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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
	<Frame name="sdm_updateFrame" parent="UIParent" hidden="true">
		<Scripts>
			<OnShow>
				self.TimeSinceLastUpdate=0
			</OnShow>
			<OnUpdate> sdm_OnUpdate(self, elapsed); </OnUpdate>
		</Scripts>
	</Frame>
	<Frame name="sdm_mainFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true">
		<Size x="832" y="447" />
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset x="0" y="-104" />
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentPortrait" file="Interface\MacroFrame\MacroFrame-Icon">
					<Size x="60" y="60" />
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="7" y="-6" />
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentTopLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-TopLeft">
					<Size x="256" y="256" />
					<Anchors>
						<Anchor point="TOPLEFT" />
					</Anchors>
				</Texture>
				<Texture name="$parentTop" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-Top">
					<Size x="320" y="256" />
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="256" y="0" />
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentTopRight" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-TopRight">
					<Size x="256" y="256" />
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="TOPRIGHT" />
					</Anchors>
				</Texture>
				<Texture name="$parentBotLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-BotLeft">
					<Size x="256" y="256" />
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="0" y="-256" />
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentBot" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-Bot">
					<Size x="320" y="256" />
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="256" y="-256" />
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentBotRight" file="Interface\AuctionFrame\UI-AuctionFrame-Bid-BotRight">
					<Size x="256" y="256" />
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentBot" relativePoint="TOPRIGHT" />
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<FontString name="$parentTitle" inherits="GameFontNormal" text="Super Duper Macro">
					<Anchors>
						<Anchor point="TOP">
							<Offset x="0" y="-18" />
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parent_newButton" inherits="UIPanelButtonTemplate" text="New">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="75" y="-42" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>sdm_NewButtonClicked()</OnClick>
					<OnLoad>
						sdm_AddToExclusiveGroup(self, "centerwindows", true)
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="$parent_sendReceiveButton" inherits="UIPanelButtonTemplate" text="Send/Receive">
				<Size>
					<AbsDimension x="120" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_newButton" relativePoint="TOPRIGHT" />
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame:Show()
					</OnClick>
				</Scripts>
			</Button>
			<ScrollFrame name="$parent_macrosScroll" inherits="UIPanelScrollFrameTemplate">
				<Size x="256" y="299" />
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="$parent">
						<Offset x="26" y="42"/>
					</Anchor>
				</Anchors>
				<ScrollChild>
					<Frame name="$parent_macroList">
						<Size x="256" y="50" />
					</Frame>
				</ScrollChild>
			</ScrollFrame>
			<Frame name="$parent_listBackground">
				<Size x="288" y="308" />
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent_macrosScroll">
						<Offset x="27" y="5" />
					</Anchor>
				</Anchors>
				<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="16" />
					</EdgeSize>
					<TileSize>
						<AbsValue val="16" />
					</TileSize>
				</Backdrop>
			</Frame>
			<Frame name="$parent_charFilterDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativeTo="$parent_macrosScroll" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="42" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnShow>
						sdm_CharDropdownLoaded(self);
					</OnShow>
				</Scripts>
			</Frame>
			<Frame name="$parent_typeFilterDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_charFilterDropdown" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="32" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Filters:">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset>
										<AbsDimension x="14" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnShow>
						sdm_TypeDropdownLoaded(self);
					</OnShow>
				</Scripts>
			</Frame>
			<CheckButton name="$parent_collapseAllButton" hidden="false">
				<Size>
					<AbsDimension x="40" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="$parent_macrosScroll" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="11"/>
						</Offset>
					</Anchor>
				</Anchors>
				<NormalFont style="GameFontNormal"/>
				<HighlightFont style="GameFontHighlight"/>
				<ButtonText name="$parent_text" text="All">
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="20" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</ButtonText>
