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Merge branch 'feature/xmog' into develop

Kevin Gilbert [08-29-16 - 18:49]
Merge branch 'feature/xmog' into develop
Filename
ArtifactMenu.lua
diff --git a/ArtifactMenu.lua b/ArtifactMenu.lua
index 838e7f8..f30bfed 100644
--- a/ArtifactMenu.lua
+++ b/ArtifactMenu.lua
@@ -1,107 +1,107 @@
-SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am';
-SLASH_ARTIFACTMENU3 = "/artifactmenu";
-
-local ldb = LibStub:GetLibrary("LibDataBroker-1.1");
-
-local ArtifectMenuFrame = CreateFrame("Button", "ArtifactMenuFrame", UIParent)
-ArtifectMenuFrame:RegisterEvent("ADDON_LOADED")
-ArtifectMenuFrame:SetScript("OnEvent", function(self) self:SetupFrame() end)
-
-function openWeaponSockets()
-    SocketInventoryItem(16);
-end
-
--- unneeded, because artifacts are "conjoined" items
-local function openOffhandSockets()
-    SocketInventoryItem(17);
-end
-
-function ArtifactMenuFrame:SetupFrame()
-    self:UnregisterEvent("ADDON_LOADED")
-    --Frame
-    self:SetWidth(32)
-    self:SetHeight(32)
-    self:SetPoint("CENTER",32,0)
-    self:EnableMouse(true)
-    self:SetMovable(true)
-    self:RegisterForDrag("LeftButton")
-    self:RegisterForClicks("AnyUp")
-    self:SetScript("OnDragStart", function(s) s:StartMoving() end)
-    self:SetScript("OnDragStop", function(s) s:StopMovingOrSizing() end)
-    --Set Texture
-    self.tex = self:CreateTexture(nil, "BACKGROUND")
-    self.tex:SetAllPoints(self)
-    self.leftGradiant = self:CreateTexture(nil, "BORDER")
-    self.leftGradiant:SetWidth(16)
-    self.leftGradiant:SetHeight(14)
-    self.leftGradiant:SetPoint("LEFT", 0, -5)
-    self.leftGradiant:SetTexture(1,0,0,1)
-    self.leftGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 0.2, 0, 0, 0, 1)
-    self.rightGradiant = self:CreateTexture(nil, "BORDER")
-    self.rightGradiant:SetWidth(16)
-    self.rightGradiant:SetHeight(14)
-    self.rightGradiant:SetPoint("RIGHT", 0, -5)
-    self.rightGradiant:SetTexture(1,0,0,1)
-    self.rightGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 1, 0, 0, 0, 0.2)
-    self.text = self:CreateFontString(nil, "ARTWORK", "GameFontWhite")
-    self.text:SetJustifyH("CENTER")
-    self.text:SetText("0")
-    self.text:SetWidth(40)
-    self.text:SetHeight(14)
-    self.text:SetPoint("CENTER", 0, -5)
-    self.text:SetNonSpaceWrap(false)
-    self.menu = CreateFrame("Frame","ArtifactMenuFrameMenu", self, "UIDropDownMenuTemplate", 1)
-    self.menuOnLoad = menuOnLoad
-    UIDropDownMenu_Initialize(self.menu, self.menuOnLoad, "MENU")
-    self:SetScript("OnClick",
-        function(s,button,down)
-            s:OnClick(button,down)
-        end)
-    self.dataBroker = ldb:NewDataObject("ArtifactMenu", {
-        type = "data source",
-        text = "",
-        value = "",
-        label = "ArtifactMenu",
-        OnClick = function (clickedframe, button, down)
-            ArtifactMenuFrame:OnClick(button, down, clickedframe)
-        end
-    })
-end
-
-function ArtifactMenuFrame:OnClick(button, down, anchorFrame)
-    self.menu.button = button
-    anchorFrame = anchorFrame or self
-    self.anchorFrame = anchorFrame
-    if button == "LeftButton" then
-        openArtifactMenu();
-    end
-end
-
-function openArtifactMenu()
-    -- http://wowprogramming.com/docs/api_types#itemQuality
-    local QUALITY = {}
-    QUALITY.POOR = 0;
-    QUALITY.COMMON = 1;
-    QUALITY.UNCOMMON = 2;
-    QUALITY.RARE = 3;
-    QUALITY.EPIC = 4;
-    QUALITY.LEGENDARY = 5;
-    QUALITY.ARTIFACT = 6;
-    QUALITY.HEIRLOOM = 7;
-    local equippedWeapon = GetInventoryItemID("player", GetInventorySlotInfo("MainHandSlot"));
-    if equippedWeapon == nil then
-        print("You do not have any weapons equipped.");
-        return
-    end
-    name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon);
-    if quality == QUALITY["ARTIFACT"] then
-        openWeaponSockets();
