0 and SpellCooldown(crusader_strike) <= 0.2 wait Spell(crusader_strike) #exorcism,if=active_enemies>=2&active_enemies<=4&set_bonus.tier15_2pc_melee&glyph.mass_exorcism.enabled if Enemies() >= 2 and Enemies() <= 4 and ArmorSetBonus(T15_melee 2) and Glyph(glyph_of_mass_exorcism) Spell(exorcism) #judgment Spell(judgment) #wait,sec=cooldown.judgment.remains,if=cooldown.judgment.remains>0&cooldown.judgment.remains<=0.2 if SpellCooldown(judgment) > 0 and SpellCooldown(judgment) <= 0.2 wait Spell(judgment) #divine_storm,if=buff.divine_crusader.react if BuffPresent(divine_crusader_buff) Spell(divine_storm) #templars_verdict,if=buff.divine_purpose.react if BuffPresent(divine_purpose_buff) Spell(templars_verdict) #exorcism Spell(exorcism) #wait,sec=cooldown.exorcism.remains,if=cooldown.exorcism.remains>0&cooldown.exorcism.remains<=0.2 if SpellCooldown(exorcism) > 0 and SpellCooldown(exorcism) <= 0.2 wait Spell(exorcism) #templars_verdict,if=buff.tier15_4pc_melee.up&active_enemies<4 if BuffPresent(tier15_4pc_melee_buff) and Enemies() < 4 Spell(templars_verdict) #divine_storm,if=active_enemies>=2&buff.inquisition.remains>4 if Enemies() >= 2 and BuffRemains(inquisition_buff) > 4 Spell(divine_storm) #templars_verdict,if=buff.inquisition.remains>4 if BuffRemains(inquisition_buff) > 4 Spell(templars_verdict) #holy_prism,if=talent.holy_prism.enabled if TalentPoints(holy_prism_talent) Spell(holy_prism) } AddFunction RetributionPrecombatActions { #flask,type=winters_bite #food,type=black_pepper_ribs_and_shrimp #blessing_of_kings,if=!aura.str_agi_int.up if not BuffPresent(str_agi_int any=1) Spell(blessing_of_kings) #blessing_of_might,if=!aura.mastery.up if not BuffPresent(mastery any=1) Spell(blessing_of_might) #seal_of_truth,if=active_enemies<4 if Enemies() < 4 if not Stance(paladin_seal_of_truth) Spell(seal_of_truth) #seal_of_righteousness,if=active_enemies>=4 if Enemies() >= 4 if not Stance(paladin_seal_of_righteousness) Spell(seal_of_righteousness) #snapshot_stats #mogu_power_potion UsePotionStrength() } AddIcon specialization=retribution help=main { if InCombat(no) RetributionPrecombatActions() RetributionDefaultActions() } ### Required symbols # ancient_power_buff # arcane_torrent_mana # avenging_wrath # avenging_wrath_buff # berserking # blessing_of_kings # blessing_of_might # blood_fury # crusader_strike # divine_crusader_buff # divine_purpose_buff # divine_storm # execution_sentence # execution_sentence_talent # exorcism # glyph_of_mass_exorcism # guardian_of_ancient_kings_melee # hammer_of_the_righteous # hammer_of_wrath # holy_avenger # holy_avenger_buff # holy_avenger_talent # holy_prism # holy_prism_talent # inquisition # inquisition_buff # judgment # lights_hammer # lights_hammer_talent # mastery # mogu_power_potion # rebuke # seal_of_righteousness # seal_of_truth # str_agi_int # templars_verdict # tier15_4pc_melee_buff ]] OvaleScripts:RegisterScript("PALADIN", name, desc, code, "reference") end