				<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
				</NormalTexture>
				<CheckedTexture file="Interface\Buttons\UI-PlusButton-UP">
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
				</CheckedTexture>
				<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
				</HighlightTexture>
				<Scripts>
					<OnClick>
						sdm_CollapseAllButtonClicked(self)
					</OnClick>
				</Scripts>
			</CheckButton>
			<Button name="$parent_quitButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset x="3" y="-8" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_Quit()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_saveButton" inherits="UIPanelButtonTemplate" text="Save">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset x="-8" y="14" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_Edit(sdm_macros[sdm_currentEdit], sdm_mainFrame_editScrollFrame_text:GetText())
						sdm_UpdateList()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_deleteButton" inherits="UIPanelButtonTemplate" text="Delete">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_saveButton" relativePoint="LEFT" />
				</Anchors>
				<Scripts>
					<OnClick>sdm_DeleteButtonClicked()</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_getLinkButton" inherits="UIPanelButtonTemplate" text="Usage...">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_deleteButton" relativePoint="LEFT" />
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_GetLink(sdm_macros[sdm_currentEdit])
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_changeIconButton" inherits="UIPanelButtonTemplate" text="Change Name/Icon">
				<Size x="150" y="22" />
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_getLinkButton" relativePoint="LEFT" />
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_changeIconFrame:Show()
					</OnClick>
					<OnLoad>
						sdm_AddToExclusiveGroup(self, "centerwindows", true)
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="$parent_newFolderButton" inherits="UIPanelButtonTemplate" text="New Folder">
				<Size x="100" y="22" />
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_getLinkButton" relativePoint="LEFT">
						<Offset x="-304"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_newFolderFrame:Show()
						sdm_newFolderFrame_input:SetFocus()
					</OnClick>
					<OnLoad>
						sdm_AddToExclusiveGroup(self, "centerwindows", true)
					</OnLoad>
				</Scripts>
			</Button>
			<Slider name="$parent_iconSizeSlider" orientation="HORIZONTAL" enableMouse="true" minValue="11" maxValue="64" defaultValue="36">
				<Size>
					<AbsDimension x="144" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset x="25" y="16.5" />
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="0" right="0" top="-10" bottom="-10"/>
				</HitRectInsets>
				<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
					<EdgeSize>
						<AbsValue val="8"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="8"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="3" right="3" top="6" bottom="6"/>
					</BackgroundInsets>
				</Backdrop>
				<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
				</ThumbTexture>
			</Slider>
			<Button name="$parent_linkToMacroFrame" inherits="UIPanelButtonTemplate" text="Standard Macros">
				<Size>
					<AbsDimension x="120" y="19"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="68" y="-14" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_Quit(" ShowMacroFrame()")
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_aboutButton" inherits="UIPanelButtonTemplate" text="About SDM">
				<Size>
					<AbsDimension x="120" y="19"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parent_quitButton" relativePoint="LEFT">
						<Offset x="5" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>sdm_About()</OnClick>
				</Scripts>
			</Button>
			<ScrollFrame name="$parent_editScrollFrame" inherits="UIPanelScrollFrameTemplate">
				<Size x="481" y="326" />
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset x="-38" y="42" />
					</Anchor>
				</Anchors>
				<ScrollChild>
					<EditBox name="$parent_text" multiLine="true" autoFocus="false">
						<Size x="481" y="326" />
						<Scripts>
							<OnEscapePressed>
								self:ClearFocus()
							</OnEscapePressed>
							<OnTabPressed>
								self:Insert("    ")
							</OnTabPressed>
							<OnTextSet>
								sdm_mainFrame_saveButton:Disable()
								sdm_textChanged=-2
							</OnTextSet>
							<OnTextChanged>
								if sdm_textChanged then
									sdm_textChanged=sdm_textChanged+1
									if sdm_textChanged>0 then
										sdm_mainFrame_saveButton:Enable()
									end
								end
							</OnTextChanged>
						</Scripts>
						<FontString inherits="GameFontHighlightSmall" />
					</EditBox>
				</ScrollChild>
			</ScrollFrame>
			<Frame name="$parent_editBackground">
				<Size x="513" y="335" />
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent_editScrollFrame">
						<Offset x="27" y="5" />
