--[[ ########################################################## S V U I By: S.Jackson ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local SV = _G["SVUI"]; local L = SV.L; local AddonName, AddonObj = ...; local PLUGIN = SV:NewPlugin(AddonName, AddonObj, "SVUI_Public_FightOMatic"); local Schema = PLUGIN.Schema; SV.defaults[Schema] = { ["annoyingEmotes"] = false, } SV:AssignMedia("font", "fightdialog", "SVUI Default Font", 12, "OUTLINE"); SV:AssignMedia("font", "fightnumber", "SVUI Caps Font", 12, "OUTLINE"); SV:AssignMedia("globalfont", "fightdialog", "SVUI_Font_Fight"); SV:AssignMedia("globalfont", "fightnumber", "SVUI_Font_FightNumber"); function PLUGIN:LoadOptions() local fightFonts = { ["fightdialog"] = { order = 1, name = "Fight-O-Matic Dialog", desc = "Font used for log window text." }, ["fightnumber"] = { order = 2, name = "Fight-O-Matic Numbers", desc = "Font used for log window numbers." }, }; SV:GenerateFontOptionGroup("Fight-O-Matic", 13, "Font used for Fight-O-Matic text.", fightFonts) SV.Options.args[Schema] = { type = "group", name = Schema, get = function(a)return SV.db[Schema][a[#a]]end, set = function(a,b)PLUGIN:ChangeDBVar(b,a[#a]); end, args = { annoyingEmotes = { order = 1, name = L["Annoying Emotes"], desc = L["Aggravate your opponents (and team-mates) with incessant emotes"], type = "toggle", get = function(key) return SV.db[Schema].annoyingEmotes end, set = function(key,value) PLUGIN:ChangeDBVar(value, key[#key]); end } } } end