local function UpdateElement(self) if(self.BarFade) then local notFull = UnitHealth('player') ~= UnitHealthMax('player') or (UnitPowerType("player") == 1 and UnitMana('player') > 0) or (UnitPowerType("player") ~= 1 and UnitMana('player') ~= UnitManaMax('player')) if(notFull) then self:SetAlpha(1) elseif(UnitAffectingCombat('player')) then self:SetAlpha(1) elseif(UnitExists('target')) then self:SetAlpha(1) elseif(self.Castbar) then self:SetAlpha(self.Castbar.casting and 1 or (self.BarFadeAlpha or 0.25)) else self:SetAlpha(self.BarFadeAlpha or 0.25) end end end oUF:RegisterInitCallback(function(self) local event = CreateFrame('Frame') event:SetScript('OnEvent', function() UpdateElement(self) end) event:RegisterEvent('PLAYER_REGEN_ENABLED') event:RegisterEvent('PLAYER_REGEN_DISABLED') event:RegisterEvent('PLAYER_TARGET_CHANGED') event:RegisterEvent('UNIT_HEALTH') event:RegisterEvent('UNIT_MANA') event:RegisterEvent('PLAYER_LOGIN') end)