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="16" />
					</EdgeSize>
					<TileSize>
						<AbsValue val="16" />
					</TileSize>
				</Backdrop>
				<Scripts>
					<OnLoad>
						self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
					</OnLoad>
				</Scripts>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="sdm_currentTitle" inherits="GameFontNormal" text="Super Duper Macro">
							<Anchors>
								<Anchor point="TOP">
									<Offset x="0" y="20" />
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<FontString name="sdm_containerInstructions" inherits="GameFontNormal" text="sdm_containerInstructionsString">
							<Anchors>
								<Anchor point="BOTTOMLEFT">
									<Offset x="10" y="10" />
								</Anchor>
								<Anchor point="TOPRIGHT">
									<Offset x="-10" y="-10" />
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Scripts>
			<OnMouseDown> self:StartMoving();  </OnMouseDown>
			<OnMouseUp>  self:StopMovingOrSizing(); </OnMouseUp>
			<OnDragStop> self:StopMovingOrSizing(); </OnDragStop>
			<OnShow>
				PlaySound "igCharacterInfoOpen"
				self:SetPoint("TOPLEFT", "UIParent", "TOPLEFT", 0, -104)
				sdm_currentlyPlacing=nil
				sdm_UpdateList()
			</OnShow>
			<OnHide>
				PlaySound "igCharacterInfoClose"
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="sdm_newFrame" hidden="true" inherits="UIParent" parent="sdm_mainFrame" toplevel="true">
		<Size>
			<AbsDimension x="280" y="125"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER">
				<Offset x="70" y="0" />
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
		</Backdrop>
		<Frames>
			<CheckButton name="$parent_buttonRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="15" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Button Macro">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetChecked(1)
						_,outline,_,fill,text = self:GetRegions()
						outline:SetVertexColor(sdm_GetColor("b"))
						fill:SetVertexColor(sdm_GetColor("b"))
						text:SetTextColor(sdm_GetColor("b"))
					</OnLoad>
					<OnClick>
						self:SetChecked(1)
						sdm_newFrame_floatingRadio:SetChecked(nil)
						sdm_newFrame_scriptRadio:SetChecked(nil)
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_floatingRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_buttonRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Floating Macro">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
							<Scripts>
								<OnLoad>
									self:SetTextColor(sdm_GetColor("f"))
								</OnLoad>
							</Scripts>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						_,outline,_,fill,text = self:GetRegions()
						outline:SetVertexColor(sdm_GetColor("f"))
						fill:SetVertexColor(sdm_GetColor("f"))
						text:SetTextColor(sdm_GetColor("f"))
					</OnLoad>
					<OnClick>
						sdm_newFrame_buttonRadio:SetChecked(nil)
						self:SetChecked(1)
						sdm_newFrame_scriptRadio:SetChecked(nil)
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_scriptRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_floatingRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Script">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
							<Scripts>
								<OnLoad>
									self:SetTextColor(sdm_GetColor("s"))
								</OnLoad>
							</Scripts>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						_,outline,_,fill,text = self:GetRegions()
						outline:SetVertexColor(sdm_GetColor("s"))
						fill:SetVertexColor(sdm_GetColor("s"))
						text:SetTextColor(sdm_GetColor("s"))
					</OnLoad>
					<OnClick>
						sdm_newFrame_buttonRadio:SetChecked(nil)
						sdm_newFrame_floatingRadio:SetChecked(nil)
						self:SetChecked(1)
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_globalRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_buttonRadio" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="103" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Global">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetChecked(1)
					</OnLoad>
					<OnClick>
						self:SetChecked(1)
						sdm_newFrame_charspecRadio:SetChecked(nil)
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_charspecRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_globalRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Character-specific">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						self:SetChecked(1)
						sdm_newFrame_globalRadio:SetChecked(nil)
					</OnClick>
				</Scripts>
			</CheckButton>
			<EditBox name="$parent_input" inherits="InputBoxTemplate" autoFocus="false">
				<Size>
						<AbsDimension x="200" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_scriptRadio" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="50" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Name: ">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset x="-5" y="0" />
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEscapePressed>
						self:ClearFocus()
					</OnEscapePressed>
					<OnEnterPressed>
						sdm_newFrame_createButton:Click()
