--[[ Copyright (c) 2010 yaroot(@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --[=====[ -- debuff data local raid_debuffs = { -- [spell] = priority, [GetSpellInfo(xxx)] = 10, [GetSpellInfo(zzz)] = 11, -- ... } -- we can generate them local raid_debuffs = {} for _, id in ipairs{ -- spellIDs 123, 456, } do local spell = GetSpellInfo(id) if(spell) then raid_debuffs = k+10 end end local styleFunc = function(self, unit) -- ... -- create the icon frame self.RaidDebuffs = CreateFrame('Frame', nil, self) self.RaidDebuffs:SetHeight(20) self.RaidDebuffs:SetWidth(20) self.RaidDebuffs:SetPoint('CENTER', self) self.RaidDebuffs:SetFrameStrata'HIGH' -- debuff type color self.RaidDebuffs:SetBackdrop({ bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = -1, left = -1, bottom = -1, right = -1}, }) -- icon self.RaidDebuffs.icon = self.RaidDebuffs:CreateTexture(nil, 'OVERLAY') self.RaidDebuffs.icon:SetAllPoints(self.RaidDebuffs) -- cd self.RaidDebuffs.cd = CreateFrame('Cooldown', nil, self.RaidDebuffs) self.RaidDebuffs.cd:SetAllPoints(self.RaidDebuffs) -- cd timer, if you don't use omnicc --self.RaidDebuffs.time = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY') --self.RaidDebuffs.time:SetFont(STANDARD_TEXT_FONT, 12, 'OUTLINE') --self.RaidDebuffs.time:SetPoint('CENTER', self.RaidDebuffs, 'CENTER', 0, 0) --self.RaidDebuffs.time:SetTextColor(1, .9, 0) -- count self.RaidDebuffs.count = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY') self.RaidDebuffs.count:SetFont(STANDARD_TEXT_FONT, 8, 'OUTLINE') self.RaidDebuffs.count:SetPoint('BOTTOMRIGHT', self.RaidDebuffs, 'BOTTOMRIGHT', 2, 0) self.RaidDebuffs.count:SetTextColor(1, .9, 0) -- set the debuffs table self.RaidDebuffs.Debuffs = raid_debuffs -- some options you might want self.RaidDebuffs.ShowDispelableDebuff = true self.RaidDebuffs.FilterDispelableDebuff = true self.RaidDebuffs.MatchBySpellName = true --self.RaidDebuffs.DispelPriority = {} --self.RaidDebuffs.DispelFilter = {} --self.RaidDebuffs.DispelColor = {} --self.RaidDebuffs.SetBackdropColor = function(r,g,b) --[[ debuff type color ]] end end ]=====] local _, ns = ... local oUF = ns.oUF or oUF assert(oUF, 'oUF RaidDebuffs: unable to locate oUF') local PRIORITY_BOSSDEBUFF = 9999999 local PRIORITY_INVALID = 0 local DEFAULT_FILTERS = { ['HARMFUL'] = true, } local DispelColor = { ['Magic'] = {.2, .6, 1}, ['Curse'] = {.6, 0, 1}, ['Disease'] = {.6, .4, 0}, ['Poison'] = {0, .6, 0}, ['none'] = {0, 0, 0}, } local DispelPriority = { ['Magic'] = 4, ['Curse'] = 3, ['Disease'] = 2, ['Poison'] = 1, } local DispelFilter = ({ PIREST = { Magic = true, Disease = true, }, SHAMAN = { --Magic = true, Curse = true, }, PALADIN = { --Magic = false, Poison = true, Disease = true, }, MAGE = { Curse = true, }, DRUID = { --Magic = true, Curse = true, Poison = true, }, })[select(2, UnitClass'player')] local formatTime = function(s) if s > 60 then return format('%dm', s/60), s%60 else return format('%d', s), s - floor(s) end end local UpdateTimer = function(self) local timeLeft = self.endTime - GetTime() if(timeLeft > 0) then local text, nextUpdate = formatTime(timeLeft) self.time:SetText(text) self.nextUpdate = nextUpdate else self:SetScript('OnUpdate', nil) self.time:Hide() end end local OnUpdate = function(self, elps) self.nextUpdate = self.nextUpdate - elps if(self.nextUpdate <= 0)then UpdateTimer(self) end end local UpdateDebuffFrame = function(rd) if(rd.PreUpdate) then rd:PreUpdate() end if(rd.index and rd.type and rd.filter) then local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(rd.