--This mod expands the functionality of the auto-name generation of blizzards in game mail system. --Typically it will only auto-fill for names of players in your guild. --This mod will expand it to include all your toons you've logged in as, B.Net Friends, and last 10 recently mailed individuals local DB_PLAYER local DB_RECENT local currentPlayer local currentRealm local inboxAllButton local old_InboxFrame_OnClick local triggerStop = false local numInboxItems = 0 local timeChk, timeDelay = 0, 1 local stopLoop = 10 local loopChk = 0 local skipCount = 0 local moneyCount = 0 local origHook = {} local xanAutoMail = CreateFrame("frame","xanAutoMailFrame",UIParent) xanAutoMail:SetScript("OnEvent", function(self, event, ...) if self[event] then return self[event](self, event, ...) end end) --[[------------------------ CORE --------------------------]] function xanAutoMail:PLAYER_LOGIN() currentPlayer = UnitName('player') currentRealm = GetRealmName() --do the db initialization self:StartupDB() --increase the mailbox history lines to 15 SendMailNameEditBox:SetHistoryLines(15) --do the hooks origHook["SendMailFrame_Reset"] = SendMailFrame_Reset SendMailFrame_Reset = self.SendMailFrame_Reset origHook["MailFrameTab_OnClick"] = MailFrameTab_OnClick MailFrameTab_OnClick = self.MailFrameTab_OnClick origHook["AutoComplete_Update"] = AutoComplete_Update AutoComplete_Update = self.AutoComplete_Update origHook[SendMailNameEditBox] = origHook[SendMailNameEditBox] or {} origHook[SendMailNameEditBox]["OnEditFocusGained"] = SendMailNameEditBox:GetScript("OnEditFocusGained") origHook[SendMailNameEditBox]["OnChar"] = SendMailNameEditBox:GetScript("OnChar") SendMailNameEditBox:SetScript("OnEditFocusGained", self.OnEditFocusGained) SendMailNameEditBox:SetScript("OnChar", self.OnChar) --make the open all button inboxAllButton = CreateFrame("Button", "xanAutoMail_OpenAllBTN", InboxFrame, "UIPanelButtonTemplate") inboxAllButton:SetWidth(100) inboxAllButton:SetHeight(20) inboxAllButton:SetPoint("CENTER", InboxFrame, "TOP", 0, -55) inboxAllButton:SetText("Open All") inboxAllButton:SetScript("OnClick", function() xanAutoMail.GetMail() end) self:UnregisterEvent("PLAYER_LOGIN") self.PLAYER_LOGIN = nil end function xanAutoMail:StartupDB() xanAutoMailDB = xanAutoMailDB or {} xanAutoMailDB[currentRealm] = xanAutoMailDB[currentRealm] or {} --player list xanAutoMailDB[currentRealm]["player"] = xanAutoMailDB[currentRealm]["player"] or {} DB_PLAYER = xanAutoMailDB[currentRealm]["player"] --recent list xanAutoMailDB[currentRealm]["recent"] = xanAutoMailDB[currentRealm]["recent"] or {} DB_RECENT = xanAutoMailDB[currentRealm]["recent"] --check for current user if DB_PLAYER[currentPlayer] == nil then DB_PLAYER[currentPlayer] = true end end --This is called when mailed is sent function xanAutoMail:SendMailFrame_Reset() --first lets get the playername local playerName = strtrim(SendMailNameEditBox:GetText()) --if we don't have something to work with then call original function if string.len(playerName) < 1 then return origHook["SendMailFrame_Reset"]() end --add the name to the history SendMailNameEditBox:AddHistoryLine(playerName) --add the name to our recent DB, first check to see if it's already there --if so then remove it, otherwise add it to the top of the list and remove the 11 entry from the table. --afterwards call the original function for k = 1, #DB_RECENT do if playerName == DB_RECENT[k] then tremove(DB_RECENT, k) break end end tinsert(DB_RECENT, 1, playerName) for k = #DB_RECENT, 11, -1 do tremove(DB_RECENT, k) end origHook["SendMailFrame_Reset"]() -- set the name to the auto fill SendMailNameEditBox:SetText(playerName) SendMailNameEditBox:HighlightText() end --this is called when one of the mailtabs is clicked --we have to autofill the name when the tabs are clicked function xanAutoMail:MailFrameTab_OnClick(tab) origHook["MailFrameTab_OnClick"](self, tab) if tab == 2 then local playerName = DB_RECENT[1] if playerName and SendMailNameEditBox:GetText() == "" then SendMailNameEditBox:SetText(playerName) SendMailNameEditBox:HighlightText() end end end --this function is called each time a character is pressed in the playername field of the mail window function xanAutoMail:OnChar(...) if self:GetUTF8CursorPosition() ~= strlenutf8(self:GetText()) then return end local text = strupper(self:GetText()) local textlen = strlen(text) local foundName --check player toons for k, v in pairs(DB_PLAYER) do if strfind(strupper(k), text, 1, 1) == 1 then foundName = k break end end --check our recent list if not foundName then for k = 1, #DB_RECENT do local playerName = DB_RECENT[k] if strfind(strupper(playerName), text, 1, 1) == 1 then foundName = playerName break end end end --Check our RealID friends if not foundName then local numBNetTotal, numBNetOnline = BNGetNumFriends() for i = 1, numBNetOnline do local presenceID, givenName, surname, toonName, toonID, client = BNGetFriendInfo(i) if (toonName