					</OnEnterPressed>
				</Scripts>
			</EditBox>
			<Button name="$parent_createButton" inherits="UIPanelButtonTemplate" text="Create">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_input" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<Texture name="$parent_flash" file="Interface\Buttons\UI-Panel-Button-Glow" alphaMode="ADD" hidden="true">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="-7" y="7"/>
								</Anchor>
								<Anchor point="BOTTOMRIGHT">
									<Offset x="7" y="-7"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0.0" right="0.75" top="0.0" bottom="0.609375"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_CreateButtonClicked()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_cancelButton" inherits="UIPanelButtonTemplate" text="Cancel">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_createButton" relativePoint="RIGHT" />
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_CreateCancelButtonPressed()
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnMouseDown> sdm_mainFrame:StartMoving();  </OnMouseDown>
			<OnMouseUp>  sdm_mainFrame:StopMovingOrSizing(); </OnMouseUp>
			<OnDragStop> sdm_mainFrame:StopMovingOrSizing(); </OnDragStop>
			<OnLoad>
				sdm_AddToExclusiveGroup(self, "centerwindows")
			</OnLoad>
			<OnHide>
				UIFrameFlashStop(sdm_newFrame_createButton_flash)
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="sdm_newFolderFrame" hidden="true" inherits="UIParent" parent="sdm_mainFrame" toplevel="true">
		<Size>
			<AbsDimension x="280" y="125"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER">
				<Offset x="70" y="0" />
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
		</Backdrop>
		<Layers>
			<Layer level="OVERLAY">
				<FontString name="$parent_explanationText" inherits="GameFontNormal" text="Alt-click on a folder in the list for options and instructions.">
					<Size>
						<AbsDimension y="48"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="15" y="-15"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="-15"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<EditBox name="$parent_input" inherits="InputBoxTemplate" autoFocus="false">
				<Size>
					<AbsDimension x="200" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_explanationText" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="50" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Name: ">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset x="-5" y="0" />
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEscapePressed>
						self:ClearFocus()
					</OnEscapePressed>
					<OnEnterPressed>
						sdm_newFolderFrame_createButton:Click()
					</OnEnterPressed>
				</Scripts>
			</EditBox>
			<Button name="$parent_createButton" inherits="UIPanelButtonTemplate" text="Create">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_input" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Scripts>
					<OnClick>
						sdm_CreateFolderButtonClicked()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parent_cancelButton" inherits="UIPanelButtonTemplate" text="Cancel">
				<Size x="80" y="22" />
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_createButton" relativePoint="RIGHT" />
				</Anchors>
				<Scripts>
					<OnClick>
						self:GetParent():Hide()
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnMouseDown> sdm_mainFrame:StartMoving();  </OnMouseDown>
			<OnMouseUp>  sdm_mainFrame:StopMovingOrSizing(); </OnMouseUp>
			<OnDragStop> sdm_mainFrame:StopMovingOrSizing(); </OnDragStop>
			<OnLoad>
				sdm_AddToExclusiveGroup(self, "centerwindows")
			</OnLoad>
		</Scripts>
	</Frame>
	<Frame name="sdm_changeIconFrame" hidden="true" inherits="UIParent" parent="sdm_mainFrame" toplevel="true">
		<Size>
			<AbsDimension x="297" y="350"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER">
				<Offset x="70" y="0" />
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
		</Backdrop>
		<Frames>
			<EditBox name="$parent_input" inherits="InputBoxTemplate" autoFocus="false">
				<Size>
						<AbsDimension x="200" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="70" y="-21"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Name: ">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset x="-5" y="0" />
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEscapePressed>
						self:ClearFocus()
					</OnEscapePressed>
					<OnEnterPressed>
						sdm_ChangeIconOkayed()
					</OnEnterPressed>
				</Scripts>
			</EditBox>
		</Frames>
		<Scripts>
			<OnLoad>
				sdm_AddToExclusiveGroup(self, "centerwindows")
			</OnLoad>
			<OnShow>
				sdm_OnShow_changeIconFrame(self, sdm_macros[sdm_currentEdit])
			</OnShow>
			<OnHide>
				sdm_OnHide_changeIconFrame(self)
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="sdm_sendReceiveFrame" parent="sdm_mainFrame" hidden="true">
		<Size x="360" y="300" />
		<Anchors>
			<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT">
				<Offset>
