-- oUF_SimpleConfig: party
-- zork, 2016
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- Arena Config
-----------------------------
L.C.arena = {
enabled = true,
size = {180,26},
point = {"TOP",Minimap,"BOTTOMLEFT",0,-55}, --point of first arena frame
scale = 1*L.C.globalscale,
--healthbar
healthbar = {
--health and absorb bar cannot be disabled, they match the size of the frame
colorDisconnected = true,
colorClass = true,
colorReaction = true,
colorHealth = true,
name = {
enabled = true,
points = {
{"TOPLEFT",2,10},
{"TOPRIGHT",-2,10},
},
size = 17,
tag = "[name]",
},
health = {
enabled = true,
point = {"RIGHT",-2,0},
size = 14,
tag = "[oUF_Simple:health]",
font = L.C.fonts.expressway,
},
debuffHighlight = true,
},
--powerbar
powerbar = {
enabled = true,
size = {180,5},
point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference
colorPower = true,
power = {
font = L.C.fonts.expressway,
},
},
--raidmark
raidmark = {
enabled = false,
size = {18,18},
point = {"CENTER","TOP",0,0},
},
--castbar
castbar = {
enabled = true,
size = {180,26},
point = {"TOP","BOTTOM",0,-14},
name = {
enabled = true,
points = {
{"LEFT",2,0},
{"RIGHT",-2,0},
},
size = 16,
},
icon = {
enabled = true,
size = {26,26},
point = {"RIGHT","LEFT",-6,0},
},
},
--buffs
buffs = {
enabled = true,
point = {"BOTTOMLEFT","RIGHT",5,5},
num = 3,
cols = 8,
size = 22,
spacing = 5,
initialAnchor = "BOTTOMLEFT",
growthX = "RIGHT",
growthY = "UP",
disableCooldown = false,
stealable = true,
},
--debuffs
debuffs = {
enabled = true,
point = {"TOPLEFT","RIGHT",5,-5},
num = 4,
cols = 8,
size = 22,
spacing = 5,
initialAnchor = "TOPLEFT",
growthX = "RIGHT",
growthY = "DOWN",
disableCooldown = false,
desaturate = false,
},
--trinket
trinket = {
enabled = true,
point = {"RIGHT","LEFT",-5,0},
size = 26,
disableCooldown = true,
},
setup = {
point = "TOP",
relativePoint = "BOTTOM", --relativeTo will be the arena frame preceding
xOffset = 0,
yOffset = -50,
},
}