--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local TestBoolean = OvaleCondition.TestBoolean local state = OvaleState.state --- Test if the player is rooted. -- @name IsRooted -- @paramsig boolean -- @param yesno Optional. If yes, then return true if rooted. If no, then return true if it not rooted. -- Default is yes. -- Valid values: yes, no. -- @return A boolean value. -- @usage -- if IsRooted() Item(Trinket0Slot usable=1) local function IsRooted(condition) local yesno = condition[1] local aura = state:GetAura("player", "root", "HARMFUL") local boolean = state:IsActiveAura(aura) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("isrooted", false, IsRooted) end