local _, ns = ...
local GLUE = [=[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]=]
local NORMAL = [=[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]=]
local PUSHED = [=[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]=]
local HIGHLIGHT = [=[Interface\Buttons\UI-Common-MouseHilight]=]
function ns.dropdown(parent, str, default, values, func)
local container = CreateFrame('Button', nil, parent)
container:SetSize(180, 30)
local frame = CreateFrame('Frame', 'pMinimapDropDown'..str, parent, 'UIDropDownMenuTemplate')
frame:SetPoint('TOPLEFT', container)
frame:EnableMouse(true)
UIDropDownMenu_SetWidth(frame, 130)
UIDropDownMenu_Initialize(frame, function()
local info = UIDropDownMenu_CreateInfo()
info.notCheckable = true
info.func = function(self)
_G[frame:GetName()..'Text']:SetText(self.value)
func(self)
end
for _, value in pairs(values) do
info.text = value
info.value = value
UIDropDownMenu_AddButton(info)
end
end)
local label = container:CreateFontString(nil, 'BACKGROUND', 'GameFontNormalSmall')
label:SetPoint('BOTTOM', container, 'TOP')
label:SetText(str)
_G['pMinimapDropDown'..str..'Text']:SetText(default)
return container
end