and client == BNET_CLIENT_WOW and CanCooperateWithToon(toonID)) then if strfind(strupper(toonName), text, 1, 1) == 1 then foundName = toonName break end end end end --call the original onChar to display the dropdown origHook[SendMailNameEditBox]["OnChar"](self, ...) --if we found a name then override the one in the editbox if foundName then self:SetText(foundName) self:HighlightText(textlen, -1) self:SetCursorPosition(textlen) end end function xanAutoMail:OnEditFocusGained(...) SendMailNameEditBox:HighlightText() end function xanAutoMail:AutoComplete_Update(editBoxText, utf8Position, ...) if self ~= SendMailNameEditBox then origHook["AutoComplete_Update"](self, editBoxText, utf8Position, ...) end end --[[------------------------ OPEN ALL MAIL --------------------------]] xanAutoMail:RegisterEvent("MAIL_INBOX_UPDATE") xanAutoMail:RegisterEvent("MAIL_SHOW") local function colorMoneyText(value) if not value then return "" end local gold = abs(value / 10000) local silver = abs(mod(value / 100, 100)) local copper = abs(mod(value, 100)) local GOLD_ABRV = "g" local SILVER_ABRV = "s" local COPPER_ABRV = "c" local WHITE = "ffffff" local COLOR_COPPER = "eda55f" local COLOR_SILVER = "c7c7cf" local COLOR_GOLD = "ffd700" if value >= 10000 or value <= -10000 then return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV) elseif value >= 100 or value <= -100 then return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV) else return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV) end end local function bagCheck() local totalFree = 0 for i=0, NUM_BAG_SLOTS do local numberOfFreeSlots = GetContainerNumFreeSlots(i) totalFree = totalFree + numberOfFreeSlots end return totalFree end local function mailLoop(this, arg1) timeChk = timeChk + arg1 if triggerStop then return end if (timeChk > timeDelay) then timeChk = 0 --check for last or no messages if numInboxItems <= 0 then --double check that there aren't anymore mail items --we use a loop check just in case to prevent infinite loops if GetInboxNumItems() > 0 and skipCount ~= GetInboxNumItems() and loopChk < stopLoop then loopChk = loopChk + 1 numInboxItems = GetInboxNumItems() else triggerStop = true xanAutoMail:StopMail() return end end --lets get the mail local _, _, _, _, money, COD, _, numItems, wasRead, _, _, _, isGM = GetInboxHeaderInfo(numInboxItems) if money > 0 or (numItems and numItems > 0) and COD <= 0 and not isGM then --stop the loop if the mail was already read if wasRead and loopChk > 0 then triggerStop = true xanAutoMail:StopMail() return elseif bagCheck() < 1 then triggerStop = true xanAutoMail:StopMail() DEFAULT_CHAT_FRAME:AddMessage("xanAutoMail: Your bags are full") else if money > 0 then moneyCount = moneyCount + money end AutoLootMailItem(numInboxItems) end else skipCount = skipCount + 1 end --decrease count numInboxItems = numInboxItems - 1 end end function xanAutoMail:GetMail() if GetInboxNumItems() == 0 then return end xanAutoMail_OpenAllBTN:Disable() --disable the button to prevent further clicks triggerStop = false timeChk, timeDelay = 0, 0.5 loopChk = 0 skipCount = 0 moneyCount = 0 numInboxItems = GetInboxNumItems() old_InboxFrame_OnClick = InboxFrame_OnClick InboxFrame_OnClick = function() end --register for inventory full error xanAutoMail:RegisterEvent("UI_ERROR_MESSAGE") --initiate the loop xanAutoMail:SetScript("OnUpdate", mailLoop) end function xanAutoMail:StopMail() xanAutoMail_OpenAllBTN:Enable() --enable the button again if old_InboxFrame_OnClick then InboxFrame_OnClick = old_InboxFrame_OnClick old_InboxFrame_OnClick = nil end xanAutoMail:UnregisterEvent("UI_ERROR_MESSAGE") xanAutoMail:SetScript("OnUpdate", nil) --check for money output if moneyCount > 0 then DEFAULT_CHAT_FRAME:AddMessage("xanAutoMail: Total money from mailbox ["..colorMoneyText(moneyCount).."]") end end --this is to stop the loop if our bags are filled function xanAutoMail:UI_ERROR_MESSAGE(event, arg1) if arg1 == ERR_INV_FULL then triggerStop = true xanAutoMail:StopMail() DEFAULT_CHAT_FRAME:AddMessage("xanAutoMail: Your bags are full") end end --sometimes the mailbox is full, if this happens we have to make changes to the button position local function inboxFullCheck() local nItem, nTotal = GetInboxNumItems() if nItem and nTotal then if ( nTotal > nItem) or InboxTooMuchMail:IsVisible() and not inboxAllButton.movedBottom then inboxAllButton:ClearAllPoints() inboxAllButton:SetPoint("CENTER", InboxFrame, "BOTTOM", -10, 100) inboxAllButton.movedBottom = true elseif (( nTotal < nItem) or not InboxTooMuchMail:IsVisible()) and inboxAllButton.movedBottom then inboxAllButton.movedBottom = nil inboxAllButton:ClearAllPoints() inboxAllButton:SetPoint("CENTER", InboxFrame, "TOP", 0, -55) end end end function xanAutoMail:MAIL_INBOX_UPDATE() inboxFullCheck() end function xanAutoMail:MAIL_SHOW() inboxFullCheck() end if IsLoggedIn() then xanAutoMail:PLAYER_LOGIN() else xanAutoMail:RegisterEvent("PLAYER_LOGIN") end