local ADDON_NAME, ns = ... local oUF = oUFTukui or oUF assert(oUF, "Tukui was unable to locate oUF install.") ns._Objects = {} ns._Headers = {} local T, C, L = unpack(Tukui) -- Import: T - functions, constants, variables; C - config; L - locales if not C["unitframes"].enable == true or C["unitframes"].gridonly == true then return end local font2 = C["media"].uffont local font1 = C["media"].font local normTex = C["media"].normTex local backdrop = { bgFile = C["media"].blank, insets = {top = -T.mult, left = -T.mult, bottom = -T.mult, right = -T.mult}, } local function Shared(self, unit) self.colors = T.UnitColor self:RegisterForClicks("AnyUp") self:SetScript('OnEnter', UnitFrame_OnEnter) self:SetScript('OnLeave', UnitFrame_OnLeave) self.menu = T.SpawnMenu self:SetBackdrop({bgFile = C["media"].blank, insets = {top = -T.mult, left = -T.mult, bottom = -T.mult, right = -T.mult}}) self:SetBackdropColor(0.1, 0.1, 0.1) local health = CreateFrame('StatusBar', nil, self) health:SetPoint("TOPLEFT") health:SetPoint("TOPRIGHT") health:Height(27*T.raidscale) health:SetStatusBarTexture(normTex) self.Health = health health.bg = health:CreateTexture(nil, 'BORDER') health.bg:SetAllPoints(health) health.bg:SetTexture(normTex) health.bg:SetTexture(0.3, 0.3, 0.3) health.bg.multiplier = 0.3 self.Health.bg = health.bg health.value = health:CreateFontString(nil, "OVERLAY") health.value:SetPoint("RIGHT", health, -3, 1) health.value:SetFont(font2, 12*T.raidscale, "THINOUTLINE") health.value:SetTextColor(1,1,1) health.value:SetShadowOffset(1, -1) self.Health.value = health.value health.PostUpdate = T.PostUpdateHealthRaid health.frequentUpdates = true if C.unitframes.unicolor == true then health.colorDisconnected = false health.colorClass = false health:SetStatusBarColor(.3, .3, .3, 1) health.bg:SetVertexColor(.1, .1, .1, 1) else health.colorDisconnected = true health.colorClass = true health.colorReaction = true end local power = CreateFrame("StatusBar", nil, self) power:Height(4*T.raidscale) power:Point("TOPLEFT", health, "BOTTOMLEFT", 0, -1) power:Point("TOPRIGHT", health, "BOTTOMRIGHT", 0, -1) power:SetStatusBarTexture(normTex) self.Power = power power.frequentUpdates = true power.colorDisconnected = true power.bg = self.Power:CreateTexture(nil, "BORDER") power.bg:SetAllPoints(power) power.bg:SetTexture(normTex) power.bg:SetAlpha(1) power.bg.multiplier = 0.4 self.Power.bg = power.bg if C.unitframes.unicolor == true then power.colorClass = true power.bg.multiplier = 0.1 else power.colorPower = true end local name = health:CreateFontString(nil, "OVERLAY") name:SetPoint("LEFT", health, 3, 0) name:SetFont(font2, 12*T.raidscale, "THINOUTLINE") name:SetShadowOffset(1, -1) self:Tag(name, "[Tukui:namemedium]") self.Name = name local leader = health:CreateTexture(nil, "OVERLAY") leader:Height(12*T.raidscale) leader:Width(12*T.raidscale) leader:SetPoint("TOPLEFT", 0, 6) self.Leader = leader local LFDRole = health:CreateTexture(nil, "OVERLAY") LFDRole:Height(6*T.raidscale) LFDRole:Width(6*T.raidscale) LFDRole:Point("TOPRIGHT", -2, -2) LFDRole:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\lfdicons.blp") self.LFDRole = LFDRole local MasterLooter = health:CreateTexture(nil, "OVERLAY") MasterLooter:Height(12*T.raidscale) MasterLooter:Width(12*T.raidscale) self.MasterLooter = MasterLooter self:RegisterEvent("PARTY_LEADER_CHANGED", T.MLAnchorUpdate) self:RegisterEvent("PARTY_MEMBERS_CHANGED", T.MLAnchorUpdate) if C["unitframes"].aggro == true then table.insert(self.__elements, T.UpdateThreat) self:RegisterEvent('PLAYER_TARGET_CHANGED', T.UpdateThreat) self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', T.UpdateThreat) self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', T.UpdateThreat) end if C["unitframes"].showsymbols == true then local RaidIcon = health:CreateTexture(nil, 'OVERLAY') RaidIcon:Height(18*T.raidscale) RaidIcon:Width(18*T.raidscale) RaidIcon:SetPoint('CENTER', self, 'TOP') RaidIcon:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\raidicons.blp") -- thx hankthetank for texture self.RaidIcon = RaidIcon end local ReadyCheck = self.Power:CreateTexture(nil, "OVERLAY") ReadyCheck:Height(12*T.raidscale) ReadyCheck:Width(12*T.raidscale) ReadyCheck:SetPoint('CENTER') self.ReadyCheck = ReadyCheck local debuffs = CreateFrame('Frame', nil, self) debuffs:SetPoint('LEFT', self, 'RIGHT', 4, 0) debuffs:SetHeight(26) debuffs:SetWidth(200) debuffs.size = 26 debuffs.spacing = 2 debuffs.initialAnchor = 'LEFT' debuffs.num = 5 debuffs.PostCreateIcon = T.PostCreateAura debuffs.PostUpdateIcon = T.PostUpdateAura self.Debuffs = debuffs self.DebuffHighlightAlpha = 1 self.DebuffHighlightBackdrop = true self.DebuffHighlightFilter = true --local picon = self.Health:CreateTexture(nil, 'OVERLAY') --picon:SetPoint('CENTER', self.Health) --picon:SetSize(16, 16) --picon:SetTexture[[Interface\AddOns\Tukui\medias\textures\picon]] --picon.Override = T.Phasing --self.PhaseIcon = picon if C["unitframes"].showrange == true then local range = {insideAlpha = 1, outsideAlpha = C["unitframes"].raidalphaoor} self.Range = range end if C["unitframes"].showsmooth == true then health.Smooth = true power.Smooth = true end if C["unitframes"].healcomm then local mhpb = CreateFrame('StatusBar', nil, self.Health) mhpb:SetPoint('TOPLEFT', self.Health:GetStatusBarTexture(), 'TOPRIGHT', 0, 0) mhpb:SetPoint('BOTTOMLEFT', self.Health:GetStatusBarTexture(), 'BOTTOMRIGHT', 0, 0) mhpb:SetWidth(150*T.raidscale) mhpb:SetStatusBarTexture(normTex) mhpb:SetStatusBarColor(0, 1, 0.5, 0.25) local ohpb = CreateFrame('StatusBar', nil, self.Health) ohpb:SetPoint('TOPLEFT', mhpb:GetStatusBarTexture(), 'TOPRIGHT', 0, 0) ohpb:SetPoint('BOTTOMLEFT', mhpb:GetStatusBarTexture(), 'BOTTOMRIGHT', 0, 0) ohpb:SetWidth(150*T.raidscale) ohpb:SetStatusBarTexture(normTex) ohpb:SetStatusBarColor(0, 1, 0, 0.25) self.HealPrediction = { myBar = mhpb, otherBar = ohpb, maxOverflow = 1, } end if T.myclass == "PRIEST" and C["unitframes"].weakenedsoulbar then local ws = CreateFrame("StatusBar", self:GetName().."_WeakenedSoul", power) ws:SetAllPoints(power) ws:SetStatusBarTexture(C.media.normTex) ws:GetStatusBarTexture():SetHorizTile(false) ws:SetBackdrop(backdrop) ws:SetBackdropColor(unpack(C.media.backdropcolor)) ws:SetStatusBarColor(191/255, 10/255, 10/255) self.WeakenedSoul = ws end return self end oUF:RegisterStyle('TukuiHealR01R15', Shared) oUF:Factory(function(self) oUF:SetActiveStyle("TukuiHealR01R15") local raid = self:SpawnHeader("TukuiRaidHealer15", nil, "custom [@raid16,exists] hide;show", 'oUF-initialConfigFunction', [[ local header = self:GetParent() self:SetWidth(header:GetAttribute('initial-width')) self:SetHeight(header:GetAttribute('initial-height')) ]], 'initial-width', T.Scale(150*T.raidscale), 'initial-height', T.Scale(32*T.raidscale), "showParty", true, "showPlayer", C["unitframes"].showplayerinparty, "showRaid", true, "groupFilter", "1,2,3,4,5,6,7,8", "groupingOrder", "1,2,3,4,5,6,7,8", "groupBy", "GROUP", "yOffset", T.Scale(-4)) raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 15, -300*T.raidscale) local pets = {} pets[1] = oUF:Spawn('partypet1', 'oUF_TukuiPartyPet1') pets[1]:SetPoint('TOPLEFT', raid, 'TOPLEFT', 0, -240*T.raidscale) pets[1]:Size(150*T.raidscale, 32*T.raidscale) for i =2, 4 do pets[i] = oUF:Spawn('partypet'..i, 'oUF_TukuiPartyPet'..i) pets[i]:SetPoint('TOP', pets[i-1], 'BOTTOM', 0, -8) pets[i]:Size(150*T.raidscale, 32*T.raidscale) end local RaidMove = CreateFrame("Frame") RaidMove:RegisterEvent("PLAYER_ENTERING_WORLD") RaidMove:RegisterEvent("RAID_ROSTER_UPDATE") RaidMove:RegisterEvent("PARTY_LEADER_CHANGED") RaidMove:RegisterEvent("PARTY_MEMBERS_CHANGED") RaidMove:SetScript("OnEvent", function(self) if InCombatLockdown() then self:RegisterEvent("PLAYER_REGEN_ENABLED") else self:UnregisterEvent("PLAYER_REGEN_ENABLED") local numraid = GetNumRaidMembers() local numparty = GetNumPartyMembers() if numparty > 0 and numraid == 0 or numraid > 0 and numraid <= 5 then raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 15, -300*T.raidscale) for i,v in ipairs(pets) do v:Enable() end elseif numraid > 5 and numraid <= 10 then raid:SetPoint('TOPLEFT', UIParent, 15, -260*T.raidscale) for i,v in ipairs(pets) do v:Disable() end elseif numraid > 10 and numraid <= 15 then raid:SetPoint('TOPLEFT', UIParent, 16, -170*T.raidscale) for i,v in ipairs(pets) do v:Disable() end elseif numraid > 15 then for i,v in ipairs(pets) do v:Disable() end end end end) end)