<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> <Script file="weights.lua"/> <!-- virtual frame used for classes in tiered lists --> <Frame name="ww_classFrame" virtual="true"> <Size> <AbsDimension x="0" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"/> </Anchors> <Frames> <Button name="$parentText" parentKey="text"> <Size> <AbsDimension x="0" y="20"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="5" y="-1"/> </Offset> </Anchor> <Anchor point="RIGHT"/> </Anchors> <NormalTexture file="Interface\Buttons\UI-MinusButton-UP"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </NormalTexture> <PushedTexture file="Interface\Buttons\UI-MinusButton-DOWN"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </PushedTexture> <HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </HighlightTexture> <Scripts> <OnLoad> local fontString = self:CreateFontString(nil, "OVERLAY", "GameFontNormal") fontString:SetPoint("LEFT", 20, 0) self:SetFontString(fontString) </OnLoad> <OnClick> ww_toggleCollapse(self:GetParent(), self:GetParent():GetParent():GetParent().scrollFrame) if self:GetParent().collapsed then self:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") self:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") else self:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") self:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") end </OnClick> </Scripts> </Button> </Frames> </Frame> <!-- virtual frame used for categories in tiered lists --> <Frame name="ww_categoryFrame" virtual="true"> <Size> <AbsDimension x="0" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"/> </Anchors> <Frames> <Button name="$parentText" parentKey="text"> <Size> <AbsDimension x="0" y="20"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="0" y="-1"/> </Offset> </Anchor> <Anchor point="RIGHT"/> </Anchors> <NormalTexture file="Interface\Buttons\UI-MinusButton-UP"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </NormalTexture> <PushedTexture file="Interface\Buttons\UI-MinusButton-DOWN"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </PushedTexture> <HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"> <Size> <AbsDimension x="16" y="16"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </HighlightTexture> <Scripts> <OnLoad> local fontString = self:CreateFontString(nil, "OVERLAY", "GameFontHighlight") fontString:SetPoint("LEFT", 20, 0) self:SetFontString(fontString) </OnLoad> <OnClick> ww_toggleCollapse(self:GetParent()) if self:GetParent().collapsed then self:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") self:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") else self:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") self:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") end </OnClick> </Scripts> </Button> </Frames> </Frame> <!--virtual frame used to allow for script generated frames with stat information--> <Frame name="ww_statFrame" virtual="true"> <Size> <AbsDimension x="0" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="-5" y="0"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="$parentText" parentKey="text" inherits="GameFontNormal"> <Size> <AbsDimension x="0" y="20"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </FontString> </Layer> </Layers> <Frames> <Frame name="$parentHighlightFrame" parentKey="highlightFrame" inherits="ww_highlightedFrame"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-5" y="-1"/> </Offset> </Anchor> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-132" y="-1"/> </Offset> </Anchor> </Anchors> </Frame> <EditBox letters="16" name="$parentStatValue" parentKey="statValue" autoFocus="false"> <Size> <AbsDimension x="130" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"/> </Anchors> <Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true"> <EdgeSize> <AbsValue val="10"/> </EdgeSize> <TileSize> <AbsValue val="10"/> </TileSize> <BackgroundInsets> <AbsInset left="0" right="0" top="5" bottom="5"/> </BackgroundInsets> </Backdrop> <FontString inherits="GameFontNormal"> <Anchors> <Anchor point="LEFT"/> </Anchors> </FontString> <Scripts> <OnLoad> self:SetTextInsets(5, 5, 0, 0) </OnLoad> <OnTextChanged> local text = self:GetText() local number = tonumber(text) if number then self.number = number elseif text:match("^[0.]