local _, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "ovale_rogue_common" local desc = "[5.4.7] Ovale: Common rogue functions" local code = [[ # Common functions and UI elements for default rogue scripts. Include(ovale_rogue_spells) ### ### Common functions for all specializations. ### AddFunction ApplyPoisons { if InCombat(no) { if BuffExpires(lethal_poison_buff 600) Spell(deadly_poison) if BuffExpires(non_lethal_poison_buff 600) { if TalentPoints(leeching_poison_talent) Spell(leeching_poison) Spell(mind_numbing_poison) } } if BuffExpires(lethal_poison_buff) Spell(deadly_poison) } AddFunction IsStealthed { Stealthed() or BuffPresent(vanish_buff) or BuffPresent(shadow_dance_buff) } AddCheckBox(opt_tricks_of_the_trade SpellName(tricks_of_the_trade) default) AddFunction TricksOfTheTrade { #tricks_of_the_trade if CheckBoxOn(opt_tricks_of_the_trade) and Glyph(glyph_of_tricks_of_the_trade no) Spell(tricks_of_the_trade) } AddFunction Interrupt { if not target.IsFriend() and target.IsInterruptible() { if IsStealthed() and target.InRange(cheap_shot) Spell(cheap_shot) if target.InRange(kick) Spell(kick) if not target.Classification(worldboss) and target.InRange(kidney_shot) Spell(kidney_shot) } } ]] OvaleScripts:RegisterScript("ROGUE", name, desc, code, "include") end