local locale = GetLocale() if locale ~= "enUS" and locale ~= "enGB" then return end ww_classDisplayNames = { ["DEATHKNIGHT"] = "Death Knight", ["DRUID"] = "Druid", ["HUNTER"] = "Hunter", ["MAGE"] = "Mage", ["MONK"] = "Monk", ["PALADIN"] = "Paladin", ["PRIEST"] = "Priest", ["ROGUE"] = "Rogue", ["SHAMAN"] = "Shaman", ["WARLOCK"] = "Warlock", ["WARRIOR"] = "Warrior", } ww_specNames = { ["Affliction"] = "Affliction", ["Arcane"] = "Arcane", ["Arms"] = "Arms", ["Assassination"] = "Assassination", ["Balance"] = "Balance", ["Beast Mastery"] = "Beast Mastery", ["Blood"] = "Blood", ["Brewmaster"] = "Brewmaster", ["Brewmaster DW"] = "Brewmaster DW", ["Combat"] = "Combat", ["Demonology"] = "Demonology", ["Destruction"] = "Destruction", ["Discipline"] = "Discipline", ["Elemental"] = "Elemental", ["Enhancement"] = "Enhancement", ["Feral DPS"] = "Feral DPS", ["Feral Tank"] = "Feral Tank", ["Fire"] = "Fire", ["Frost"] = "Frost", ["Frost DW"] = "Frost DW", ["Fury"] = "Fury", ["Fury TG"] = "Fury TG", ["Holy"] = "Holy", ["Marksmanship"] = "Marksmanship", ["Mistweaver"] = "Mistweaver", ["Protection"] = "Protection", ["Restoration"] = "Restoration", ["Retribution"] = "Retribution", ["Shadow"] = "Shadow", ["Subtlety"] = "Subtlety", ["Survival"] = "Survival", ["Unholy"] = "Unholy", ["Windwalker"] = "Windwalker", ["Windwalker DW"] = "Windwalker DW", }