					<AbsDimension x="-10" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parent_sendInstructionText" inherits="GameFontNormal" text="Send currently selected macro to waiting targets:">
					<Anchors>
						<Anchor point="LEFT" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="15" y="-20"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parent_receiveInstructionText" inherits="GameFontNormal" text="Await a macro from a player:">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent_sendInstructionText" relativePoint="BOTTOMLEFT">
							<Offset x="0" y="-170" />
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parent_quitButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset x="-3" y="-3" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						self:GetParent():Hide()
					</OnClick>
				</Scripts>
			</Button>
			<CheckButton name="$parent_sendPartyRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendInstructionText" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Party">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetChecked(1)
					</OnLoad>
					<OnClick>
						self:SetChecked(1)
						sdm_sendReceiveFrame_sendRaidRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendBattlegroundRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendGuildRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_sendRaidRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendPartyRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Raid">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_sendPartyRadio:SetChecked(nil)
						self:SetChecked(1)
						sdm_sendReceiveFrame_sendBattlegroundRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendGuildRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_sendBattlegroundRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendRaidRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Battleground">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_sendPartyRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendRaidRadio:SetChecked(nil)
						self:SetChecked(1)
						sdm_sendReceiveFrame_sendGuildRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_sendGuildRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendBattlegroundRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Guild">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_sendPartyRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendRaidRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendBattlegroundRadio:SetChecked(nil)
						self:SetChecked(1)
						sdm_sendReceiveFrame_sendTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_sendTargetRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendGuildRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Your current target">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_sendPartyRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendRaidRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendBattlegroundRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendGuildRadio:SetChecked(nil)
						self:SetChecked(1)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_sendArbitraryRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendTargetRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="A specific character:">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_sendInput:SetFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<EditBox name="$parent_sendInput" inherits="InputBoxTemplate" autoFocus="false">
				<Size>
					<AbsDimension x="180" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_sendArbitraryRadio" relativePoint="RIGHT">
						<Offset x="133" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEscapePressed>
						self:ClearFocus()
					</OnEscapePressed>
					<OnEnterPressed>
						sdm_sendReceiveFrame_sendButton:Click()
					</OnEnterPressed>
					<OnEditFocusGained>
						sdm_sendReceiveFrame_sendPartyRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendRaidRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendBattlegroundRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendGuildRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_sendArbitraryRadio:SetChecked(1)
					</OnEditFocusGained>
				</Scripts>
			</EditBox>
			<Button name="$parent_sendButton" inherits="UIPanelButtonTemplate" text="Send">
				<Size>
					<AbsDimension x="60" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_sendArbitraryRadio" relativePoint="BOTTOMLEFT">
						<Offset x="0" y="-15" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>sdm_SendButtonClicked()</OnClick>
				</Scripts>
			</Button>
			<Frame name="$parent_sendBar">
				<Size x="200" y="30" />
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_sendButton" relativePoint="RIGHT">
						<Offset x="5" y="0" />
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="8"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="2" right="2" top="2" bottom="2"/>
					</BackgroundInsets>
					<Color r="0" g="0" b="0" a="0.7" />
				</Backdrop>
				<Frames>
