<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Script file="init.lua"/> <Script file="private.lua"/> <Script file="ouf.lua"/> <Script file="events.lua"/> <Script file="factory.lua"/> <Script file="blizzard.lua"/> <Script file="units.lua"/> <Script file="colors.lua"/> <Script file="elements\additionalpower.lua"/> <Script file="elements\alternativepower.lua"/> <Script file="elements\assistantindicator.lua"/> <Script file="elements\auras.lua"/> <Script file="elements\castbar.lua"/> <Script file="elements\classpower.lua"/> <Script file="elements\combatindicator.lua"/> <Script file="elements\grouproleindicator.lua"/> <Script file="elements\health.lua"/> <Script file="elements\healthprediction.lua"/> <Script file="elements\leaderindicator.lua"/> <Script file="elements\phaseindicator.lua"/> <Script file="elements\portrait.lua"/> <Script file="elements\power.lua"/> <Script file="elements\powerprediction.lua"/> <Script file="elements\pvpclassificationindicator.lua"/> <Script file="elements\pvpindicator.lua"/> <Script file="elements\questindicator.lua"/> <Script file="elements\raidroleindicator.lua"/> <Script file="elements\raidtargetindicator.lua"/> <Script file="elements\range.lua"/> <Script file="elements\readycheckindicator.lua"/> <Script file="elements\restingindicator.lua"/> <Script file="elements\resurrectindicator.lua"/> <Script file="elements\runes.lua"/> <Script file="elements\stagger.lua"/> <Script file="elements\summonindicator.lua"/> <Script file="elements\tags.lua"/> <Script file="elements\threatindicator.lua"/> <Script file="elements\totems.lua"/> <Script file="finalize.lua"/> <!-- Sub-object as a child of the parent unit frame: <Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true"> <Frames> <Button name="$parentTarget" inherits="SecureUnitButtonTemplate"> <Attributes> <Attribute name="unitsuffix" type="string" value="target"/> <Attribute name="useparent-unit" type="boolean" value="true"/> </Attributes> </Button> </Frames> </Button> Separate unit template example: <Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true"> <Attributes> <Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/> </Attributes> <Frames> <Button name="$parentUnit" inherits="SecureUnitButtonTemplate"> <Attributes> <Attribute name="useparent-unit" type="boolean" value="true"/> </Attributes> </Button> <Button name="$parentPet" inherits="SecureUnitButtonTemplate"> <Attributes> <Attribute name="unitsuffix" type="string" value="pet"/> <Attribute name="useparent-unit" type="boolean" value="true"/> </Attributes> </Button> <Button name="$parentTarget" inherits="SecureUnitButtonTemplate"> <Attributes> <Attribute name="unitsuffix" type="string" value="target"/> <Attribute name="useparent-unit" type="boolean" value="true"/> </Attributes> </Button> </Frames> </Button> --> </Ui>