-    else
-        print("You do not have an Artifact Weapon equipped yet.");
-    end
-end
-
-function SlashCmdList.ARTIFACTMENU(msg, editBox)
-    openArtifactMenu();
-end
-
+SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am';
+SLASH_ARTIFACTMENU3 = "/artifactmenu";
+
+local ldb = LibStub:GetLibrary("LibDataBroker-1.1");
+
+local ArtifectMenuFrame = CreateFrame("Button", "ArtifactMenuFrame", UIParent)
+ArtifectMenuFrame:RegisterEvent("ADDON_LOADED")
+ArtifectMenuFrame:SetScript("OnEvent", function(self) self:SetupFrame() end)
+
+function openWeaponSockets()
+    SocketInventoryItem(16);
+end
+
+-- unneeded, because artifacts are "conjoined" items
+local function openOffhandSockets()
+    SocketInventoryItem(17);
+end
+
+function ArtifactMenuFrame:SetupFrame()
+    self:UnregisterEvent("ADDON_LOADED")
+    --Frame
+    self:SetWidth(32)
+    self:SetHeight(32)
+    self:SetPoint("CENTER",32,0)
+    self:EnableMouse(true)
+    self:SetMovable(true)
+    self:RegisterForDrag("LeftButton")
+    self:RegisterForClicks("AnyUp")
+    self:SetScript("OnDragStart", function(s) s:StartMoving() end)
+    self:SetScript("OnDragStop", function(s) s:StopMovingOrSizing() end)
+    --Set Texture
+    self.tex = self:CreateTexture(nil, "BACKGROUND")
+    self.tex:SetAllPoints(self)
+    self.leftGradiant = self:CreateTexture(nil, "BORDER")
+    self.leftGradiant:SetWidth(16)
+    self.leftGradiant:SetHeight(14)
+    self.leftGradiant:SetPoint("LEFT", 0, -5)
+    self.leftGradiant:SetTexture(1,0,0,1)
+    self.leftGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 0.2, 0, 0, 0, 1)
+    self.rightGradiant = self:CreateTexture(nil, "BORDER")
+    self.rightGradiant:SetWidth(16)
+    self.rightGradiant:SetHeight(14)
+    self.rightGradiant:SetPoint("RIGHT", 0, -5)
+    self.rightGradiant:SetTexture(1,0,0,1)
+    self.rightGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 1, 0, 0, 0, 0.2)
+    self.text = self:CreateFontString(nil, "ARTWORK", "GameFontWhite")
+    self.text:SetJustifyH("CENTER")
+    self.text:SetText("0")
+    self.text:SetWidth(40)
+    self.text:SetHeight(14)
+    self.text:SetPoint("CENTER", 0, -5)
+    self.text:SetNonSpaceWrap(false)
+    self.menu = CreateFrame("Frame","ArtifactMenuFrameMenu", self, "UIDropDownMenuTemplate", 1)
+    self.menuOnLoad = menuOnLoad
+    UIDropDownMenu_Initialize(self.menu, self.menuOnLoad, "MENU")
+    self:SetScript("OnClick",
+        function(s,button,down)
+            s:OnClick(button,down)
+        end)
+    self.dataBroker = ldb:NewDataObject("ArtifactMenu", {
+        type = "data source",
+        text = "",
+        value = "",
+        label = "ArtifactMenu",
+        OnClick = function (clickedframe, button, down)
+            ArtifactMenuFrame:OnClick(button, down, clickedframe)
+        end
+    })
+end
+
+function ArtifactMenuFrame:OnClick(button, down, anchorFrame)
+    self.menu.button = button
+    anchorFrame = anchorFrame or self
+    self.anchorFrame = anchorFrame
+    if button == "LeftButton" then
+        openArtifactMenu();
+    end
+end
+
+function openArtifactMenu()
+    -- http://wowprogramming.com/docs/api_types#itemQuality
+    local QUALITY = {}
+    QUALITY.POOR = 0;
+    QUALITY.COMMON = 1;
+    QUALITY.UNCOMMON = 2;
+    QUALITY.RARE = 3;
+    QUALITY.EPIC = 4;
+    QUALITY.LEGENDARY = 5;
+    QUALITY.ARTIFACT = 6;
+    QUALITY.HEIRLOOM = 7;
+    local equippedWeapon = GetInventorySlotInfo("MainHandSlot");
+    if equippedWeapon == nil then
+        print("You do not have any weapons equipped.");
+        return
+    end
+    name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon);
+    if quality == QUALITY["ARTIFACT"] then
+        openWeaponSockets();
+    else
+        print("You do not have an Artifact Weapon equipped yet.");
+    end
+end
+
+function SlashCmdList.ARTIFACTMENU(msg, editBox)
+    openArtifactMenu();
+end
+