-- create global instance ViragDevTool = { METATABLE_NAME = "$metatable", tArgs = {} } -- just remove global reference so it is easy to read with my ide local ViragDevTool = ViragDevTool local pairs, tostring, type, print, string, getmetatable, table, pcall = pairs, tostring, type, print, string, getmetatable, table, pcall local HybridScrollFrame_CreateButtons, HybridScrollFrame_GetOffset, HybridScrollFrame_Update = HybridScrollFrame_CreateButtons, HybridScrollFrame_GetOffset, HybridScrollFrame_Update --- Linked List -- @field size -- @field first -- @field last -- -- Each node has: -- @field name - string name -- @field value - any object -- @field next - nil/next node -- @field padding - int expanded level( when you click on table it expands so padding = padding + 1) -- @field parent - parent node after it expanded -- @field expanded - true/false/nil local ViragDevToolLinkedList = { size = 0; first = nil, last = nil } ViragDevTool.list = ViragDevToolLinkedList function ViragDevToolLinkedList:GetInfoAtPosition(position) if self.size < position or self.first == nil then return nil end local node = self.first while position > 0 do node = node.next position = position - 1 end return node end function ViragDevToolLinkedList:AddNodesAfter(nodeList, parentNode) local tempNext = parentNode.next local currNode = parentNode; for _, node in pairs(nodeList) do currNode.next = node currNode = node self.size = self.size + 1; end currNode.next = tempNext if tempNext == nil then self.last = currNode end end function ViragDevToolLinkedList:AddNode(data, dataName) local node = self:NewNode(data, dataName) if self.first == nil then self.first = node self.last = node else if self.last ~= nil then self.last.next = node end self.last = node end self.size = self.size + 1; end function ViragDevToolLinkedList:NewNode(data, dataName, padding, parent) return { name = dataName, value = data, next = nil, padding = padding == nil and 0 or padding, parent = parent } end function ViragDevToolLinkedList:RemoveChildNodes(node) local currNode = node while true do currNode = currNode.next if currNode == nil then node.next = nil self.last = node break end if currNode.padding <= node.padding then node.next = currNode break end self.size = self.size - 1 end end function ViragDevToolLinkedList:Clear() self.size = 0 self.first = nil self.last = nil end --- -- Main (and the only) function you can use in ViragDevTool API -- Will add data to the list so you can explore its values in UI list -- @usage -- Lets suppose you have MyModFN function in yours addon -- function MyModFN() -- local var = {} -- ViragDevTool_AddData(var, "My local var in MyModFN") -- end -- This will add var as new var in our list -- @param data (any type)- is object you would like to track. -- Default behavior is shallow copy -- @param dataName (string or nil) - name tag to show in UI for you variable. -- Main purpose is to give readable names to objects you want to track. function ViragDevTool_AddData(data, dataName) if dataName == nil then dataName = tostring(data) end ViragDevTool.list:AddNode(data, tostring(dataName)) ViragDevTool:UpdateUI() end function ViragDevTool:ClearData() self.list:Clear() self:UpdateUI() end function ViragDevTool:ExpandCell(info) local nodeList = {} local padding = info.padding + 1 local couner = 1 for k, v in pairs(info.value) do if type(v) ~= "userdata" then nodeList[couner] = self.list:NewNode(v, tostring(k), padding, info) else local mt = getmetatable(info.value) if mt then nodeList[couner] = self.list:NewNode(mt.