*$") then self.number = 0 end if number == ww_weights.rightPanel.statList[self:GetParent().statName] or (number == 0 and ww_weights.rightPanel.statList[self:GetParent().statName] == nil) then ww_weights.rightPanel.changedStats[self] = nil local changed = false for _ in pairs(ww_weights.rightPanel.changedStats) do changed = true break end for _ in pairs(ww_weights.rightPanel.changedTriggers) do changed = true break end if not changed then ww_weights.rightPanel.saveButton:Disable() ww_weights.rightPanel.resetButton:Disable() end else ww_weights.rightPanel.changedStats[self] = self:GetParent().statName ww_weights.rightPanel.saveButton:Enable() ww_weights.rightPanel.resetButton:Enable() end </OnTextChanged> <OnChar> if ww_validateNumber(text, self:GetText()) then self.number = tonumber(self:GetText()) or 0 else local cursorPosition = self:GetCursorPosition() - 1 self:SetText(self.number) self:SetCursorPosition(cursorPosition) end </OnChar> <OnEditFocusGained> self:GetParent().highlightFrame:Show() self:HighlightText() </OnEditFocusGained> <OnEditFocusLost> self:GetParent().highlightFrame:Hide() self:HighlightText(0,0) </OnEditFocusLost> <OnTabPressed> ww_changeFocus(self:GetParent()) </OnTabPressed> <OnEscapePressed> self:ClearFocus() </OnEscapePressed> </Scripts> </EditBox> </Frames> </Frame> <!--virtual frame used to allow for script generated frames with trigger information--> <Frame name="ww_triggerFrame" virtual="true"> <Size> <AbsDimension x="0" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="-5" y="0"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="$parentText" parentKey="text" inherits="GameFontNormal"> <Size> <AbsDimension x="0" y="20"/> </Size> <Anchors> <Anchor point="LEFT"/> </Anchors> </FontString> </Layer> </Layers> <Frames> <CheckButton name="$parentActive" parentKey="active" inherits="UICheckButtonTemplate"> <Size> <AbsDimension x="20" y="20"/> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="-112" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> -- The nots convert things to boolean (instead of 1/nil) if not self:GetChecked() == not ww_weights.rightPanel.statList.triggers[self:GetText()] then ww_weights.rightPanel.changedTriggers[self] = nil local changed = false for _ in pairs(ww_weights.rightPanel.changedStats) do changed = true break end for _ in pairs(ww_weights.rightPanel.changedTriggers) do changed = true break end if not changed then ww_weights.rightPanel.saveButton:Disable() ww_weights.rightPanel.resetButton:Disable() end else ww_weights.rightPanel.changedTriggers[self] = self:GetText() ww_weights.rightPanel.saveButton:Enable() ww_weights.rightPanel.resetButton:Enable() end </OnClick> </Scripts> </CheckButton> </Frames> </Frame> <!--virtual frame used to allow for script generated frames with stat information--> <Frame name="ww_weightFrame" virtual="true"> <Size> <AbsDimension x="0" y="22"/> </Size> <Anchors> <Anchor point="RIGHT"/> </Anchors> <Frames> <CheckButton name="$parentCheckButton" parentKey="checkButton" inherits="UICheckButtonTemplate"> <Size> <AbsDimension x="20" y="20"/> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> local parent = self:GetParent() local class = parent.category.class if not ww_charVars.activeWeights[class] then ww_charVars.activeWeights[class] = {} table.insert(ww_charVars.activeWeights, class) end if self:GetChecked() then table.insert(ww_charVars.activeWeights[class], parent.name) else for i, weight in ipairs(ww_charVars.activeWeights[class]) do if weight == parent.name then table.remove(ww_charVars.activeWeights[class], i) break end end end </OnClick> <OnEnter> GameTooltip:SetOwner(self,"ANCHOR_RIGHT") GameTooltip:AddLine(ww_localization["WATCH_TT"], 1, 1, 1) GameTooltip:Show() </OnEnter> <OnLeave> GameTooltip:Hide() </OnLeave> </Scripts> </CheckButton> <Button name="$parentText" parentKey="text"> <Size> <AbsDimension x="0" y="20"/> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="25" y="0"/> </Offset> </Anchor> <Anchor point="RIGHT"/> </Anchors> <HighlightTexture