-- oUF_SimpleConfig: player
-- zork, 2016
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- Player Config
-----------------------------
L.C.player = {
enabled = true,
size = {265,26},
point = {"RIGHT",UIParent,"CENTER",-130,-120},
scale = 1*L.C.globalscale,
frameVisibility = "[combat][mod][@target,exists][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide",
--fader via OnShow
fader = {
fadeInAlpha = 1,
fadeInDuration = 0.3,
fadeInSmooth = "OUT",
fadeOutAlpha = 0,
fadeOutDuration = 0.9,
fadeOutSmooth = "OUT",
fadeOutDelay = 0,
trigger = "OnShow",
},
--healthbar
healthbar = {
--orientation = "VERTICAL",
--health and absorb bar cannot be disabled, they match the size of the frame
colorClass = true,
colorHealth = true,
colorThreat = true,
name = {
enabled = true,
points = {
{"TOPLEFT",2,10},
{"TOPRIGHT",-2,10},
},
size = 17,
tag = "[oUF_SimpleConfig:status]",
},
health = {
enabled = true,
point = {"RIGHT",-2,0},
size = 16,
tag = "[oUF_Simple:health]",
font = L.C.fonts.expressway,
},
debuffHighlight = true,
},
--powerbar
powerbar = {
enabled = true,
size = {265,5},
point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference
colorPower = true,
power = {
enabled = true,
point = {"RIGHT",-2,0},
size = 8,
tag = "[curpp]",
font = L.C.fonts.expressway,
},
},
--swing
swing = {
enabled = true,
color = {0.29,1,0.3,0.7},
colorBG = {0,0,0,0},
disableRanged = false,
disableMelee = true,
size = {265, 5},
point = {"BOTTOM","TOP",0,14}
},
--raidmark
raidmark = {
enabled = true,
size = {18,18},
point = {"CENTER","TOP",0,0},
},
--castbar
castbar = {
enabled = true,
size = {265,26},
point = {"BOTTOM","TOP",0,14},
--orientation = "VERTICAL",
name = {
enabled = true,
points = {
{"LEFT",2,0},
{"RIGHT",-2,0},
},
--font = STANDARD_TEXT_FONT,
size = 16,
--outline = "",--OUTLINE",
align = "RIGHT",
--noshadow = true,
},
icon = {
enabled = true,
size = {26,26},
point = {"LEFT","RIGHT",6,0},
},
},
--classbar
classbar = {
enabled = true,
size = {130,5},
point = {"BOTTOMRIGHT","TOPRIGHT",0,4},
splits = {
enabled = true,
texture = L.C.textures.split,
size = {5,5},
color = {0,0,0,1}
},
},
runebar = {
enabled = true,
size = {180,5},
point = {"BOTTOMRIGHT","TOPRIGHT",0,4}, --if no relativeTo is given the frame base will be the relativeTo reference
},
--altpowerbar
altpowerbar = {
enabled = false,
size = {130,5},
point = {"BOTTOMLEFT","TOPLEFT",0,4},
},
--addpowerbar (additional powerbar, like mana if a druid has rage display atm)
addpowerbar = {
enabled = false,
size = {26,35},
point = {"TOPRIGHT","TOPLEFT",-4,0},
orientation = "VERTICAL",
colorPower = true,
},
--energymanaregen
emr = true,
}