--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local SV = _G["SVUI"]; local L = SV.L local MOD = SV:NewModule(...); local Schema = MOD.Schema; MOD.media = {} MOD.media.dockIcon = [[Interface\AddOns\SVUI_QuestTracker\assets\DOCK-ICON-QUESTS]]; MOD.media.buttonArt = [[Interface\AddOns\SVUI_QuestTracker\assets\QUEST-BUTTON-ART]]; MOD.media.completeIcon = [[Interface\AddOns\SVUI_QuestTracker\assets\QUEST-COMPLETE-ICON]]; MOD.media.incompleteIcon = [[Interface\AddOns\SVUI_QuestTracker\assets\QUEST-INCOMPLETE-ICON]]; SV.defaults[Schema] = { ["rowHeight"] = 0, ["itemBarDirection"] = 'VERTICAL', ["itemButtonSize"] = 28, ["itemButtonsPerRow"] = 5, }; SV:AssignMedia("font", "questdialog", "SVUI Default Font", 12, "OUTLINE"); SV:AssignMedia("font", "questheader", "SVUI Caps Font", 16, "OUTLINE"); SV:AssignMedia("font", "questnumber", "SVUI Number Font", 11, "OUTLINE"); SV:AssignMedia("globalfont", "questdialog", "SVUI_Font_Quest"); SV:AssignMedia("globalfont", "questheader", "SVUI_Font_Quest_Header"); SV:AssignMedia("globalfont", "questnumber", "SVUI_Font_Quest_Number"); function MOD:LoadOptions() local questFonts = { ["questdialog"] = { order = 1, name = "Quest Tracker Dialog", desc = "Default font used in the quest tracker" }, ["questheader"] = { order = 2, name = "Quest Tracker Titles", desc = "Font used in the quest tracker for listing headers." }, ["questnumber"] = { order = 3, name = "Quest Tracker Numbers", desc = "Font used in the quest tracker to display numeric values." }, }; SV:GenerateFontOptionGroup("QuestTracker", 6, "Fonts used in the SVUI Quest Tracker.", questFonts) SV.Options.args[Schema] = { type = "group", name = Schema, args = { generalGroup = { order = 1, type = "group", name = "General", guiInline = true, args = { rowHeight = { order = 1, type = 'range', name = L["Row Height (minimum adjusted by font size)"], desc = L["Setting this to 0 (zero) will force an automatic size"], min = 0, max = 50, step = 1, width = "full", get = function(a)return SV.db[Schema][a[#a]] end, set = function(a,b) local c = SV.media.shared.font.questdialog.size; local d = c + 4; if((b > 0) and (b < d)) then b = d; end MOD:ChangeDBVar(b,a[#a]); MOD:UpdateSetup(); end }, } }, itemsGroup = { order = 2, type = "group", name = "Quest Items", guiInline = true, get = function(a)return SV.db[Schema][a[#a]] end, set = function(a,b) MOD:ChangeDBVar(b,a[#a]); MOD:UpdateLocals(); end, args = { itemBarDirection = { order = 1, type = 'select', name = L["Bar Direction"], values = { ['VERTICAL'] = L['Vertical'], ['HORIZONTAL'] = L['Horizontal'] }, }, itemButtonSize = { order = 2, type = 'range', name = L["Button Size"], min = 10, max = 100, step = 1, width = "full", }, itemButtonsPerRow = { order = 3, type = 'range', name = L["Buttons Per Row"], desc = L["This will only take effect if you have moved the item bar away from the dock."], min = 1, max = 20, step = 1, width = "full", }, } } } } end