__index, self.METATABLE_NAME, padding, info) end end couner = couner + 1 end table.sort(nodeList, function(a, b) if a.name == "__index" then return true elseif b.name == "__index" then return false else return a.name < b.name end end) self.list:AddNodesAfter(nodeList, info) info.expanded = true ViragDevTool:UpdateUI() end function ViragDevTool:ColapseCell(info) self.list:RemoveChildNodes(info) info.expanded = nil self:UpdateUI() end function ViragDevTool:UpdateUI() local scrollFrame = self.wndRef.scrollFrame self:ScrollBar_AddChildren(scrollFrame) local buttons = scrollFrame.buttons; local offset = HybridScrollFrame_GetOffset(scrollFrame) local totalRowsCount = self.list.size local lineplusoffset; local nodeInfo = self.list:GetInfoAtPosition(offset) for k, view in pairs(buttons) do lineplusoffset = k + offset; if lineplusoffset <= totalRowsCount then self:UIUpdateListItem(view, nodeInfo, lineplusoffset) nodeInfo = nodeInfo.next view:Show(); else view:Hide(); end end HybridScrollFrame_Update(scrollFrame, totalRowsCount * buttons[1]:GetHeight(), scrollFrame:GetHeight()); end function ViragDevTool:ScrollBar_AddChildren(self) if self.ScrollBarHeight == nil or self:GetHeight() > self.ScrollBarHeight then self.ScrollBarHeight = self:GetHeight() local scrollBarValue = self.scrollBar:GetValue() HybridScrollFrame_CreateButtons(self, "ViragDevToolEntryTemplate", 0, -2) self.scrollBar:SetValue(scrollBarValue); end end function ViragDevTool:UIUpdateListItem(node, info, id) local nameButton = node.nameButton; local typeButton = node.typeButton local valueButton = node.valueButton local rowNumberButton = node.rowNumberButton local value = info.value local name = info.name local padding = info.padding nameButton:SetPoint("LEFT", node.typeButton, "RIGHT", 20 * padding, 0) local valueType = type(value) valueButton:SetText(tostring(value)) nameButton:SetText(tostring(name)) typeButton:SetText(valueType) rowNumberButton:SetText(tostring(id)) local color = "ViragDevToolBaseFont" if valueType == "table" then if name ~= self.METATABLE_NAME then if value.GetObjectType and value.IsForbidden then local ok, forbidden = pcall(value.IsForbidden, value) if ok and not forbidden then local ok, result = pcall(value.GetObjectType, value) if ok then valueButton:SetText(result .. " " .. tostring(value)) end end end color = "ViragDevToolTableFont"; else color = "ViragDevToolMetatableFont"; end local resultStringName = tostring(name) local MAX_STRING_SIZE = 60 if #resultStringName >= MAX_STRING_SIZE then resultStringName = string.sub(resultStringName, 0, MAX_STRING_SIZE) .. "..." end local function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end nameButton:SetText(resultStringName .. " (" .. tablelength(value) .. ") "); elseif valueType == "userdata" then color = "ViragDevToolTableFont"; elseif valueType == "string" then valueButton:SetText(string.gsub(string.gsub(tostring(value), "|n", ""), "\n", "")) color = "ViragDevToolStringFont"; elseif valueType == "number" then color = "ViragDevToolNumberFont"; elseif valueType == "function" then color = "ViragDevToolFunctionFont"; --todo add function args info and description from error msges or from some mapping file end node.nameButton:SetNormalFontObject(color) node.typeButton:SetNormalFontObject(color) node.valueButton:SetNormalFontObject(color) node.rowNumberButton:SetNormalFontObject(color) if valueType == "table" then nameButton:SetScript("OnMouseUp", function(this, button, down) if info.expanded then self:ColapseCell(info) else self:ExpandCell(info) end end) elseif valueType == "function" then nameButton:SetScript("OnMouseUp", function(this, button, down) self:TryCallFunction(info) end) else nameButton:SetScript("OnMouseUp", nil) end end function ViragDevTool:TryCallFunction(info) -- info.value is just our function to call local parent, ok local fn = info.value local args = self:shallowcopyargs(self.tArgs) local results = {} -- lets try safe call first ok, results[1], results[2], results[3], results[4], results[5] = pcall(fn, unpack(args, 1, 10)) if not ok then -- if safe call failed we probably could try to find self and call self:fn() parent = info.parent if parent and parent.value == _G then -- this fn is in global namespace so no parent parent = nil end if parent then if parent.name == self.METATABLE_NAME then -- metatable has real object 1 level higher parent = parent.parent end fn = parent.value[info.name] table.insert(args, 1, parent.value) ok, results[1], results[2], results[3], results[4], results[5] = pcall(fn, unpack(args, 1, 10)) end