local QuickQuest = CreateFrame('Frame') QuickQuest:SetScript('OnEvent', function(self, event, ...) self[event](...) end) local atBank, atMail, atMerchant local choiceQueue, autoCompleteIndex local modifier = false function QuickQuest:Register(event, func, override) self:RegisterEvent(event) self[event] = function(...) if(override or QuickQuestDB.toggle and QuickQuestDB.reverse == modifier) then func(...) end end end local function IsTrackingTrivial() for index = 1, GetNumTrackingTypes() do local name, _, active = GetTrackingInfo(index) if(name == MINIMAP_TRACKING_TRIVIAL_QUESTS) then return active end end end QuickQuest:Register('QUEST_GREETING', function() local active = GetNumActiveQuests() if(active > 0) then for index = 1, active do local _, complete = GetActiveTitle(index) if(complete) then SelectActiveQuest(index) end end end local available = GetNumAvailableQuests() if(available > 0) then for index = 1, available do if(not IsAvailableQuestTrivial(index) or IsTrackingTrivial()) then SelectAvailableQuest(index) end end end end) -- This should be part of the API, really local function IsGossipQuestCompleted(index) return not not select(((index * 5) - 5) + 4, GetGossipActiveQuests()) end local function IsGossipQuestTrivial(index) return not not select(((index * 6) - 6) + 3, GetGossipAvailableQuests()) end local function GetNPCID() return tonumber(string.match(UnitGUID('npc') or '', 'Creature%-.-%-.-%-.-%-.-%-(.-)%-')) end QuickQuest:Register('GOSSIP_SHOW', function() local active = GetNumGossipActiveQuests() if(active > 0) then for index = 1, active do if(IsGossipQuestCompleted(index)) then SelectGossipActiveQuest(index) end end end local available = GetNumGossipAvailableQuests() if(available > 0) then for index = 1, available do if(not IsGossipQuestTrivial(index) or IsTrackingTrivial()) then SelectGossipAvailableQuest(index) end end end if(available == 0 and active == 0 and GetNumGossipOptions() == 1) then if(QuickQuestDB.faireport) then local npcID = GetNPCID() if(npcID == 57850) then return SelectGossipOption(1) end end if(QuickQuestDB.gossip) then local _, instance = GetInstanceInfo() if(instance == 'raid' and QuickQuestDB.gossipraid > 0) then if(GetNumGroupMembers() > 1 and QuickQuestDB.gossipraid < 2) then return end SelectGossipOption(1) elseif(instance ~= 'raid') then SelectGossipOption(1) end end end end) local darkmoonNPC = { [57850] = true, -- Teleportologist Fozlebub [55382] = true, -- Darkmoon Faire Mystic Mage (Horde) [54334] = true, -- Darkmoon Faire Mystic Mage (Alliance) } QuickQuest:Register('GOSSIP_CONFIRM', function(index) if(not QuickQuestDB.faireport) then return end local npcID = GetNPCID() if(npcID and darkmoonNPC[npcID]) then SelectGossipOption(index, '', true) StaticPopup_Hide('GOSSIP_CONFIRM') end end) QuickQuest:Register('QUEST_DETAIL', function() if(not QuestGetAutoAccept()) then AcceptQuest() end end) QuickQuest:Register('QUEST_ACCEPT_CONFIRM', AcceptQuest) QuickQuest:Register('QUEST_ACCEPTED', function(id) if(QuestFrame:IsShown() and QuestGetAutoAccept()) then CloseQuest() end end) QuickQuest:Register('QUEST_ITEM_UPDATE', function() if(choiceQueue and QuickQuest[choiceQueue]) then QuickQuest[choiceQueue]() end end) QuickQuest:Register('QUEST_PROGRESS', function() if(IsQuestCompletable()) then local requiredItems = GetNumQuestItems() if(requiredItems > 0) then for index = 1, requiredItems do local link = GetQuestItemLink('required', index) if(link) then local id = tonumber(string.match(link, 'item:(%d+)')) for _, itemID in next, QuickQuestDB.itemBlacklist do if(itemID == id) then return end end else choiceQueue = 'QUEST_PROGRESS' return end end end CompleteQuest() end end) QuickQuest:Register('QUEST_COMPLETE', function() local choices = GetNumQuestChoices() if(choices <= 1) then GetQuestReward(1) elseif(choices > 1) then local bestValue, bestIndex = 0 for index = 1, choices do local link = GetQuestItemLink('choice', index) if(link) then local _, _, _, _, _, _, _, _, _, _, value = GetItemInfo(link) if(string.match(link, 'item:45724:')) then -- Champion's Purse, contains 10 gold value = 1e5 end if(value > bestValue) then bestValue, bestIndex = value, index end else choiceQueue = 'QUEST_COMPLETE' return GetQuestItemInfo('choice', index) end end if(bestIndex) then QuestInfoRewardsFrame.RewardButtons[bestIndex]:Click() end end end) QuickQuest:Register('QUEST_FINISHED', function() choiceQueue = nil autoCompleteIndex = nil if(GetNumAutoQuestPopUps() > 0) then QuickQuest:QUEST_AUTOCOMPLETE() end end) QuickQuest:Register('QUEST_AUTOCOMPLETE', function() while(not autoCompleteIndex and GetNumAutoQuestPopUps() > 0) do local id, type = GetAutoQuestPopUp(1) if(type == 'COMPLETE') then local index = GetQuestLogIndexByID(id) ShowQuestComplete(index) autoCompleteIndex = index else return end end end) QuickQuest:Register('BAG_UPDATE_DELAYED', function() if(autoCompleteIndex) then ShowQuestComplete(autoCompleteIndex) autoCompleteIndex = nil end end) QuickQuest:Register('BANKFRAME_OPENED', function() atBank = true end) QuickQuest:Register('BANKFRAME_CLOSED', function() atBank = false end) QuickQuest:Register('GUILDBANKFRAME_OPENED', function() atBank = true end) QuickQuest:Register('GUILDBANKFRAME_CLOSED', function() atBank = false end) QuickQuest:Register('MAIL_SHOW', function() atMail = true end) QuickQuest:Register('MAIL_CLOSED', function() atMail = false end) QuickQuest:Register('MERCHANT_SHOW', function() atMerchant = true end) QuickQuest:Register('MERCHANT_CLOSED', function() atMerchant = false end) local sub = string.sub QuickQuest:Register('MODIFIER_STATE_CHANGED', function(key, state) if(sub(key, 2) == QuickQuestDB.modifier) then modifier = state == 1 end end, true) local questTip = CreateFrame('GameTooltip', 'QuickQuestTip', UIParent) local questLevel = string.gsub(ITEM_MIN_LEVEL, '%%d', '(%%d+)') local function GetQuestItemLevel() for index = 1, questTip:NumLines() do local level = tonumber(string.match(_G['QuickQuestTipTextLeft' .. index]:GetText(), questLevel)) if(level) then return level end end end local function BagUpdate(bag) if(not QuickQuestDB.items) then return end if(atBank or atMail or atMerchant) then return end for slot = 1, GetContainerNumSlots(bag) do local _, id, active = GetContainerItemQuestInfo(bag, slot) if(id and not active and not IsQuestFlaggedCompleted(id) and not QuickQuestDB.itemBlacklist[id]) then questTip:SetBagItem(bag, slot) questTip:Show() local level = GetQuestItemLevel() if(not level or level >= UnitLevel('player')) then UseContainerItem(bag, slot) end end end end QuickQuest:Register('PLAYER_LOGIN', function() QuickQuest:Register('BAG_UPDATE', BagUpdate) if(GetNumAutoQuestPopUps() > 0) then QuickQuest:QUEST_AUTOCOMPLETE() end end) local errors = { [ERR_QUEST_ALREADY_DONE] = true, [ERR_QUEST_FAILED_LOW_LEVEL] = true, [ERR_QUEST_NEED_PREREQS] = true, } ChatFrame_AddMessageEventFilter('CHAT_MSG_SYSTEM', function(self, event, message) return errors[message] end) QuestInfoDescriptionText.SetAlphaGradient = function() end