--[[ Copyright (c) 2010 yaroot(@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local _, ns = ... local oUF = ns.oUF or oUF assert(oUF, 'oUF RaidDebuffs: unable to locate oUF') local DispelColor = { ['Magic'] = {.2, .6, 1}, ['Curse'] = {.6, 0, 1}, ['Disease'] = {.6, .4, 0}, ['Poison'] = {0, .6, 0}, ['none'] = {0, 0, 0}, } local DispelPriority = { ['Magic'] = 4, ['Curse'] = 3, ['Disease'] = 2, ['Poison'] = 1, } local DispelFilter = ({ PIREST = { Magic = true, Disease = true, }, SHAMAN = { --Magic = true, Curse = true, }, PALADIN = { --Magic = false, Poison = true, Disease = true, }, MAGE = { Curse = true, }, DRUID = { --Magic = true, Curse = true, Poison = true, }, })[select(2, UnitClass'player')] local function formatTime(s) if s > 60 then return format('%dm', s/60), s%60 else return format('%d', s), s - floor(s) end end local UpdateTimer = function(self) local timeLeft = self.endTime - GetTime() if timeLeft > 0 then local text, nextUpdate = formatTime(timeLeft) self.time:SetText(text) self.nextUpdate = nextUpdate else self:SetScript('OnUpdate', nil) self.time:Hide() end end local OnUpdate = function(self, elps) self.nextUpdate = self.nextUpdate - elps if(self.nextUpdate <= 0)then UpdateTimer(self) end end local UpdateDebuff = function(self, priority, name, icon, count, debuffType, duration, endTime) local rd = self.RaidDebuffs if(rd.PreUpdate) then rd:PreUpdate(priority, name, icon, count, debuffType, duration, endTime) end if name then rd.icon:SetTexture(icon) rd.icon:Show() if rd.count then if count and (count > 0) then rd.count:SetText(count) rd.count:Show() else rd.count:Hide() end end if rd.time then if duration and (duration > 0) then rd.endTime = endTime rd.nextUpdate = 0 rd:SetScript('OnUpdate', OnUpdate) rd.time:Show() else rd:SetScript('OnUpdate', nil) rd.time:Hide() end end if rd.cd then if duration and (duration > 0) then rd.cd:SetCooldown(endTime - duration, duration) rd.cd:Show() else rd.cd:Hide() end end if(rd.SetBackdropColor) then local dispelColor = rd.DispelColor or DispelColor local c = dispelColor[debuffType] or dispelColor.none or DispelColor.none rd:SetBackdropColor(unpack(c)) end rd:Show() else rd:Hide() end if(rd.PostUpdate) then rd:PostUpdate(priority, name, icon, count, debuffType, duration, endTime) end end local Update = function(self, event, unit) if unit ~= self.unit then return end local rd = self.RaidDebuffs local _name, _icon, _count, _dtype, _duration, _endTime local _priority = 0 local i = 0 while(true) do i = i + 1 local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(unit, i, rd.Filter or 'HARMFUL') if (not name) then break end local priority if rd.ShowBossDebuff and isBossDebuff then priority = rd.BossDebuffPriority or 999999999 _priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime end if rd.ShowDispelableDebuff and debuffType then local dispelPriority = rd.DispelPriority or DispelPriority if rd.FilterDispelableDebuff then priority = (rd.DispelFilter or DispelFilter)[debuffType] and dispelPriority[debuffType] else priority = dispelPriority[debuffType] end if priority and (priority > _priority) then _priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime end end priority = rd.Debuffs and rd.Debuffs[rd.MatchBySpellName and name or spellId] if priority and (priority > _priority) then _priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime end end UpdateDebuff(self, _priority, _name, _icon, _count, _dtype, _duration, _endTime) end local f local searchFor = function(spell, i) local spellName = GetSpellInfo(spell) local found for j = 1, GetNumSpellTabs() do for k = 1, GetNumTalents(j) do local talentName, _, _, _, rank = GetTalentInfo(j, k) if(talentName and talentName == spellName) then return true end end end end local spellCheck = function() local _, class = UnitClass'player' if(class == 'PALADIN') then -- http://www.wowhead.com/spell=53551 -- Sacred Cleansing DispelFilter.Magic = searchFor(53551) elseif(class == 'SHAMAN') then -- http://www.wowhead.com/spell=77130 -- Improved Cleanse Spirit DispelFilter.Magic = searchFor(77130) elseif(class == 'DRUID') then -- http://www.wowhead.com/spell=88423 -- Nature's Cure DispelFilter.Magic = searchFor(88423) end end local Path = function(self, ...) return (self.RaidDebuffs.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self) local rd = self.RaidDebuffs if(rd) then self:RegisterEvent('UNIT_AURA', Path) rd.ForceUpdate = ForceUpdate if(not f and not rd.DispelFilter and not rd.Override) then f = CreateFrame'Frame' f:SetScript('OnEvent', spellCheck) f:RegisterEvent('PLAYER_TALENT_UPDATE') f:RegisterEvent('CHARACTER_POINTS_CHANGED') spellCheck() end return true end end local Disable = function(self) if self.RaidDebuffs then self:UnregisterEvent('UNIT_AURA', Path) self.RaidDebuffs:Hide() end end oUF:AddElement('RaidDebuffs', Update, Enable, Disable)