end self:ProcessCallFunctionData(ok, info, parent, args, results) end --todo refactore this local ViragDevTool_Colors = { white = "|cFFFFFFFF", gray = "|cFFBEB9B5", lightblue = "|cFF96C0CE", red = "|cFFFF0000", green = "|cFF00FF00", darkred = "|cFFC25B56", parent = "|cFFBEB9B5", error = "|cFFC25B56", ok = "|cFF00FF00", } function ViragDevTool_Colors:forState(state) if state then return self.ok end return self.darkred end function ViragDevTool_Colors:stateStr(state) if state then return self.ok .. "OK" end return self.red .. "ERROR" end function ViragDevTool_Colors:errorText() return self:stateStr(false) .. self.error .. " function call failed" end function ViragDevTool_Colors:FNNameToString(name, args) -- Create function call string like myFunction(arg1, arg2, arg3) local fnNameWitArgs = "" local delimiter = "" local found = false for i = 10, 1, -1 do if args[i] ~= nil then found = true end if found then fnNameWitArgs = tostring(args[i]) .. delimiter .. fnNameWitArgs delimiter = ", " end end return name .. "(" .. fnNameWitArgs .. ")" end function ViragDevTool_Colors:functionStr(parent, name, args) local resultStr = self:FNNameToString(name, args) if parent then return self.parent .. parent.name .. ":" .. self.white .. resultStr else return self.white .. resultStr end end ViragDevTool.colors = ViragDevTool_Colors -- this function is kinda hard to read but it just adds new items to list and prints log in chat. -- will add 1 row for call result(ok or error) and 1 row for each return value function ViragDevTool:ProcessCallFunctionData(ok, info, parent, args, results) local nodes = {} local C = self.colors local list = self.list --constract full function call name local fnNameWitArgs = C:functionStr(parent, info.name, args) local returnFormatedStr = "" if not ok then -- if function call was unsuccessful nodes[1] = list:NewNode(tostring(results[1]), C:errorText(), info.padding + 1) returnFormatedStr = string.format(" %s%s", C.white, tostring(results[1])) else -- itterate backwords because we want to include every meaningfull nil result -- for example 1, 2, nil, 4 should return only this 4 values nothing more nothing less. local found = false for i = 10, 1, -1 do if results[i] ~= nil then found = true end if found or i == 1 then nodes[i] = list:NewNode(results[i], string.format(" ret: %d", i), info.padding + 1) returnFormatedStr = string.format(" %s%s %s(%s)%s", C.white, tostring(results[i]), C.lightblue, type(results[i]), returnFormatedStr) end end end -- create fist node of result info no need for now. will use debug local titleNode = list:NewNode( string.format("%s - %s", C:stateStr(ok), fnNameWitArgs), -- node value C:forState(ok) .. date("%X") .. " function call results:", -- node name info.padding + 1) -- node padding table.insert(nodes, 1, titleNode) -- adds call result to our UI list list:AddNodesAfter(nodes, info) self:UpdateUI() --print info to chat local resultInfoStr = C:stateStr(ok) .. " " .. fnNameWitArgs .. C.gray .. " returns:" .. returnFormatedStr print(C.darkred .. "[Virag's DT]: " .. C.white .. resultInfoStr) -- if everything faild, just show default Blizzard error -- if not ok then -- fn(args) -- end end --- -- LIFECICLE -- function ViragDevTool:OnLoad(this) self.wndRef = this this:RegisterEvent("ADDON_LOADED") --register update scrollFrame self.wndRef.scrollFrame.update = function() self:UpdateUI() end self:UpdateUI() -- register slash cmd SLASH_VIRAGDEVTOOLS1 = '/vdt'; function SlashCmdList.VIRAGDEVTOOLS(msg, editbox) -- 4. ViragDevTool_AddData(_G[strGlobalName], strGlobalName) end end function ViragDevTool:OnEvent(this, event, arg1, arg2, arg3) if event == "VARIABLES_LOADED" then if not ViragDevTool_Settings then ViragDevTool_Settings = {} end self.settings = ViragDevTool_Settings end end --- -- UTILS -- function ViragDevTool:print(table) print(tostring(table)) for k, v in pairs(table or {}) do print(k .. ": " .. v.name) end end function ViragDevTool:shallowcopyargs(orig) local copy = {} for k, v in pairs(orig) do copy[k] = orig[v] end return copy end