Quantcast
local size = 14

CombatTextFont:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
CombatTextFont:SetShadowOffset(1,-1)
CombatTextFont:SetShadowColor(0,0,0,0.6)

CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
CombatTextFontOutline:SetShadowOffset(1,-1)
CombatTextFontOutline:SetShadowColor(0,0,0,0.6)

COMBAT_TEXT_HEIGHT = size
COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
COMBAT_TEXT_CRIT_MINHEIGHT = size*1
COMBAT_TEXT_SCROLLSPEED = 2.5
COMBAT_TEXT_Y_SCALE = 1.1

-- use english name for damage font
COMBAT_TEXT_MISS = "Miss"
COMBAT_TEXT_DODGE = "Dodge"
COMBAT_TEXT_PARRY = "Parry"
COMBAT_TEXT_EVADE = "Evade"
COMBAT_TEXT_IMMUNE = "Immune"
COMBAT_TEXT_DEFLECT = "Deflect"
COMBAT_TEXT_REFLECT = "Reflect"
COMBAT_TEXT_BLOCK = "Block"
COMBAT_TEXT_ABSORB = "Absorb"
COMBAT_TEXT_RESIST = "Resist"