local ADDON_NAME, ns = ... local oUF = oUFTukui or oUF assert(oUF, "Tukui was unable to locate oUF install.") ns._Objects = {} ns._Headers = {} local T, C, L = unpack(Tukui) -- Import: T - functions, constants, variables; C - config; L - locales if not C["unitframes"].enable == true then return end local font2 = C["media"].uffont local font1 = C["media"].font local backdrop = { bgFile = C["media"].blank, insets = {top = -T.mult, left = -T.mult, bottom = -T.mult, right = -T.mult}, } local function Shared(self, unit) self.colors = T.UnitColor self:RegisterForClicks("AnyUp") self:SetScript('OnEnter', UnitFrame_OnEnter) self:SetScript('OnLeave', UnitFrame_OnLeave) self.menu = T.SpawnMenu self:SetBackdrop({bgFile = C["media"].blank, insets = {top = -T.mult, left = -T.mult, bottom = -T.mult, right = -T.mult}}) self:SetBackdropColor(0.1, 0.1, 0.1) local health = CreateFrame('StatusBar', nil, self) health:SetAllPoints(self) health:SetStatusBarTexture(C["media"].normTex) self.Health = health health.bg = self.Health:CreateTexture(nil, 'BORDER') health.bg:SetAllPoints(self.Health) health.bg:SetTexture(C["media"].blank) health.bg:SetTexture(0.3, 0.3, 0.3) health.bg.multiplier = (0.3) self.Health.bg = health.bg health.PostUpdate = T.PostUpdatePetColor health.frequentUpdates = true if C.unitframes.unicolor == true then health.colorDisconnected = false health.colorClass = false health:SetStatusBarColor(.3, .3, .3, 1) health.bg:SetVertexColor(.1, .1, .1, 1) else health.colorDisconnected = true health.colorClass = true health.colorReaction = true end local name = health:CreateFontString(nil, 'OVERLAY') name:SetFont(font2, 13*T.raidscale, "THINOUTLINE") name:Point("LEFT", self, "RIGHT", 5, 0) self:Tag(name, '[Tukui:namemedium] [Tukui:dead][Tukui:afk]') self.Name = name if C["unitframes"].showsymbols == true then RaidIcon = health:CreateTexture(nil, 'OVERLAY') RaidIcon:Height(14*T.raidscale) RaidIcon:Width(14*T.raidscale) RaidIcon:SetPoint("CENTER", self, "CENTER") RaidIcon:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\raidicons.blp") -- thx hankthetank for texture self.RaidIcon = RaidIcon end if C["unitframes"].aggro == true then table.insert(self.__elements, T.UpdateThreat) self:RegisterEvent('PLAYER_TARGET_CHANGED', T.UpdateThreat) self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', T.UpdateThreat) self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', T.UpdateThreat) end local ReadyCheck = health:CreateTexture(nil, "OVERLAY") ReadyCheck:Height(12*T.raidscale) ReadyCheck:Width(12*T.raidscale) ReadyCheck:SetPoint('CENTER') self.ReadyCheck = ReadyCheck --local picon = self.Health:CreateTexture(nil, 'OVERLAY') --picon:SetPoint('CENTER', self.Health) --picon:SetSize(16, 16) --picon:SetTexture[[Interface\AddOns\Tukui\medias\textures\picon]] --picon.Override = T.Phasing --self.PhaseIcon = picon self.DebuffHighlightAlpha = 1 self.DebuffHighlightBackdrop = true self.DebuffHighlightFilter = true if C["unitframes"].showsmooth == true then health.Smooth = true end if C["unitframes"].showrange == true then local range = {insideAlpha = 1, outsideAlpha = C["unitframes"].raidalphaoor} self.Range = range end return self end oUF:RegisterStyle('TukuiDpsR40', Shared) oUF:Factory(function(self) oUF:SetActiveStyle("TukuiDpsR40") local raid = self:SpawnHeader("TukuiRaid40", nil, "custom [@raid26,exists] show;hide", 'oUF-initialConfigFunction', [[ local header = self:GetParent() self:SetWidth(header:GetAttribute('initial-width')) self:SetHeight(header:GetAttribute('initial-height')) ]], 'initial-width', T.Scale(100*T.raidscale), 'initial-height', T.Scale(12*T.raidscale), "showRaid", true, "groupFilter", "1,2,3,4,5,6,7,8", "groupingOrder", "1,2,3,4,5,6,7,8", "groupBy", "GROUP", "yOffset", T.Scale(-3) ) raid:SetPoint('TOPLEFT', UIParent, 15, -18) end)