file="Interface\Buttons\UI-Listbox-Highlight2" alphaMode="ADD"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-3" y="-2"/> </Offset> </Anchor> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-7" y="0"/> </Offset> </Anchor> </Anchors> </HighlightTexture> <Frames> <Frame name="$parentHighlightFrame" parentKey="highlightFrame" inherits="ww_highlightedFrame"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-5" y="-1"/> </Offset> </Anchor> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="-1"/> </Offset> </Anchor> </Anchors> </Frame> </Frames> <Scripts> <OnClick> ww_configDiscardChanges(function() ww_configSelectWeight(self:GetParent()) end) </OnClick> <OnLoad> self:SetFontString(self:CreateFontString(nil, "OVERLAY", "ww_defaultString")) </OnLoad> </Scripts> </Button> </Frames> <!-- <Scripts> <OnHide> self.checkButton:Hide() self.text:Hide() </OnHide> <OnShow> self.checkButton:Show() self.text:Show() error() </OnShow> </Scripts> --> </Frame> <!-- The frame containing all weight-related content --> <Frame name="ww_weights" parent="UIParent" hidden="true" frameStrata="HIGH"> <Size> <AbsDimension x="650" y="600"/> </Size> <Anchors> <Anchor point="CENTER"/> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="$parentTitle" parentKey="title" inherits="GameFontNormalLarge" text="WEIGHTS_TITLE"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-5"/> </Offset> </Anchor> </Anchors> </FontString> <!--Mr. Robot weight attribution--> <FontString name="$parentWeightsAttribution" parentKey="weightsAttribution" inherits="GameFontNormal" text="WEIGHTS_ATTRIBUTION"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="20" y="5"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="BACKGROUND"> <Texture setAllPoints="true"> <!--Plain black background with 50% alpha--> <Color r="0" g="0" b="0" a="0.8"/> </Texture> </Layer> </Layers> <!--list of objects within the configuartion window--> <Frames> <!--The Class Selection Frame--> <Frame name="$parentLeftPanel" parentKey="leftPanel"> <Size> <AbsDimension x="150" y="0"/> </Size> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-25"/> </Offset> </Anchor> <Anchor point="LEFT"/> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="0" y="25"/> </Offset> </Anchor> </Anchors> <Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true"> <EdgeSize> <AbsValue val="10"/> </EdgeSize> <TileSize> <AbsValue val="10"/> </TileSize> <BackgroundInsets> <AbsInset left="0" right="0" top="5" bottom="5"/> </BackgroundInsets> </Backdrop> <Frames> <!--used to hold a series of stat frames to maintain absolute position when scrolling--> <Frame name="$parentScrollContainer" parentKey="scrollContainer"> <Anchors> <Anchor point="LEFT"/> <Anchor point="RIGHT"/> </Anchors> </Frame> <!--Invisible frame with scroll bar that does the scrolling--> <ScrollFrame name="$parentScrollFrame" parentKey="scrollFrame" inherits="FauxScrollFrameTemplate"> <Anchors> <Anchor point="TOPLEFT"/> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnShow> ww_scrollBarUpdate(self, ww_weights.leftPanel.scrollContainer, 22, 0, 25) </OnShow> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, 22, self:GetScript("OnShow")) </OnVerticalScroll> </Scripts> </ScrollFrame> </Frames> </Frame> <!--Right Frame for viewing the weights for each class--> <Frame name="$parentRightPanel" parentKey="rightPanel" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentLeftPanel" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="20" y="0"/> </Offset> </Anchor> <Anchor point="BOTTOM" relativeTo="$parentLeftPanel"/> <Anchor point="RIGHT"> <Offset> <AbsDimension x="-20" y="0"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="$parentHeader" parentKey="header" inherits="GameFontNormal"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-5"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true"> <EdgeSize> <AbsValue val="10"/> </EdgeSize> <TileSize> <AbsValue val="10"/> </TileSize> <BackgroundInsets> <AbsInset left="0" right="0" top="5" bottom="5"/> </BackgroundInsets> </Backdrop> <Frames> <!--Save button--> <Button name="$parentSaveButton" parentKey="saveButton" inherits="ww_localizedButton" text="Save"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT"> <Offset> <AbsDimension x="5" y="5"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> ww_configSaveWeight() </OnClick> </Scripts> </Button> <!