__owner.unit, rd.index, rd.filter) rd.icon:SetTexture(icon) rd.icon:Show() if(rd.count) then if count and (count > 0) then rd.count:SetText(count) rd.count:Show() else rd.count:Hide() end end if(rd.time) then if(duration and (duration > 0)) then rd.endTime = expirationTime rd.nextUpdate = 0 rd:SetScript('OnUpdate', OnUpdate) rd.time:Show() else rd:SetScript('OnUpdate', nil) rd.time:Hide() end end if(rd.cd) then if(duration and (duration > 0)) then rd.cd:SetCooldown(expirationTime - duration, duration) rd.cd:Show() else rd.cd:Hide() end end if(rd.SetBackdropColor) then local dispelColor = rd.DispelColor or DispelColor local c = dispelColor[debuffType] or dispelColor.none or DispelColor.none rd:SetBackdropColor(unpack(c)) end if(not rd:IsShown()) then rd:Show() end else if(rd:IsShown()) then rd:Hide() end end if(rd.PostUpdate) then rd:PostUpdate() end end local Update = function(self, event, unit) if(unit ~= self.unit) then return end local rd = self.RaidDebuffs rd.priority = PRIORITY_INVALID for filter in next, (rd.Filters or DEFAULT_FILTERS) do local i = 0 while(true) do i = i + 1 local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(unit, i, filter) if (not name) then break end if(rd.ShowBossDebuff and isBossDebuff) then local priority = rd.BossDebuffPriority or PRIORITY_BOSSDEBUFF if(priority and priority > rd.priority) then rd.priority = priority rd.index = i rd.type = 'Boss' rd.filter = filter end end if(rd.ShowDispelableDebuff and debuffType) then local dispelPriority = rd.DispelPriority or DispelPriority local priority if(rd.FilterDispelableDebuff) then priority = (rd.DispelFilter or DispelFilter)[debuffType] and dispelPriority[debuffType] else priority = dispelPriority[debuffType] end if(priority and (priority > rd.priority)) then rd.priority = priority rd.index = i rd.type = 'Dispel' rd.filter = filter end end local priority = rd.Debuffs and rd.Debuffs[rd.MatchBySpellName and name or spellId] if(priority and (priority > rd.priority)) then rd.priority = priority rd.index = i rd.type = 'Custom' rd.filter = filter end end end if(rd.priority == PRIORITY_INVALID) then rd.index = nil rd.filter = nil rd.type = nil end return (rd.OverrideUpdateFrame or UpdateDebuffFrame) ( rd ) end local f local searchFor = function(spell, i) local spellName = GetSpellInfo(spell) local found for j = 1, GetNumSpellTabs() do for k = 1, GetNumTalents(j) do local talentName, _, _, _, rank = GetTalentInfo(j, k) if(talentName and talentName == spellName) then return true end end end end local spellCheck = function() local _, class = UnitClass'player' if(class == 'PALADIN') then -- http://www.wowhead.com/spell=53551 -- Sacred Cleansing DispelFilter.Magic = searchFor(53551) elseif(class == 'SHAMAN') then -- http://www.wowhead.com/spell=77130 -- Improved Cleanse Spirit DispelFilter.Magic = searchFor(77130) elseif(class == 'DRUID') then -- http://www.wowhead.com/spell=88423 -- Nature's Cure DispelFilter.Magic = searchFor(88423) end end local Path = function(self, ...) return (self.RaidDebuffs.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self) local rd = self.RaidDebuffs if(rd) then self:RegisterEvent('UNIT_AURA', Path) rd.ForceUpdate = ForceUpdate rd.__owner = self if(not f and not rd.DispelFilter and not rd.Override) then f = CreateFrame'Frame' f:SetScript('OnEvent', spellCheck) f:RegisterEvent('PLAYER_TALENT_UPDATE') f:RegisterEvent('CHARACTER_POINTS_CHANGED') spellCheck() end return true end end local Disable = function(self) if(self.RaidDebuffs) then self:UnregisterEvent('UNIT_AURA', Path) self.RaidDebuffs:Hide() self.RaidDebuffs.__owner = nil end end oUF:AddElement('RaidDebuffs', Update, Enable, Disable)