					<StatusBar name="$parent_statusBar" minValue="0" maxValue="100" defaultValue="0">
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="5" y="-5" />
							</Anchor>
							<Anchor point="BOTTOMRIGHT">
								<Offset x="-5" y="5" />
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="$parent_text" inherits="GameFontNormal" text="">
									<color r="1.0" g="0.5" b="0" />
								</FontString>
							</Layer>
						</Layers>
						<BarTexture name="$parentTex" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
						<BarColor r="0" g="0.5" b="1.0" />
					</StatusBar>
				</Frames>
			</Frame>
			<Button name="$parent_cancelSendButton" inherits="UIPanelButtonTemplate" text="Cancel">
				<Size>
					<AbsDimension x="60" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_sendBar" relativePoint="RIGHT">
						<Offset x="5" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>self:Disable()</OnLoad>
					<OnClick>sdm_CancelSend()</OnClick>
				</Scripts>
			</Button>
			<CheckButton name="$parent_receiveTargetRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_receiveInstructionText" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="Your current target">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetChecked(1)
					</OnLoad>
					<OnClick>
						self:SetChecked(1)
						sdm_sendReceiveFrame_receiveArbitraryRadio:SetChecked(nil)
						sdm_sendReceiveFrame_receiveInput:ClearFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parent_receiveArbitraryRadio" inherits="SendMailRadioButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_receiveTargetRadio" relativePoint="BOTTOMLEFT" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" inherits="GameFontNormal" text="A specific character:">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						sdm_sendReceiveFrame_receiveInput:SetFocus()
					</OnClick>
				</Scripts>
			</CheckButton>
			<EditBox name="$parent_receiveInput" inherits="InputBoxTemplate" autoFocus="false">
				<Size>
					<AbsDimension x="180" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_receiveArbitraryRadio" relativePoint="RIGHT">
						<Offset x="133" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEscapePressed>
						self:ClearFocus()
					</OnEscapePressed>
					<OnEnterPressed>
						sdm_sendReceiveFrame_receiveButton:Click()
					</OnEnterPressed>
					<OnEditFocusGained>
						sdm_sendReceiveFrame_receiveTargetRadio:SetChecked(nil)
						sdm_sendReceiveFrame_receiveArbitraryRadio:SetChecked(1)
					</OnEditFocusGained>
				</Scripts>
			</EditBox>
			<Button name="$parent_receiveButton" inherits="UIPanelButtonTemplate" text="Receive">
				<Size>
					<AbsDimension x="60" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent_receiveArbitraryRadio" relativePoint="BOTTOMLEFT">
						<Offset x="0" y="-15" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>sdm_ReceiveButtonClicked()</OnClick>
					<OnLoad>
						sdm_AddToExclusiveGroup(self, "centerwindows", true)
					</OnLoad>
				</Scripts>
			</Button>
			<Frame name="$parent_receiveBar">
				<Size x="200" y="30" />
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_receiveButton" relativePoint="RIGHT">
						<Offset x="5" y="0" />
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="8"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="2" right="2" top="2" bottom="2"/>
					</BackgroundInsets>
					<Color r="0" g="0" b="0" a="0.7" />
				</Backdrop>
				<Frames>
					<StatusBar name="$parent_statusBar" minValue="0" maxValue="100" defaultValue="0">
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="5" y="-5" />
							</Anchor>
							<Anchor point="BOTTOMRIGHT">
								<Offset x="-5" y="5" />
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="$parent_text" inherits="GameFontNormal" text="">
									<color r="1.0" g="0.5" b="0" />
								</FontString>
							</Layer>
						</Layers>
						<BarTexture name="$parentTex" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
						<BarColor r="0" g="0.5" b="1.0" />
					</StatusBar>
				</Frames>
			</Frame>
			<Button name="$parent_cancelReceiveButton" inherits="UIPanelButtonTemplate" text="Cancel">
				<Size>
					<AbsDimension x="60" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent_receiveBar" relativePoint="RIGHT">
						<Offset x="5" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>self:Disable()</OnLoad>
					<OnClick>sdm_CancelReceive()</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnMouseDown> sdm_mainFrame:StartMoving();  </OnMouseDown>
			<OnMouseUp>  sdm_mainFrame:StopMovingOrSizing(); </OnMouseUp>
			<OnDragStop> sdm_mainFrame:StopMovingOrSizing(); </OnDragStop>
			<OnHide>
				if (not sdm_sending) then
					sdm_sendReceiveFrame_sendBar_statusBar:SetValue(0)
					sdm_sendReceiveFrame_sendBar_statusBar_text:SetText("")
				end
				if (not sdm_receiving) then
					sdm_sendReceiveFrame_receiveBar_statusBar:SetValue(0)
					sdm_sendReceiveFrame_receiveBar_statusBar_text:SetText("")
				end
			</OnHide>
		</Scripts>
	</Frame>
</Ui>