--Copy button--> <!-- Cannot inherit localized button as it needs its own onload handler --> <Button name="$parentCopyButton" parentKey="copyButton" inherits="UIPanelButtonTemplate" text="Copy"> <Size> <AbsDimension x="80" y="22"/> </Size> <Scripts> <OnClick> ww_configNewWeight(self:GetParent().weightFrame.category.class, string.format(ww_localization["DEFAULT_COPY_NAME"], self:GetParent().weightFrame.name), self:GetParent().statList) </OnClick> <OnLoad> self:SetText(ww_localization[self:GetText()]) local relTo = self:GetParent().saveButton local _, _, _, relToXOffset = relTo:GetPoint(1) self:SetPoint("CENTER", relTo, (self:GetParent():GetWidth() - self:GetWidth() - 2 * relToXOffset) / 3, 0) </OnLoad> </Scripts> </Button> <!--Reset button--> <Button name="$parentResetButton" parentKey="resetButton" inherits="ww_localizedButton" text="Reset"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="5"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> ww_configResetWeight() </OnClick> </Scripts> </Button> <!--Delete button--> <!-- Cannot inherit localized button as it needs its own onload handler --> <Button name="$parentDeleteButton" parentKey="deleteButton" inherits="UIPanelButtonTemplate" text="Delete"> <Size> <AbsDimension x="80" y="22"/> </Size> <Scripts> <OnClick> ww_configDeleteWeight() </OnClick> <OnLoad> self:SetText(ww_localization[self:GetText()]) local relTo = self:GetParent().resetButton local _, _, _, relToXOffset = relTo:GetPoint(1) self:SetPoint("CENTER", relTo, (self:GetWidth() - 2 * relToXOffset - self:GetParent():GetWidth()) / 3, 0) </OnLoad> </Scripts> </Button> <!--used to hold a series of stat frames to maintain absolute position when scrolling--> <Frame name="$parentScrollContainer" parentKey="scrollContainer"> <Anchors> <Anchor point="LEFT"/> <Anchor point="RIGHT"/> </Anchors> </Frame> <!--Invisible frame with scroll bar that does the scrolling--> <ScrollFrame name="$parentScrollFrame" parentKey="scrollFrame" inherits="FauxScrollFrameTemplate"> <Anchors> <Anchor point="TOPLEFT"/> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnShow> ww_scrollBarUpdate(self, ww_weights.rightPanel.scrollContainer, 22, -30, 22) </OnShow> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, 22, self:GetScript("OnShow")) </OnVerticalScroll> </Scripts> </ScrollFrame> </Frames> <Scripts> <OnShow> if not ww_weights.popup then ww_changeFocus(self.scrollContainer.stats[#(self.scrollContainer.stats)]) end </OnShow> </Scripts> </Frame> <!--Close Button for the configuration window--> <Button name="$parentCloseButton" parentKey="closeButton" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"/> </Anchors> </Button> <!--restore default button--> <Button name="$parentDefaultsButton" parentKey="defaultsButton" inherits="ww_localizedButton" text="Restore Defaults"> <Size> <AbsDimension x="150" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT"/> </Anchors> <Scripts> <OnClick> if ww_weights.rightPanel.weightFrame and ww_defaultVars.weightsList[ww_weights.rightPanel.weightFrame.category.class][ww_weights.rightPanel.weightFrame.name] then StaticPopup_Show("WW_CONFIRM_RESTORE_DEFAULT_WEIGHTS") else ww_configDiscardChanges(function() StaticPopup_Show("WW_CONFIRM_RESTORE_DEFAULT_WEIGHTS") end) end </OnClick> </Scripts> </Button> <!--Create new weight button--> <Button name="$parentNewWeightButton" parentKey="newWeightButton" inherits="ww_localizedButton" text="New Weight"> <Size> <AbsDimension x="100" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT"/> </Anchors> <Scripts> <OnClick> ww_configNewWeight() </OnClick> </Scripts> </Button> </Frames> <Scripts> <OnLoad> self.title:SetText(ww_localization[self.title:GetText()]) self.weightsAttribution:SetText(ww_localization[self.weightsAttribution:GetText()]) table.insert(UISpecialFrames, self:GetName()) function self:SmartHide(func) self.afterHide = func self:Hide() end </OnLoad> <OnHide> if self.reallyClose then self.reallyClose = nil if self.afterHide then self.afterHide() end self.afterHide = nil else self.popup = true self:Show() ww_configDiscardChanges(function() self.reallyClose = true <!-- Safe because ww_configDiscardChanges will save the weight first --> if self.rightPanel:IsShown() then ww_configResetWeight() end self:Hide() if self.afterHide then self.afterHide() end self.afterHide = nil end) self.popup = nil end </OnHide> </Scripts> </Frame> <Frame name="ww_newWeight" parent="UIParent" hidden="true" frameStrata="DIALOG"> <Size> <AbsDimension x="420" y="120"/> </Size> <Anchors> <Anchor point="CENTER"/> </Anchors> <Layers> <Layer level="ARTWORK"> <FontString name="$parentText" parentKey="text" inherits="GameFontHighlight" text="CHOOSE_WEIGHT_NAME"> <Size> <AbsDimension x="380" y="0"/> </Size> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-16"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="BACKGROUND"> <Texture setAllPoints="true"> <!--Plain black background with 50% alpha--> <Color r="0" g="0" b="0" a="0.5"/> </Texture> </Layer> </Layers> <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true"> <BackgroundInsets> <AbsInset left="11" right="12" top="12" bottom="11"/> </BackgroundInsets> <TileSize> <AbsValue val="32"/> </TileSize> <EdgeSize> <AbsValue val="32"/> </EdgeSize> </Backdrop> <Frames> <Button name="$parentDropDown" parentKey="dropdown" inherits="UIDropDownMenuTemplate"> <Anchors> <Anchor point="LEFT"/> </Anchors> <Scripts> <OnShow> UIDropDownMenu_Initialize(self, ww_ClassDropDownInitialize) UIDropDownMenu_SetSelectedValue(self, WeightsWatcher.player.class) </OnShow> </Scripts> </Button> <EditBox letters="50" name="$parentEditBox" parentKey="editBox"> <Size> <AbsDimension x="0" y="32"/> </Size> <Anchors> <Anchor point="BOTTOM" > <Offset> <AbsDimension x="0" y="45"/> </Offset> </Anchor> <Anchor point="RIGHT"> <Offset> <AbsDimension x="-25" y="0"/> </Offset> </Anchor> <Anchor point="LEFT" relativeTo="$parentDropDown" relativePoint="RIGHT"> <Offset> <AbsDimension x="125" y="0"/> </Offset> </Anchor> </Anchors> <FontString inherits="ChatFontNormal"/> <Layers> <Layer level="BACKGROUND"> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Left"> <Size> <AbsDimension x="128" y="32"/> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="-10" y="0"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.5" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Right"> <Size> <AbsDimension x="128" y="32"/> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="10" y="0"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.5" right="1.0" top="0" bottom="1.0"/> </Texture> </Layer> </Layers> <Scripts> <OnLoad> self:SetTextInsets(5, 5, 0, 0) </OnLoad> <OnTextChanged> if self:GetText() == "" then self:GetParent().createButton:Disable() else self:GetParent().createButton:Enable() end </OnTextChanged> <OnEnterPressed> if StaticPopup_Visible("WW_WEIGHT_EXISTS") then StaticPopup_Hide("WW_WEIGHT_EXISTS") else self:GetParent().createButton:Click() end </OnEnterPressed> <OnEscapePressed> if StaticPopup_Visible("WW_WEIGHT_EXISTS") then StaticPopup_Hide("WW_WEIGHT_EXISTS") else self:GetParent().cancelButton:Click() end </OnEscapePressed> </Scripts> </EditBox> <Button name="$parentCreateButton" parentKey="createButton" inherits="ww_localizedButton" text="Create"> <Size> <AbsDimension x="128" y="20"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"> <Offset> <AbsDimension x="-6" y="16"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> local class = UIDropDownMenu_GetSelectedValue(self:GetParent().dropdown) local name = self:GetParent().editBox:GetText() if ww_vars.weightsList[class][name] then local error = StaticPopup_Show("WW_WEIGHT_EXISTS", ww_classDisplayNames[class], name) else ww_setWeight(class, name, self:GetParent().statList) ww_selectWeight(class, name) self:GetParent():Hide() end </OnClick> </Scripts> </Button> <Button name="$parentCancelButton" parentKey="cancelButton" inherits="ww_localizedButton" text="Cancel"> <Size> <AbsDimension x="128" y="20"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOM"> <Offset> <AbsDimension x="6" y="16"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> self:GetParent():Hide() </OnClick> </Scripts> </Button> </Frames> <Scripts> <OnLoad> self.text:SetText(ww_localization[self.text:GetText()]) </OnLoad> <OnShow> self.editBox:SetFocus() </OnShow> </Scripts> </Frame> </Ui>